# Charged / Critical attack BUG. Now with Badges!

PR0DJ
Member

All traits like Charging, Ruthless, Destructive and even Base Critical Damage Multiplier are not taking into account damage boosting badges. At all.

Therefore all Charged and Critical attacks calculated incorrectly and deal less damage than they should.

So. Here is +X Damage Badges:

They increase base damage from 3505 to 4600.

Now Damage of this survivor is 4600. Period.

Here come traits, like Charging and Ruthless,

they say that "Your Charge Attacks deal +X% damage" where "damage" is your survivor's Damage (in this case 4600).

Ruthless 17% on survivor + 30% on armor = +47%, Charging on weapon 15%, total increase is 17%+30%+15% = 62%, so we will multiply all charged attacks by 1.62.

Critical attack for shooter is +50% damage, so we will multiply all critical attacks by 1.5

Charged attack should be 4600*1.5*1.62 = 11178

Not Charged Critical attack should be 4600*1.5 = 6900

But they are NOT.

On average they are:

Charged = 9596 (16% less than it should, and with Destructive trait it can be 20% less)

Critical = 6318 (9.2% less than it should, and with Destructive trait it can be 15% less).

All this happens because all traits' multipliers applied only to survivor's damage WITHOUT badges.

Calculation goes like this:

3505*1.5+1095 = 6353, while it should be:

4600*1.5 = 6900

And

3505*1.5*1.62+1095 = 9612, while it should be:

4600*1.5*1.62 = 11178.

Spreadsheet with 120 attacks is attached.

And here is a link: https://drive.google.com/file/d/0B7OcWHjfWOyAY1lNaGpJM25wd2M/view?usp=sharing

Therefore all Charged and Critical attacks calculated incorrectly and deal less damage than they should.

So. Here is +X Damage Badges:

They increase base damage from 3505 to 4600.

Now Damage of this survivor is 4600. Period.

Here come traits, like Charging and Ruthless,

they say that "Your Charge Attacks deal +X% damage" where "damage" is your survivor's Damage (in this case 4600).

Ruthless 17% on survivor + 30% on armor = +47%, Charging on weapon 15%, total increase is 17%+30%+15% = 62%, so we will multiply all charged attacks by 1.62.

Critical attack for shooter is +50% damage, so we will multiply all critical attacks by 1.5

Charged attack should be 4600*1.5*1.62 = 11178

Not Charged Critical attack should be 4600*1.5 = 6900

But they are NOT.

On average they are:

Charged = 9596 (16% less than it should, and with Destructive trait it can be 20% less)

Critical = 6318 (9.2% less than it should, and with Destructive trait it can be 15% less).

All this happens because all traits' multipliers applied only to survivor's damage WITHOUT badges.

**In this case All Traits and Critical Attack think that damage of survivor is 3505 (not 4600).**

But it is clearly 4600But it is clearly 4600

Calculation goes like this:

3505*1.5+1095 = 6353, while it should be:

4600*1.5 = 6900

And

3505*1.5*1.62+1095 = 9612, while it should be:

4600*1.5*1.62 = 11178.

Spreadsheet with 120 attacks is attached.

And here is a link: https://drive.google.com/file/d/0B7OcWHjfWOyAY1lNaGpJM25wd2M/view?usp=sharing

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## Comments

Videos incoming.

You can see that normal damage is consistently "normal", all damage with multipliers (crits and charged) is off.

Freelance Gun for Hire

"Increase damage on charge attack by x%" (badges excluded)

Hey guys, I can't take all the credit this time, so I'll just tag @Monsuta and @jimmorrison369 here.

But there is NO higher rarity when we use all legendary to craft, we are being punished for having a chance to getLOWERrarity.This is INJUSTICE.Freelance Gun for Hire

As someone who deals with complicated data on a daily basis in my job, I just wanted to commend you in particular @PR0DJ for the way you presented information about this bug. It was very well laid out and easy to follow.

I'm surprised there's been no response from devs.

(Or am I)

The trait is twofold: This description is for the Gold level Charging trait -

30% chance to get an extra charge point from a kill, charge attacks do 15% more damage

...

Former Member of #nocarlclub

I swear we had been told that the modifiers from badges applied to our base amounts, but I'm going to have to do some searching to find out if that was said and who the source was.

@Bill_ZRTEgo is the anesthesia that deadens the pain of stupidity

Working as intended in my pants.THIS - is just sloppy craftsmanship. And don't try to tell us otherwise.

You should RE-review both the code and logic thoroughly.

If damage of survivor is 4600 and traits say: "Your Charge Attacks deal +X% damage" - it should deal 4600*1.X damage, NOT LESS, because of stupid incorrect calculations.

SHOULDbe taken into calculationBEFOREmultiplying@PR0DJ @jimmorrison369 Should we start another research to see if this illogical damage calculation happened to our health badge & damage reduction badge too?

But there is NO higher rarity when we use all legendary to craft, we are being punished for having a chance to getLOWERrarity.This is INJUSTICE.Wtf

Message me on here or find me on the line app look for captainlost

#bringbackinterupt

#fixthetokeneconomy

#ridusofautocover

...

Message me on here or find me on the line app look for captainlost

#bringbackinterupt

#fixthetokeneconomy

#ridusofautocover

That way I can make an educated evaluation of traits and badges.

But about damage reduction and health, they don't interact.

Your critical damage depends on your damage.

Your damage reduction does not depend on your health.