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Yes, for the love of Judith, GEAR SWAPPING FIX!!!!7
I can't put enough emphasis on how critical it is for NG to take a look at combat mechanics. Fixing retaliate/overwatch/revenge has huge implications for gameplay.I'll place a HEAVY agree on this one...good call @JayZ5
My close-quarters, defensive monster:
Done, badge please!!
PS: Thanks to the Eugene tokens, my Eugene is now legendary. Not the most exciting thing in the world, but kind of cool.2
I have not voted yet but so far I love the changes.I just commented to my guild on the in-game chat on this very point. I am presently 4 maps completed on L28.1, and I have 3-starred every single map thus far. I was only able to do that because I could replay maps that I got a bruise or injury on. Like @Jaden said, with the old system, I would simply move on with my two stars because I needed to push myself to my max, which would take the whole F'ing 5 days of constant playing to do (which was more laborious, and less enjoyable). Now, I can push myself to try to 3-star as far as I can because I have the time to do so by replaying maps if necessary. This is also significant because now, with fewer overall stars, every star has more value, so it's more important to try to get every star you can. THIS is what the challenge is intended to be!!
I find myself replaying rounds that I would have accepted to be just 2 stars in order to be able to move on, trying another tactic. So totally agree on that point.
I voted in favor of the new system early on, because I loved the very idea of it from the getgo. Now, having gotten as far as I have thus far, I can say without a doubt that I absolutely LOVE the new system. In my opinion, keeping this new system would be one of the best moves NG will have ever made.4