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You seem to have missed the first sentence of my response: 'The decision was made with consideration of all of the classes and the overall health of the meta-game in No Man's Land'.
With any game design classes have different utility. Otherwise why would we have different classes? By no means am I saying that melee will no longer be relevant for players at high RSL, they still will.0
@sbf The decision was made with consideration of all of the classes and the overall health of the meta-game in No Man's Land. We're very aware that not all of the classes have the same utility in all situations - in some melee are better and in others ranged are better, and we're confident that melee characters will still have an important role to play even after 2.8 is released. As you said yourself:
'Melee is fantastic at higher levels, especially threat reduction from scouts and not causing more walkers to spawn. Lots of maps out there that melee is great at rsl+5 and up. Just gotta get the right traits and the right weapons and you've got a killing machine of a team.'
The changes to The Wrestler will still allow characters using the trait to deal significant damage to enemies, especially those who already have a high damage threshold like scouts. However, I do understand your concern regarding melee characters. There's a trait coming in 2.8 which I'm confident will be very useful for melee characters, particularly when the going gets hot.7
Please keep feedback constructive.9
We seem to be going round in circles now - I think within the five pages here we've heard the meat from both arguments. Closing it down before it degenerates.
Re: opening by popular demand, but be warned: if the discourse disappears and baiting and insults take over then action will be taken.4
@Invader Apologies for the late reply - there will be more information about the challenges in 2.7 and onwards next week. I really appreciate your patience regarding the issue which I know is important to the community.8