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Thanks @Pig. Glad to have some company in my viewpoint I got to difficulty 30 this week, the first time since the Ultimate Challenge.
Granted, I spent a big chunk of my accumulated gold to get there by buying lots of gas and to do some healing, thereby depleting my stash by approximately 300 gold (separate problem: see threads on lack of gold from daily quests and general threads on interminable grinding).
Still, I wouldn't have done so on more repetitive, less challenging maps. I did so because I like switching from my all ranged team to my threat reduction team to the mix of teams I tried to get through Train Wreck. I have no problem with kill 'em all Challenges from time to time, but I don't want to see them bi-weekly.
As someone who is anti-grind and enjoys the strategy part of the game and melee teams in particular (or even the dreaded mixed range/melee team), I can't really get on board the idea of regular Challenges that require little more than moving 3 assaults toward the crowd and firing, then rinse, repeat. Doing that for 35 rounds is, for me, the worst of both worlds.1
Yes, let's have more challenges where the only strategy is to run assaults and spray and pray all day. /sarcasm off.
Sorry, I think I'm one of the very few who would disagree with this suggestion. Aside from the lag from burning walkers, I like these maps just fine. Takes all kinds to make the world go round.3
Well, I thought I was constructive in my response, though maybe not friendly. Granted, the violin move isn't inviting, but I was trying to be nice. Clearly you care about it as an issue, or you wouldn't have started the thread. I think it is long-term inconsequential, and thus the impasse.
My point stands whether 15 influence or 10. Of course, your opinion is still valid as your own. You care about it. I don't. Differences of opinion.Agreed, my opinion is my own and I don't care for yours either if you can't be friendly in conversation and constructive in it..
Me being short and to the point is in no way meant to be unfriendly. Just matter-of-fact, as I see it. I can agree it is lame you get attacked while running the Distance, but I don't see how it inconveniences anyone more than running one raid at a cost of 2 gas and 5 minutes max to get back to even. I would put outpost attacks at the very bottom of any list I have in regard to my concerns about this game.
That's just how I see it. Best of luck to you, in all sincerity.
My point stands whether 15 influence or 10. Of course, your opinion is still valid as your own. You care about it. I don't. Differences of opinion.
If I were more focused on raiding these days, that is the exact time I would choose to raid people. I always forget to re-equip my outpost defenders after the Distance, usually until 2-3 days after. Fortunately, there is an 8-hour shield after a loss, and raids seem to be a lot less common since NG has chosen to utterly neglect this portion of the game. I can avoid outpost play for 13 days and still earn enough influence to get my 5,000 TG on day 14 with very little effort, so it doesn't bug me.