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> @Mabiki said:There are lots of experts, but no one else made visual aids
> Shameless self-promotion, but I think most will agree this thread became pretty epic.
> Power Strike wording is confusing me. How does it actually work?
I take it you are the subject matter expert on this matter at this point? Lol5
Shameless self-promotion, but I think most will agree this thread became pretty epic.
Power Strike wording is confusing me. How does it actually work?6
If anything the video shows the massive discrepancy in power between melee and shooter. Take JayZ's screen shot here of a shooter getting 32K damage, admittedly with the shooter bonus, and compare it to Jesus's crit shots maxing out at just under 8.5K and Dirty's maxing out at under 12K.I think the imbalance is more defensive than offensive, and was increased with the wrestler nerf.
Don't get me wrong, @avelardez you're clearly a highly skilled player and know how to effectively use melee but there's just such a imbalance in favour of ranged vs. melee at present and it needs to be addressed.
Offensively, a well-badged melee can destroy. They just can't protect themselves. It's hard to see the numbers, but that is my scout critting for 30k+ damage, with no event bonus.
Here's an idea - eliminate the warm up levels that are single rounds. Start everyone level 20 or up at difficulty 19, and keep round passes as they are now. So with six round passes, you would skip 19.1, 19.2, 19.3, 20.1, 20.2, and 20.3.
If you are earning six round passes already, then starting at difficulty 21 should still give enough easy levels to learn the maps before getting to any risk. Keeps the stars balanced and eliminates some low-level time wasting. Easy peezy lemon squeezy.5
Piercing, wide bore, and lethal are my preferred traits. But Incendiary is pretty useful too.3