ISSUE: Troop Control Response
I think everyone's biggest issue with CPW is Troop Control. I spend more battle flags to get troops NOT to do things rather than to do things.
The issue is that all troops run off toward the nearest target of opportunity. Constantly. It's nice to have the troops self-directed to some degree, but the combats are like wrangling cats. The troops literally bonzai suicide every chance they get.
SUGGESTED SOLUTION (just a possible idea): I am guessing the A.I. has the capability to identify potential targets, and to evoke a response in the attackers. Is the engine granular enough to mark a potential target as "Responded To" after a single troop runs off after it? Or perhaps 3 or 4 troops?
Other possible solutions might include decreasing the response detection range (distance)' or perhaps differentiating between hard targets such as buildings and soft targets such as troops.... Responsivity could be prioritized. If a troop is actively engaged in melee combat, set in not to respond to passing targets. That last idea is probably the best solution: simply stop troops from responding to targets of opportunity if they are firing. That works, I think.
Anyway, let the forums bat some ideas around for a bit. I think you will alleviate the game's primary frustration by fixing this.
Thanks for your consideration...
-bluerabie a.k.a Fig Marsupial
The issue is that all troops run off toward the nearest target of opportunity. Constantly. It's nice to have the troops self-directed to some degree, but the combats are like wrangling cats. The troops literally bonzai suicide every chance they get.
SUGGESTED SOLUTION (just a possible idea): I am guessing the A.I. has the capability to identify potential targets, and to evoke a response in the attackers. Is the engine granular enough to mark a potential target as "Responded To" after a single troop runs off after it? Or perhaps 3 or 4 troops?
Other possible solutions might include decreasing the response detection range (distance)' or perhaps differentiating between hard targets such as buildings and soft targets such as troops.... Responsivity could be prioritized. If a troop is actively engaged in melee combat, set in not to respond to passing targets. That last idea is probably the best solution: simply stop troops from responding to targets of opportunity if they are firing. That works, I think.
Anyway, let the forums bat some ideas around for a bit. I think you will alleviate the game's primary frustration by fixing this.
Thanks for your consideration...
-bluerabie a.k.a Fig Marsupial
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Comments
The wranglers just run right past opposing troops, both in defense and in offense.
I wait to use them until I take a camp near the CH and them spam a ton of them.
In Cattle battle they are a lot easier to use though.