Update 2.2 - Feedback and Discussion thread

Let's discuss the latest update here!
Find all the info about the update here: http://forums.nextgames.com/compasspoint/discussion/7545
Find all the info about the update here: http://forums.nextgames.com/compasspoint/discussion/7545
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#2 posse on leaderboard
The day ain't over yet
And about the rest of the update: nice work! Very curious about the new stuff and Gold Rush. ... is it thursday yet? ;-)
And dynamic pvp star. Whats this mean?
Can you also ask your team to look at my help ticket I sent in,.....
Yes, the 8 hour previous card was useless, but why not just have the 3 tiers, lowering the 'regular' card to insignificance and devaluing my collected cards (substantially!) is unreasonable!
A 1 minute Doctor card is utterly useless. A 5 minute rugged doctor is nearly so, even with only needing 3 regulars, since I will always see something better to choose than a regular doctor, so I will never be merging 3 regular doctors together. EKW514's suggestion above is a good one. MAYBE I'll take rugged doctors if the other three choices are even crappier (and there is a good handful of those already), but really, what kind of game design is it when players are basing their choices on which thing is the least crappy of all options presented?
So, interesting updates overall, but way overboard on the doctor nerf. Split the difference between the old doctors and the new ones, and we might have something to work with.
(and to the bean counters in the company office: no, this will not spur me to spend real money on more diamonds in order to make up the lost healing capacity, to whatever extent that idea drove this change.)
What were you expecting? Of course new updates have the potential the push high-rollers to spend real money. That's how freemium game developers (and my dealers) earn their dough
Obviously, an 80% decrease in Dr. Waltz cards seem unfair at the first glance. However, we all knew that card was overvalued, and nerfing was a matter of time. More than 8 hours of healing (for notorious) was ridiculous. It didn't even make sense to me since I have never had more than two hours of healing needed... ever. The biggest issue here is that they are trying to hide "bad updates" and that is sneaky. There is no mention of "Dr. Waltz nerfing" in the update. They should know better. Being sneaky in the age of social media is risky, to say the least.
All in all, I think updates are decent (not all-good) and bring much-needed new blood to the game. Keep up the good job folks!
We all knew ALL the doctor cards were overvalued? At my level, I only have access to regular, rugged, and (the never yet seen) veteran doctors, and I did not know any such thing. I don't see anyone complaining about wanting the notorious doctor restored to 8 hours. It is the lower level cards that were appropriately balanced before and didn't need such drastic reductions, particularly for lower level players who don't have full armies on standby while other troops heal. Having 5 and 30 minute heals available for me to use judiciously was useful and balanced, and didn't trivialize any aspect of the game. I will never waste a camp slot on a 1 minute healing card, as I stated above. Never.
N i complaint bout pvp matchmaker.
Still no improvement of pvp matchmaker. Still sucks. Maybe only 10-15 ppl in my lvl. Everyday see them. And not fair for higher level can be same with lower star in top ranks. How can lvl 17 can be on top 50? Their map only open very little. But can compete with higher level in chase star.
Now my camps will have a few more openings since I won't collect Waltz cards anymore. That will result in longer healing times and lower battle points. Oh well, I can't quit on account of too much invested in this game.