Devilman's Card Guide
My cards, I’m level 35 with 6 camps all at lvl 13 (150 card slots) I have no non troop cards.
Hey everyone, I’m writing this guide upon request of my Posse. This is what I start with for all the different battles. I have 47 starting BP’s and 8 flags.
For PVP: I use 4 Tin, 5-10 GS, 10-15 49ers. And 1-2 Rangers if my attack plan involves an early enemy camp.
For computer maps: I use 4 Tin, 4 Rangers, 7 GS and 2 49er. I will sometimes sub in 1-2 Gatling for 1 ranger or less GS and 49ers. As you earn BP’s add Tin, GS or 49ers. Also a Shaman can help but only if you have lots of troops still alive.
Cattle battles: I use 4 Tin, 5 GS, the rest 49ers. Maybe 1 ranger if you have early enemy troops to deal with. Sally and Pinkerton are priority targets, use flags to take them down. If your map has no Sally towers use more GS, less 49ers to absorb tower fire.
Gold Rush: Tactic 1. 3 Mercs, 6 Wranglers. Flag your way through all enemies to base. Good against Tin, GS, 49ers, and Gats. Not great against Mercs, Rangers, Wranglers.
Tactic 2: 4 Tin, 4 Rangers, the rest GS. Avoid Bombs, sand traps, Wranglers and 49ers at all costs. Your Rangers are key to victory.
Collecting cards like a boss: I broke up my card collecting into 3 stages.
Note: Wrangler and Bigfoot can only be obtained from cattle/gold rush packs and Diamond packs.
Collect any GS, Tin and 49er. Always choose the Ranger (fairly rare) card and Veteran Caleb Carpenter card if they appear.
Only choose a veteran or higher of Wrangler, Merc and Gat. Only choose Notorious Shaman. Only collect Bigfoots if you have a lot of space.
When you have collected 16 Veteran GS, 20 Veteran Tin and 28 Veteran 49er.
Move onto stage 2.
Merge 1 GS, Tin and 49er to Notorious, then keep merging those 3 into Notorious whenever you hit there stage 1 Veteran Cap. So merge another Notorious GS when you have 16 Veterans, another Notorious Tin when you have 20 Veterans etc.
Apply this to Rangers as well but collect 8 rugged and then merge once to get 1 Veteran. When you have 5 Notorious GS, merge all your Vet GS to give you 8+ Notorious GS.
When you have 12 Notorious Tin, merge all your Veteran Tin to give you 16 Notorious Tin. When you have 14 Notorious 49er merge your Veterans but leave 8 veterans, giving you roughly 26ish Notorious and Vet 49ers.
Move onto stage 3.
You know the Drill. Once you hit 22-24 Notorious 49er you can merge all remaining Vets. Merge 1 Legendary @ 12 Notorious GS, 20 Notorious Tin, 26 Notorious 49er.
Once you get 5 Legen GS, merge all remaning Notorious GS to Give you 7-8 Legen and clear up some space. Then merge Legen GS every time you get 4 Notorious.
Merge Rangers every 8, so get 8 rugged then merge once, collect 8 Vets then merge once (always have 5 rangers available).
All other cards are to be merged as high as possible until stage 3. Then merge like Rangers, always giving yourself 4 or 5. Never merge early. It is better to have 4 of a kind rather than 1 at the next level up.
The only non troop cards you should ever have saved are Vet or Notor Caleb carpenter cards.
If you start to run out of room, delete in order: Shaman, Bigfoot, Merc, Gat.
If you still need room, collect rugged + GS, Tin, 49er and choose non troop cards you can use instantly if none of these appear.
If you still need room, Delete all vet and lower of whichever 2 you have the least of GS, Tin, 49er, e.g. I need room and I have 3 vet 49ers, and 1 vet GS and Tin, I would delete as many GS or Tin cards as needed including the Vet cards until I could get a 4th Vet 49er and Merge it into a Notor.
My rough goal: 20 Legen GS, 30 Legen Tin, 40 Legen 49er, 15 Notor/Legen Wrangler, 3 Legen Gats, 4 Legen Shamans, 15 Legen Mercs, 15-20 Legen Rangers, 5 Notor/Legen Bigfoots.
Quick troop rundown:
Gunslinger: Cheap with quick respawn times. Mediocre until Legendary. But @ legendary they shine and act as your secondary bullet sponge.
Tin Men: The best card hands down. Can use Vet, Notor and Legen. It’s speed and close range are the perfect combo to get just ahead of your ranged squishes and draw all the enemy fire. It’s only drawback would be it’s damage. At later lvls you will lose troops. If at the end of a stage you have only lost Tin and GS, you have done well.
49er: strengths: Anything that doesn’t move. Weakness: Anything that can cause damage. Can use Vet, Notor, Legen. Works best in numbers and when buildings are touching each other.
Wrangler: Great for groups of troops or rushing past defences. Sucks at staying with the rest of your troops and damaging buildings. Notor only.
Gatling: Great sub for Rangers against lots of troops that's If it even makes it to the fight in time. Get 2-4 to Legendary.
Shaman: The weakest link, simply because of it’s mechanic. It either cannot heal moving troops or cannot heal whilst moving. Either way, your troops rarely stay still. Honestly don’t bother.
Mercenary: Expensive to deploy, but with great damage. Fairly weak though. Start collecting these later in the game. Great for a Merc, Wrangler rush to an undefended target. Notor/Legen only
Ranger: My second favourite card. Very squishy but has longest range and stupid high damage against both troops and buildings. Vet, Notor, Legen.
Bigfoot: Stupid expensive, don’t let it’s high health fool you, because Deputy, Sherriff, GS, Gat, Sniper and Merc all do extra damage to it. I only use in PVP when there is a camp near the enemy Courthouse, 3-4 of these dropped next to the Courthouse in PVP will decimate the Courthouse and give you an easy victory. Vet and Notor.