Marbo417

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Marbo417
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Marbo
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  • sixfive
    As far as safe houses, can we change it so that a safe house without any survivors expire in 24 hours? Too many times a hot flare spot will get saturated with unused safe houses or people will accidentally drop a safe house on someone else's flare.
    June 4
    • Marbo417
      Marbo417
      My initial suggestion for longegivity was that at level 1, a building would last one day.... But the developpers considered that for lower level players who are starting the game it would have been hard to keep their building alive so they decide that for the first 5 levels I think.... the longevity is five days. But I am not part of the developpers team, I only do suggestions. Sometimes , some of my suggestions make it to the developpers' ears. 😁 But not always.