Fluxxx

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Fluxxx
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  • Yes, thanks everyone for the reports and our apologies for the inconvienience, as you could tell we encountered some issues with the release, but luckily the fix did not require us to push out another update 😌 We're glad to hear that it worked and you managed to load into the game now! A zbot mentioned, if you're still…
  • The release did not go quite as planned 😅 but luckily the fix did not require us to push out another update. Your game should load in normally now. We're sorry for the inconvenience, and if you're still experiencing the same issues, please let us know or contact our support!
  • Update 4.2.0 has now been released to the stores, so it should start showing up for you guys within the next couple of hours! To reiterate, the update contains fixes for the following issues: * Shiva tokens not adding up to players’ inventories * Players getting stuck in a reload loop inside Last Stand * Some survivors…
  • Update 4.2.0 has now been released to the stores, so it should start showing up for you guys within the next couple of hours! To reiterate, the update contains fixes for the following issues: * Shiva tokens not adding up to players’ inventories * Players getting stuck in a reload loop inside Last Stand * Some survivors…
  • Okay thanks guys, As Lexia mentioned in another thread, we will be releasing an update with a fix to this issue, along with some others. The update should be out sometime today (it's hard to tell exactly when since it also depends on how quickly Google and Apple act as well). The update will bring your app to version…
  • Hi, Have you tried contacting support about this? This is possible a known issue with Android 10 and 11, where the google play store does not request certain (crucial) "obb" files from us, which results in that screen. If you already have contacted support, it may take a while for you to get a response due to a high…
  • My apologies for the late response on this thread. As some have mentioned previously, we're prioritizing game-breaking issues in the game such as reload loops that prevent players from playing, or the damage bug that causes some survivors to deal lower damage after being stuck in a reload loop. Due to the fact that the…
  • Hi @Robotel Do you know if your guildmates see the same number? We've seen a couple of similar reports that turned out to be visual errors, and the number of participants goes up and down, but the players who originally signed up were able to play.
  • @fragcandance Could you give me the name, level and guild of that player? Another thing that hopefully they could answer: did they game restart the moment they went for the Michonne charge attack? All of the cases we've seen so far that involve the 50% damage bug, happened when the game was left on idle in the Last Stand,…
  • Just to get some extra clarity, did this initially happen to you after you were stuck in a reload loop?
  • @n00b could you elaborate? Do you mean that prior to this, your princess was at 20k HP? 
  • It seems that the reload loops somehow caused the Retaliate trait to permanently apply to your normal attacks. We're still investigating the reason behind this issue :( and we're still aiming to release the fix update this week.
  • Sorry for the confusion! There's a bit of a delay while all the scores are being processed, at 1PM UTC (in 15 minutes from this message), you should have a "Claim" button show up that lets you take in all the rewards. 
  • Thank you for the PMs with details! We're looking into it, and hoping to release an update with a fix for this, along with some other issues ASAP. I can't say when for sure, but hopefully by tomorrow 🤞
  • @MisterLune Could you PM me your in-game name, level and the guild that you are in?
  • Hey guys! Thank you all for providing so much feedback in a short time! There's a lot for us to go through, but you can be sure that we will - and do not hesitate to keep it coming. Having read through all of this thread, and without going into specifics, we will consider and discuss ways to address most of the concerns…
  • For those who are getting the reload issues, did you happen to be idle for sometime before this happened? @mkspanker @veadaba
  • @xeniia @soulburn @Virtus @Arqueue @Winston457 @Malarky Since it appears Shiva tokens aren't adding to inventories, we've switched them out for Dog tokens in the Leaderboard rewards, and we've temporarily removed them from the pool of Wave rewards. Tomorrow all the players who encountered this issue will be compensated the…
  • We're currently investigating the reload issues as well. @geefer440 would you be able to provide a screenshot or video of this?
  • Thanks @xeniia , we'll look into this and I'll keep you updated if we find out more.
  • The update is live so it should be in your stores already, or otherwise very soon. Don't worry @Winston457 , to make up for lost time we've started everyone out with 5 Tickets to Hell so you can at least put up the top 5 scores that make up your total score. Otherwise, tickets reset at 12 PM UTC everyday, so make sure to…
  • @xeniia were those 5 Shiva tokens obtained before or after the 4.1 update? Support tokens should add up correctly in 4.1 at least.
  • 
Once you update to the fix version (4.1) you'll start out with 5 Tickets to hell to make up for the late start :) (applies to everyone)
  • Your wildest dreams have come true! Ok the actual reason is that we found a bug with Last Stand that allowed players to play the mode without consuming any Tickets to hell, so we've temporarily gated it since it may result in some unfair advantages. We're currently looking into fixing the issue asap so we can open up the…
  • @Billbam Does it only happen to you guys in a specific mode or team setups? 
  • The soft tier reset system is definitely intended to reduce the number of severe mismatches between guilds in early wars, as well as to get guilds to play at their true skill level sooner - that's the way most competitive system work. How guilds end up competing at the top level, is not something we directly control. If a…
  • We may look into some options to address Negan's arbitrary marking in the future. but manual marking is unlikely to happen, as some have pointed out - it would be cumbersome for players to have to mark at the beginning of every turn, and having a setting toggle specifically for Negan is out of the question for us.…
  • @Virtus Yes. All trait-based damage boosts will now fall into the part with Abe/Jesus/Strong/Marksman/Lethal, etc., even if these traits have conditions within the combat itself. 
  • Hi 🙉 The cause of the lower/nearly unchanged damage values is as @paeaeaesch pointed out - %-badges used to be one of the only boosts to total damage, but as we switched a lot of these traits to total damage, their multiplier was included with badges (so they stack together additively). Simply put, in the old…
  • 
 Definitely valid points. We'll discuss this, as it's also been mentioned by some others ( @ATLAS-Z comes to mind). One potential issue with making Negan mark on the end of his turn, is that newly spawned walkers will never be marked, and situations where newly spawned walkers end up being closer and more of an…