Marcus6253

About

Username
Marcus6253
Joined
Visits
1,370
Last Active
Roles
Member
Points
847
Badges
33
Posts
212

Comments

  • This is a classic case of "No Good Deed will go Unpunished". NG put out a weapon that they thought people would be interested in buying and bundled it with gold and trade goods to make it more enticing and then put it up for sale.  It was…
  • Paradise Lost is a Kill all Walkers mission with periodic spawn but no threat counter, thus you don’t have to worry about using range attackers.  In that case I always lead with Sasha because of her leader trait with a second hunter, Joyce who is my…
  • I don’t understand why we have to unlock the next section by completing the current one.  What does it do other than frustrate the players.  I am one of the few players in our guild that can win high level walker missions at 36/37 level.  I know beg…
  • With all the problems NG has with this game after 5+ years, this is what you're worried about?  Really?
  • I proposed this very change several weeks ago and the post was promptly hijacked by other people who had there own preferred methods for handling equipping characters all of which would be difficult to implement while the unequipt button should be a…
  • @Thunderstorm There is a bug I have noticed almost since the beginning of the game that the threat counter will not show an image for the starting threats.  For example, if the threat counter starts at 3 those three are hidden so that as threat is …
  • 1. Waiting 1 hour between season missions 2. Waiting 1 hour between season missions 3. Waiting 1 hour between season missions.
  • Tokens can be earned 4 ways, daily quest, trade good shop, The Distance and Challenge.  The level of your heros, survivors, camp only comes into play when it comes whether or not you can compete in these various activities.  The daily quest should b…
  • I too have noticed this in my outpost raids.  I think it is revenge which says "When an ally is attacked by an enemy in range, make an attack against that enemy that deals 73 percent of total damage".  I assume that the revenge shot is mad…
  • My guess is not until the free gifts expire.  NG has never had 5 second equipment and survivor upgrades at the same time double experience point and free gas gifts are active.  They want you to fill up experience and then use gold to rush upgrades s…
  • @DiElEl The battle time was increased to 12 minutes because in the early days people lost a battle because they lost signal and had to restart the game and then re-enter the battle. For some reason this restart would cost several minutes of time, t…
  • @fretje You are probably correct, the errors I see are more along the lines of developer A is working on a branch and after development and testing everything works perfectly. Developer B is working on a second branch and after development and test…
  • A more accurate description, or at least how I interpret it, would be, “...an enemy of higher level than every member of your team." I think this an English language translation problem.
  • @Firekid Maybe, it depends on how the list of available weapons is generated. My guess is that the code excludes any weapon or armor that is already equipped when it builds the list. So the first change in the code would be to include every weapon…
  • @jimmorrison369 I am a long time embedded software engineer with almost 30 years of experience but I have not seen any of the code for No Man's Land and this is all speculation. The survivor is probably implemented as a class object with two sub-ob…
  • The game mechanics do not allow a survivor to be fully unequipped. To implement that would be a big change to the code base. My proposal would add minimal code changes to implement and not change fundamental aspects of the game. While I like your…
  • Am I the only one that thinks it's crazy that people are talking about burning out playing game modes that are all optional.. If you don't like something, don't play it. It's that simple. What you are proposing is to take game play away from mill…
  • @Fluxx why don't you just remove the requirement to pay to remove badges forever? What purpose does it serve other than to keep people from playing the way they want because they wait for a badge removal event to make badge changes. Does anyone re…
  • I disagree with Atlas-Z idea because why should some guilds get extra rewards over all the other guilds just because they happen to team up with people who are top players. And why should the "playoffs" be limited to only those teams who …
  • I think these numbers are accurate for our current spring token event, so bumping to top of list if others are curious like me to track token counts. Kind of surprised no one has posted one yet.
  • I play a lot of outpost missions, mainly to satisfy the daily, kill X number of walkers with blank, use blank in x number of missions, etc. And, at no time has any outpost defender ever been able to hurt me with the rocket launcher. I would say ma…
  • I think this thread along with the user supplied mission threads shows something that it seems every game developer with the exception of NG has learned over the last few years; let your players develop your mission scenarios by giving them a develo…
  • Daryl is not good for high level challenge but is great in outpost defense where retaliate can cause significant damage to attackers if you give him a flame weapon. I use him, Dwight and Shooter Rick because they each have retaliate. Agree with ab…
  • Even better at outpost raids, stuns for two turns with wide range of attack. Works on defenders and shreds walkers.
  • I don't think I have ever bought a weapon from the TG shop so I didn't want to hit the 1000 Gold button and possibly actually spend the gold just to see the special functionality. Now that you explain it and I did hit the 1000 gold button I see wha…
  • I can't remember does the spear gun have any special traits? I don't understand why they won't let you select the weapon they want us to spend 1000 gold on so we can see the details up close and personal.
  • I thought that any struggle with a spiked walker was instant death no matter what the level difference, health, etc.
  • The simply solution is to allow the users to develop our own maps and then pick the best ones for challenges based on suitably, fairness, etc. But that would require a map building tool which would mean NG would no longer be in control of every mon…
  • Sniper harness, stun resist and hazard suit are important for outpost defense. If you keep the attacker from setting your people on fire, stunning them, or taking them out with two shots, you have a better chance of winning a defense. Otherwise, t…
  • @JayZ A correction on your badge crafting post on page 1. When you are on cycle 1 with 1 DR badge and use special formula at 20 to switch cycles and then craft 10 badges, the 11th badge is on cycle 2, 6 DR cycle, at 30 and not 31 as stated. @Billb…