Shteevie

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Shteevie
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  • @Timyun Please be aware that extracting data or images from the game files is a direct violation of the Terms of Service, which may be punishable by the termination of your account. Please think carefully before posting such information again.
  • A survivor with more stars will be chosen before a hero with fewer stars. If you have many survivors that are higher rarity than your best Heroes, then it will likely choose few Heroes from your roster. Outpost-defending survivors can be chosen for GW enemies, but only if they out-rank your other survivors with levels /…
  • Hello, everyone! I'll add some answers to the questions posed here, but I have a little bit of a general message to give first. We ran several beta tests with players from around the world during the GW development period, and in those tests, we sort of threw everyone into the deep end from the start. Meaning that we gave…
  • This is an amazing thread, and I like some of these ideas very much! We will definitely be making more second Hero versions, and this is a great start to any brainstorming we will be doing with those characters in the future. Super big kudos for this thread and all of your hard work!
  • You will need to upgrade your Council building [the one that looks like Dale's RV] in order to unlock more building types to build. Hope that helps!
  • Thanks for the catch - @TJS Link is fixed!
  • Something like a "Higher Chance" event but with the key element being a Trait instead of a specific Hero or Class? I see that is pretty possible. We don't really have a "radio call for gear", but maybe we could do something like this for a special bundle mechanic, or for the weapons and armor that come from Challenge…
  • This is an interesting idea. One could see lots of analogs to other transactions in game - essentially, anything that the player could use gold for could be replaced by a single-use currency that replaces gold for that kind of transaction. "Hourglasses" or "Stopwatches" for speeding up building, upgrading, or training,…
  • We don't have any plans to change the pickle jar weapon. I think the 'no threat' part may have been in error, but it's not early as problematic as forgetting about body shots was. So while I appreciate the question, [and still wish I could have prevented the Reckonin' issues], I will say that you may throw your slightly OP…
  • Hello, everyone! I felt the hairs on my neck standing up for no reason, and that usually means that there is something happening on the forums. Seems my sixth sense was correct one again. I'll give some information here that is very general, and relates to the questions and concerns people have. Hopefully this calms some…
  • The details about the challenge are meant to describe how players will experience the *normal* format once they upgrade their characters to the new maximum character level. The Ultimate Challenge is just an event, and is not replacing the normal challenge pattern. We are using the UC events to explore ideas that may find a…
  • @Vins It’s the back half of the hard distance that got bumped. I think at 17, you will be able to get as far as you could before and you will of course get further as you continue to level up. Hope that clears things up.
  • Part of the issue is that Armor Traits are already very few in number - only 10, with almost half of them being fairly new. We'll address this by adding more armor traits as we have good opportunities to do so. Personally, I would think that having a ton of stuff that you want to upgrade soon would make Training Gear more…
  • International pricing: I am not the definitive authority on this; we have platform relations people that handle our contacts with Google and Apple. But to shed some light on the issue, here is my understanding: In the game, we have a list of price points like "Price1", "Price2", etc. and a reference sheet as to what those…
  • We have a staff of analysts, and do regular training sessions with the live team and designers to review bundle performance, resource usage, what is being stockpiled, what events people are spending on, etc. Often, when tallying up the value of every item in a bundle, the equipment can often be only a few bucks; sometimes…
  • We have talked about this before; it comes up around this part of the council upgrade cycle each time we announce one. We're at a point where the council upgrades are expected to be around 3x per year, and this year, we are actually behind schedule for that. We did one in March, and now another in October. So I understand…
  • There's a lot we could do with the inventory system. Things like auto-scrapping and then the disabling of auto-scrapping for Elite and Leg gear were added as small changes to try and help a situation that was not the focus of the current feature development, and that has been the case for a while. Some kind of 'favoriting'…
  • Yes, this is why we included the changes to terminology in the update, and the paragraph discussing the different kinds of damage bonuses. A long, long time ago, we had plans to change the functionality of those traits to affect total damage and not just weapon damage, but a number of other big features and technical…
  • Ah, I think you might have been even faster than my reply. I thought my browser had an error. Hope you enjoy the update!
  • I have been working to get this done for some time. Things are looking promising for one of the next couple of updates.
  • We don't plan to make any changes to the Governor's trait. The functionality is still relevant to players of all council levels, even withstanding the differences between the maximum level and all others. We knew that the changes to gear for max level players would somewhat diminish the usefulness of the Governor for…
  • This update doesn't require a download. Just a full close and restart of your game. It should also be available now world-wide.
  • > @TransmuteJun said: > Wow, I am stunned! I never thought I'd see ICELS again! > > Wait a minute... I seem to recall that @Shteevie was going to eat his hat if ICELS returned. > > @Kaz can you make sure that Shteevie has his hat? I'll provide any necessary condiments... I wouldn’t forget a promise, @TransmuteJun
    in ICELS Comment by Shteevie August 2018
  • There were plans for more things to do with components that will mean that you won't be tied only to the number of Badge Fragments you can find. However, the prioritization of features hasn't allowed those plans to float to the top of the list. Converting some components into others would be one way to do it, and is an…
  • The 10-star Hero will be better, in regards to bodyshots, than a 10-star non-Hero. That's a pretty bold assumption to make with no data to back it up. Please don't put words in someone else's mouth. It's inevitable that any increase of power will be seen as a 'nerf' by some people for the character than is not improved. If…
  • So, what are we going to do with all this data? In the short term, this information will help us plan if and how we adjust the normal challenge settings for the game. I have seen lots of positive feedback regarding the change to Round Passes [collecting one per 3 rounds completed], and for now, this may be all the change…
  • @ladre5 Hey man, it sucks that you had an important show moment applied for you, and that it was also one that you appear to have cared about. I have been in every side of the die with that kind of thing. Living in the states where everyone has to see every movie on launch day and then talk about it at work and on the…
  • I'm off for a long weekend, so here are a couple of songs to hold you over for the next couple of days. Field Music - Count It Up https://www.youtube.com/watch?v=oI-M0beOwbY Ben Folds - Landed https://www.youtube.com/watch?v=0vPygzPSg8M