Versyse

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Versyse
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Versyse
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  • Hmm, I think it can kinda be done similar to the new supports, while there is a hero chosen, the supports of the other two heroes won't be activatable. The same principle should be here as well, until it's clicked once, it shouldn't really be clickable but be "gray" (inactive) instead, and returns to it's gray status at…
  • 
I just like it that way, what can I do? I have to get everything "near perfect" :D You're right, it's a waste of resources and, I'd even say a huge waste, and as Gothgul from the discord server mentioned, it's going to be even more wasteful on higher lvls, the higher your hero's prestige level is, the more tokens it…
  • I'm super glad there have been some things that were taken into account and are going to be added in the upcoming update. I crossed the suggestions that were looked into. Thank you NG!
  • 
FINALLY, it took them a couple of years, but... finally... Thank you so much. 
Yes, it is really going to be a must have since you're gonna 'get charge points for not killing', which is super essential for every melee class, in fact, it's essential to any class, since charged attacks mostly inflict tons of dmg…
  • What do you mean, "if I don't want", I just said above this skill is gonna be a must-have, it's not a matter of whether I want it or not, it's a matter of what's needed and what's gonna be working best. And it's going to ruin everything that was built up so far, for many players..
  • 
As people already mentioned, it will cause people who have full badge sets to perhaps lose the conditional bonuses if they reroll strong into that trait. Also, it will be pretty much a must-have skill for EVERY melee class, especially for bruisers, but, as the bruisers are now with lucky->dodge->punish->retaliate->LT,…
  • 
Morgan is getting charges for being attacked... This one gives you charges if you don't kill a target, regardless of body shots I assume, since there are no mentions about this in the video. But anyways, I do agree, it's a weird to have it and it will only ruin the balance between the traits we already have, I…
  • 
Okay but what about the rewards? In the past half month we got used to getting rewards of specific "tiers" (depending on waves reached), since we were starting at easier difficulty, now that you've increased the difficulty, we reach way less waves than we used to, and respectively less rewards.. if you adjusted the…
  • I hope you don't mind I'll post my thread here as well, maybe @Fluxxx or @Lexia would see it and something might be added\changed.
  • You don't really have to restart the game all the time, you can always find out where the walker has been moved to, if for example your goal is to attack him, aim around where he appears to be, search the closest cells that are next to him and you'll have an option to shoot "at nothing", but you will actually shoot at him,…
  • And some more suggestions by mathbum from the discord server: 18. Help noob players (and sometimes even us), tell them what the next badge (Bonus) they are about to craft will be. 19. Display crit. dmg on heroes and survivors. 20. Display DR on heroes and survivors. 21. Show distance rewards before you jump in (also map…
  • 
Well, it won't be maxed out but it will be very close, a couple of missing % won't do the thing, but having a bit more health might make the difference between a heavily injured survivor and a struggling one.. of course it all depends on walker lvl and etc. but in general I'd personally rather have the armor they gave…
  • Partially agree with what you said, why does the infused assault armor is not like the previous one for bruisers? Having 75% antistun is sad, since lucky trait will be useless for such an armor, and, there's gonna be 5% less health for such an assault.. I hope they change it to the same version like for the bruisers in the…
  • 
Man, this sucks :( I've deleted mine like years ago.. without realizing they won't pop up sometime in the future.. I hope they bring them back somehow sometime, maybe as a part of an event, for old players who retired them..
    in Joel Comment by Versyse November 2020
  • I guess it's like if one of your survivors would be there "blocking" the way for the walkers, but allowing your other survivors "pass through" him. It's kind of 2 teams, where each lets only the "teammates" pass.
  • 
I personally think that's an awful suggestion, since the gas was being bought with shop points, I don't remember exactly the exchange rate but it was something like 5 points for 1 gas or so, so it wouldn't be really a good compensation.. I had like +250 gas, and receiving just 250 shop points would be a shame.. if I…
  • @Fluxxx Can you please confirm any of the sides' arguments?
  • My friend just got an answer by the ingame tech support that the bonus doesn't influence the conditional bonus of the badge... :neutral:
  • 
This is shown with my calculation of the HP badge on Eugene, with the screenshots attached at the first message.. the badge's conditional bonus indeed doesn't change visually, it was supposed to grow from 6 to 7.2 but it stayed as 6 in the display, tho by the calculation I did it clearly shows it's actually not 6 but…
  • Yes I don't have an IS trait on Eugene, I do have a weapon trait of tactical tho, but I wanted to make sure I have reached the 80% cap of DR with only badges, in case I'll need to change his weapon to one that doesn't have tactical trait.. I would need 3 DR badges anyway, since I can't reach 80% DR with only 2 badges +…
  • Meh, the new badge crafting system is so awful, I can't manage to get anything good, and I use legendary components to craft... I guess playing without badges is going to stick with me for a way longer period than I expected since I'm not willing to wear any shitty badges.. As one leader trait states, Only The Best! And as…
  • I actually came up with an idea, that won't require to add annoying pop-up messages, will be really good to have it in the GW & distance modes, since they both are "one way ticket" missions.. So, the thing is to just add a "checkbox" above the mission details, so once we're really ready, after choosing the right…
  • I think colors won't change much, since you usually know what mode you're playing.. unless of course you do a scavenge mission, then jump to play a GW mission, afterwards a challenge mission and back on to scavenging It would be nice to have the background color tho, but it won't solve the problem, they have to place…
  • 
Hmm, then his trait is even more useless than I thought it is xD If it takes it to be in the red health bar to have the trait activate, it's an awful trait.. maybe even the worst of all
  • 
I know buddy, but still.. other buttons are not that important, since in challenges you are not restricted with 18 attacks, so if you miss out, nothing happens but the gas you lose, in the distance it's not as easy to "miss" as in GW.. and even if you do, if you have enough survivors it's not a big deal if you…
  • Sorry for necroposting, but I have a similar idea that came to my mind, didn't want to open another topic for that.. How about changing his "when low on health taking X% less damage & having +X% attack damage" into "bullet dodge+ attack damage"? Also I think it would be better to change it instead of when he's low (because…
  • @Fluxxx can you please answer my previous message?