drinky

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drinky
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ooerr
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  • @Teeceezy thanks for fixing the body shot amount for mele. can confirm my same survivor body shot gone from 900 to 1800 which is inline with expetceced numbers following the changes etc. so many thanks for that. can i ask though has there been any changes to body shot logic % chance of having one ? as general feeling is am…
  • @Teeceezy any update on body shot numbers i reported yesterday? as didnt see in known errors ? the fact lev 20 scout is bodyshotting at rsl plus 3 is worrying in itself now and didnt happen before. but to get between only between 30 and 35% damage from a body shot from a scout seems not likely to improve their usefulness…
  • some people still have the bundles avaiable with full supplies. any plans to introduce any with full supplies again. im sure they would sell well.....
  • and while im at it having made the mistake of thinking that there would be a correlation with building points vs building costs. why does a tent cost 3 times the supplies (of a farm) but only deliver twice the building points of a farm... net result anyone not started yet dont upgrade a tent it's a waste of building points…
  • thanks for looking. also i just twigged that anyone who was say lev 52 before could still have same survivors and training grounds as top players would just struggled a little bit with the crates not giving gurenteed lev 20 stuff. Now they got to upgrade EVERYTHING pretty much in order to reach lev 59 and then a further…
  • @Teeceezy the notes indicate (talking about melee) These classes will also have their attack damage reduced by a smaller amount when they perform a Body Shot. i read that to mean that rather than what i assumed was 50% damage if they perform a body shot now may be say 75% ? however just tried my level 20 glen out twice (no…
  • i should add.. im not sure ive ever not had my silver wrestler trait not activate either and kill the walker.. although sometimes does take 1 turn. just not sure any trait should allow you to kill walkers with 10,000 + hp ... just allowing you to escape their grasp and run would still make wrestler so much more useful than…
  • Maybe issue is related to should wrestle result in killing a level 30 walker ? Or perhaps may be better to allow you to escape their grasp and maybe do and amount of damage to them maybe say 50% of their hp. And the chance to run away then ?
  • Agree on "Warrior" being hardly used these days.. given michones trait of thinning the heard.. what about threat reduction for warriros ? immediate thought may be it would push scouts down the usage pile.. however not sure that would be the case.. as scouts extra movement and extra damage they deliver is a big advantage.…
  • thanks for confirming @Shteevie
  • @Marcus6253 each to their own.. merely pointing out the challenge re work was wanted by some as it was felt repetitive and took to much time up.. the time issue isnt solved.. and like you said some have been up to rsl+10 to lev 30 (although wont happen now with this model im sure) then the amount of rounds is impossible…
  • @jeffstasyk good point but for maxed players i imagine +4 or +5 (probably more) the rsl is going to be realistic easily. which is 14, 15, 16,17, 18, 19(x3) 20(x3), 21(x3) 22(x3) 23(x3) 24(x3) 25(x3) which is 27 rounds... one round per level would reduce to 12 ish rounds or 2 instead of 3 per level would reduce to around 20…
  • @Shteevie . firstly loving the idea and thought here with this rework, removing bonus stars from quests very good, and removing very low levels also good. the rewards are also very good very well done. My only criticism is the need to repeat level 19 3 times , then lev 20 3 and so on.. i know that means LOTS more stars and…