Don’t change scavenger stacking for raiders in 15.1

Having scavenger perks stack on raiders is probably the best thing to happen while playing this game.
Also it’s the only way to actually be able to earn enough coins to do the 3 million plus coins for the last upgrades of epic cards.
Also it’s the only way to actually be able to earn enough coins to do the 3 million plus coins for the last upgrades of epic cards.
Please don’t change it, and leave scavenger stacking work the way it does now.
Stop « fixing » what actually makes the game fun, rewarding and enjoyable.
Stop « fixing » what actually makes the game fun, rewarding and enjoyable.
From the 15.1 update notes:
Fix for Scavenger talent. Multiple Scavenger talents on a line-up will now increase the chance of triggering. Previously, the talent was triggering individually per each Hero or Weapon
Fix for Scavenger talent. Multiple Scavenger talents on a line-up will now increase the chance of triggering. Previously, the talent was triggering individually per each Hero or Weapon
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Comments
It doesn't increase if my math is correct. The overall chance of doubling will be absolutely the same, but previously multiple doubles could be triggered and that lead to the x4, x8, x16 or x32 with very low/extremely low chance. But still a chance. Now there will be only x2 at best.
But that leads to big coins payouts, even more so when you have maxed blue (or pink) cards obviously.
With the change, it would add all the scavenger perks, and then roll the dice only once, so you would just have a higher doubling chance but no more.
https://forums.nextgames.com/walkingdead-ow/discussion/44652/team-with-multiple-scavenger-or-contributor-talent-how-does-it-work#latest
I think they don't add chances, so it is still up to 5 dice rolls. But in case of a few triggered - they gonna be ignored and only the 1st will work.
Alpha/Glenn/Tara/Jesus/Morgan AR
Former average gain with stacking 84% and 65% without stacking
Without Morgan AR 60% vs 50%
assuming they do add all the scavenger perks before they roll the dice.
You had a one in ~30000 chance to pull a x32 lol.
Not as big a difference as I expected, in the end it’s still worse.
and way way way less fun imho than having the possibility of having a jackpot here and there.
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
0,85x0,85x0,9x0,9x0,9 -1 (best team and weapon with double coins)
~47,3% chance of double coins
so how does it looks like with the event? Instead of double the complete percentage, each separate percentage is doubled: 15% goes to 30%, so 0,85 goes to 0,7.
0,7x0,7x0,8x0,8x0,8 -1 (best double coin team and weapon with event)
~74,9% of double coins with event
Before the fix, you had a chance to activate per Hero or Weapon, so you would have lets say 15% chance, if trigger or not would double, and then would check the next hero with 10% chance, trigger or not, and so on.
Earlier the overall chance was lower since it was individually, eg. Coins x2 (x% chance) = Coins2 x2 (x% chance) = Coins4 x2 (x% chance), etc.
If my calculations are correct, on average long term, it means a bit less coins bonus due to the fat tail of crazy coins x8 x16 which is not compensated by the extra doubles, but that’s not the whole point, the main issue is that the thrill will be lost.
As unintended consequences, the thrill of sometimes getting a big coins jackpot was super motivational to farm raiders for a lot of players, high and mid level.
Those with rare cards, up to sometimes 100k/200k on rare bases.
And with maxed epic it could go up to 200k/500k on epic bases Which is crazy helpful for those pesky 3m+ coins upgrades.
It doesn’t feel like a fix but rather a nerf tbh of something that was super fun and that nobody asked to be changed afaik.
I totally understand if something isn't working right and needs to be fixed. it just seems a little sketchy that this has worked the same way all this time, and now it has been discovered that it wasn't working as intended (just my feelings about it). My cards are getting to the point where one upgrade is expensive. It will just get more and more expensive. And I can't even imagine what it's like for players higher than me. I guess my main concern is, how are we supposed to stay interested and want to keep upgrading our cards when it could take ages to earn the coins just for one card? Infests already don't pay anything worthwhile. I don't even bother with a trading post anymore.
I think an overhaul of the coin rewards would be good. Especially making higher level missions pay out more. Talking to a teammate last night and she showed me what her coin rewards were on a lv32 raider base. It was shocking because I get the same amount and even more sometimes from a little baby lv18 base, and then I can go do a level 25 base and get less than I just did on a lower level one 😂
Make it make sense!
I just think a lot of players would be happy if we knew that higher missions meant better coin payout. I love this game, I love the people I play with, but I just think there needs to be some incentive...some way to make the coin payout relative to the mission level...since obviously those doing higher missions are the ones needing mega amounts for upgrades.