Feedback Patch Notes 18.3
first of all: Everything I read in the patchnotes sounds great. A lot of QoL improvements. Thank you for this!
But I also have a few questions:
⬆️New levels for Common and Rare Cards
With the release of 18.3, the max level for Common and Rare Cards has been increased as follows:
Common Cards: max level 30
Rare Cards: max level 28
This should help you bring the power of Common and Rare Cards closer to Epic Cards.
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This sounds great. Does the upgrade requirements follow the normal pattern?
Common: 11.000 / 12.000 / 13.000 / 14.000 cards
Rare: 8.000 / 9.000 / 10.000 / 11.000 cards
If so there are 50.000 cards for each common card and 38.000 cards for each rare card to collect, which means you need to collect an additional 1.050.000 common cards and 646.000 rare cards. Furthermore you won't get any coins for those cards which means upgrading an existing card is now way expensive then it was before. Or did you lower the neccacery card amount immensive?
What I mean is: For the "old" levels you needed for a common card 67.186 cards and for a rare 48.186 cards. This means the progress for a common cards will be "reduced" from 100% to ~57,5% and for a rare card to ~55,9% which also means a lot lesser coins for a long period of time.
Did you consider this in your planning? Are we collecting more coins during normal missions? Or do you follow a new pattern? Maybe some explanation would be nice here ;-)
My second thought on the sneak peak:
🟩Mythic Cards
Remember when we mentioned that we are reworking the Mythic Cards system? Well, that's ready now! With the release of 18.3, receiving any Mythic cards that you've maxed out, will now award you Legendary cards instead of Coins. This is something that has been suggested before and should help you unlock more cards and progress further in the game. With this change, we also expect Mythic cards to become more available in the future.
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This also sounds great, but… how do we collect mystic cards beside the normal season tokens and top 10 season ranking?
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IMHO: This update sounds great. But I have the fear that the gap between top 10 and top 20 will raise more and more.
Best regards
fumpi
Comments
some more math
I got my last rare card (hero) on the 6.12.2021. What I don't find are my notes regarding perks and weapons, but as the heros are the last thing I got full, this should be okay for this example.
On the 6. december 2021 I had 281.660 missions completed (so it needed 281.660 missions for me to get every rare card in the game, except Heth..)
This 281.660 are now 55,9% progress, so there are still 44,1% progress to do which means there are round about 124.212 Missions to go to get every rare card in the game full again (and earn coins to upgrade those cards... even my wife who plays way faster and got her last rare card around half a year earlier has not upgraded every card she wants yet, neither I have upgraded everything I want / needed yet).
So with this 124.212 missions completed needed to collect every card, everyone should be able to calculate how long he / she needs to collect those cards. Just divide this number with your weekly completed missions and you'll get the months needed.
In my case.. well.. over the last half year my mission completed dropped to around 1.8 mc / week.
So 124.212 / 1800 = 69 month = another 5,75 Years = ridiculous
Of course, this maybe only fits for "casual" players. And of course those top 10 players will progress way faster. But this game isn't only about those players.
Possible solutions:
In my eyes there are several possible solutions for this:
1. Increase the amount of cards you'll get from higher missions significant
Everyone knows the problem: You play some infestations, maybe around level 33, 34, 35 but you still get lesser coins (which means lesser cards) then you get from an infestation level 22, 23 or so.
So why don't you rethink your mission reward system? Maybe a static reward which will raise significant with each level + a dynamic random reward?
Simple example: For an infestation level 21 you will get 42 common and 21 rare cards + a random amount of "bonus" cards and coins. For an infestation level 33 you will get 66 common cards and 33 rare cards + 16 epic cards + a random amount of bonus cards and coins.
Of course this should fit on every mission type.
You see the epic cards for a normal infestation there?
Well… if you play higher missions you should be rewarded for this.
A simple formula could be for an infestation:
Mission level x 2 = common cards
Mission level x 1 = rare cards
If an infestation is higher then 30:
Mission level x 0.5 = epic cards
If an infestation is higher then 35:
Mission level x 0.1 = legendary cards
As it is now, there isn't really a need to play "higher" missions, cause there is no really benefit for it...
2. decrease the amount of cards which are needed to upgrade the new levels:
This should be self explained. Just decrease the amount of needed cards for the new levels by 10 or so
3. A new perk which will increase the amount of reward you'll get overall:
Maybe this could be an additional solution. A perk which will increase the amount of reward by 15% to 20% each level. But even if it would double the output of cards, it would take me nearly 3 years to collect every card (again…).
Conclusion:
I think a mix of all of my solution ideas would be ideal here, cause you will not only resolve the new problem, some old problems will also be solved by this (epic / legendary card output for all players would be increased etc.)
But maybe… you had another idea and already thinked about the problem which will occur when you will release the new common and rare levels.
Best regards
fumpi
For me its too fast for even clicking on return but if it doesn’t make it slower again than bring the button back. To be honest, my traveling is so damn fast I didn’t noticed the button is missing.
But yes I remember sometimes the game can stuck while traveling into a flare.
Do you know how to solve it?
You can always see the bar above (energy, coins and gold). Click on it (there is a small + button) and it opens the shop, after closing the shop you are back on your local map.
OMG dude, too much math for me 😂
Me, playing since 2018, Player Level 31,
feeling like a Lowlevel every time doing a infestation.
Don't worry, I will make it easier to understand:
First of all: it seems that my guess was right. My coins output dropped like hell and it seems that there really need to be some adjustments. As Sierra said, I feel like I am a total new noob player cause I don't get enough coins per day to upgrade my cards as usual. This really suc.. hurts.
Just consider: You reset the progress of most of your players. And a lot of those players will never reach this point again where they will get this amount of coins, which they get before your update kills the coin balance. Sure… Top 5 will reach this point really quickly, but the rest…
I am also wondering why there isn't an official response... Either to calm me (and some silent reader [you should also say something]) down, or to explain if there is a bigger plan behind this..
Sure. They really should be special. But consider: The game also have a lot of active players and groups which are not on the Top 10 (and won't get those extra cards for the WR ranking). And as you announced that they will drop leggy cards instead of coins, the conclusion is that there will be another way to earn them.
But lets talk about the good sides of the update:
On my iPhone 13 Pro it runs like hell. Really: The game is a lot faster.
The travel between the flares… oh my god… this is insanely fast!
The favorite weapon is great, thank you for this!