NG tells you when to play, or when to pay. Energy from crate controversy!
If i walk my ass off killing zombies, helping teammates buying flares to send me missions, buying compass, terminus maps, baits etx.... why should crates stop giving energy? Or grenades or health kits for that matter? You're double dipping on player spending and fabricating increasingly difficult and energy expensive challenges. Is there any thought perhaps lowering the cost of seasonal progression? Buy flares, grenades, energy, health kits cards even all to push through tiers for insignificant rewards? You're gating things that should freely drop from rewards for exploring or flare sharing.