Group Points Balancing
Hey out there,
this new group point feature is nice, but it is very unbalanced.
this new group point feature is nice, but it is very unbalanced.
For example tier 8.3 tile 1 and 18
both will give you 600 points, but for tile 1 you need to clear 35 infestations as lone wolf
for tile 18 you only need to collect 15 crates.
both will give you 600 points, but for tile 1 you need to clear 35 infestations as lone wolf
for tile 18 you only need to collect 15 crates.
I think this might be one of the extrem variants, but there might be many more examples.
Sadly I don’t know how to fix this issue, maybe bind the group points to the needed energy?
what do others think about this?
best regards
fumpi
what do others think about this?
best regards
fumpi
0
Comments
First two boards are alot easier than third board, but you get almost same amount of points from first board, or from second board, as you do from third board. This means you could just play first two boards, hoard a ton of points, let others do third board, and wow, you seem like the best player in the galaxy with your massive lead in points!
Also, if you simply pick up pile of crates when board flips to a new one, you usually get most points from 2-3 different crate tiles, might even get a big chunk if there's a lone wolf. And again, you end up getting probably more points than the guy who goes the 100 infestation lone - and you haven't played a single mission.
These different kind of tiles should be worth different amount of points. 500 crates lone cannot give the same amount of points as 200 infestation lone. 3 energy missions in general should give more points than 1 energy missions in general.
There are so many different small things that are so wrong with the points system that I really am not even checking the points anymore and the feature has been up only for 24 hours..
So it tells far from a complete picture. But better than nothing I suppose
so for example:
Rescue Mission, encounter - each one point
for each specific walker killed - one point
for each infestation or raider base round 3 points
crates… maybe one point each ten.
any feedback from you or someone else from NG would be very nice…
The only positive thing is that you can clearly see who's not playing at all without the need to wait until the week's end to calculate weekly stats.
IMO this feature should be either heavily balanced or dropped completely. In its current form it is close to useless.
And another thought: There are those Alexandria players with access to the beta. Are this players either players who doesn't play much and don't understand, what the playerbase want, or ignores NG their feedback too?
As with any new feature it will take some time to get feedback and internal data about the feature to make determinations about how the feature functions and ways to improve the feature.
it definitely needs to be rebalanced.
(Ahem….cough cough……Trading Post overhaul).