Best Of
Commonwealth Walkers
Commonwealth Walkers have been around for a while, so I feel like it's now appropriate to give some feedback.
When they were first announced, I was going to rant about how I think making one walker immune to every status effect was a mistake. I would prefer to see status resistances spread out amongst other walkers, as I believe that's what encourages the use of different types of teams and makes certain heroes and traits more valuable.
That being said, I don't think CWW are that bad to deal with. Sure maybe I have to throw a tool if I don't have some fancy weapon or a support at a certain level, but they're manageable. My problem with them though is that the top strategies to beat them were already some of the top strategies in the game. Kill them quickly with Mercer or push them back with a Morningstar. New enemies shouldn't just be harder to deal with, they should also shake up the meta game, not reinforce it.
So I would like to propose this one change:
CWW shouldn't be immune to herding.
Logically speaking I'm not sure how armor provides protection from trickery/distractions which is what herding is. I know this is a video game and I shouldn't use too much logic, but I can't come up with an explanation for how it makes sense. After all we can still distract CWW walkers with flares and tasty dead bodies, so why can't we herd them as well? This will have the benefit of making Bruisers with the Riot Shield relevant at Nightmare levels, and in the Last Stand as well.
Does this sound like a good suggestion, or perhaps CWW are fine and this change would make them too easy defeat? Feel free to post any of your feedback about CWW here as well.
When they were first announced, I was going to rant about how I think making one walker immune to every status effect was a mistake. I would prefer to see status resistances spread out amongst other walkers, as I believe that's what encourages the use of different types of teams and makes certain heroes and traits more valuable.
That being said, I don't think CWW are that bad to deal with. Sure maybe I have to throw a tool if I don't have some fancy weapon or a support at a certain level, but they're manageable. My problem with them though is that the top strategies to beat them were already some of the top strategies in the game. Kill them quickly with Mercer or push them back with a Morningstar. New enemies shouldn't just be harder to deal with, they should also shake up the meta game, not reinforce it.
So I would like to propose this one change:
CWW shouldn't be immune to herding.
Logically speaking I'm not sure how armor provides protection from trickery/distractions which is what herding is. I know this is a video game and I shouldn't use too much logic, but I can't come up with an explanation for how it makes sense. After all we can still distract CWW walkers with flares and tasty dead bodies, so why can't we herd them as well? This will have the benefit of making Bruisers with the Riot Shield relevant at Nightmare levels, and in the Last Stand as well.
Does this sound like a good suggestion, or perhaps CWW are fine and this change would make them too easy defeat? Feel free to post any of your feedback about CWW here as well.
Don't worry NG, I also have a pitch for walkers that are immune to herding/flares, but that's for another post 🤫

21
New walker type discovered in Last Stand game mode

No one told me there would be dancing. If I knew I would have worn different clothes. I want my ticket back!

18
Re: Fast Walkers
Players: we want a challenge
NG introduces fast walkers
Players: not that, we want a challenge
NG revamps fast walkers
Players: no not that, we want a challenge
NG revamps fast walkers again
Players: no, we want a challenge

NG introduces fast walkers
Players: not that, we want a challenge
NG revamps fast walkers
Players: no not that, we want a challenge
NG revamps fast walkers again
Players: no, we want a challenge


12
Re: Commercials sometimes don't launch on the bluestacks android emulator
Just like Fight Club there are rules on the forum:
The following topics are strictly off limits, including in external links:
The following topics are strictly off limits, including in external links:
- Cheating, hacking, game exploits. Talking or discussing cheating, hacking or game exploits. This also includes discussion on how to play NML on unsupported services or devices. (e.g. BlueStacks)
Closed

5
SNIPER MORGAN - Leader Trait (Concept)

Can I get a primed plus 1 please? Blast that guy and that other guy over there. Interrupt him and his friend.
Back off my boy. ✌️😜🙏

9
Re: You are lunch
I did round 76 with zeke and tyreese was got me nervous every move lol to many LW..😁ALEXANDRIA-THE BACK LOT round 76⭐️⭐️⭐️
You are lunch
Man melee has come so far. It's really nice. Mercer is still Mercer, doing Mercer things, but I see lots of folks using lots of melee in the Nightmare difficulties.
But man, one wrong move or bad RNG, and you are lunch.
With ranged, there was some wriggle, some forgiveness.
Maybe a few more health tokens in the next season pass? What do say @Lexia hmmm?
😇🙏🙏
But man, one wrong move or bad RNG, and you are lunch.
With ranged, there was some wriggle, some forgiveness.
Maybe a few more health tokens in the next season pass? What do say @Lexia hmmm?
😇🙏🙏

9
Re: Guild shop wish list.

But seriously. RAR 2.0 for all the folks who missed out. ☝️☝️✌️
MASH THAT LOVE IF YOU AGREE ✌️

6
Re: Guild shop wish list.
JordanYuki said:I want an infused Assault and Shooter armour with;
Tactical (Silver)
Primed (Gold)
Ruthless (Gold)
Lucky (Infused)
One in the season pass and one in the guild shop
Assault armour ☝️👌

6