Survivor progression changes: Official discussion thread

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  • TakaTaka Member Posts: 12
    It would be awesome if you could upgrade armor and weapons too, any plans to implement this change in that area too?
    Ovidmikel
  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    It's really funny situation. Less gold mean less gas refill = less play. Less play isn't good for game. But who cares about ppl like me ;)
    Anyway looking forward for better value bundles...

    Thanks for answer @eetu - on duty till end ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Tastycakes
  • DLichDLich Member Posts: 5,526
    edited June 2016
    Maybe there is hope yet that the soft cap will be postponed further since looking back on the 1.9 announcements -

    May 29th it was announced of the soft cap in 1.9 (and that 1.9 would even exist)
    May 30th it was retracted that the soft cap would go into effect (postponed)
    May 31st 1.9 went live

    June 14th it was announced of the soft cap in 1.10 (and that 1.10 would even exist)
    June 15th (today maybe we'll get a retracted statement that one could only hope to hear)
    June 16th 1.10???

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  • DaleDale Member Posts: 1,122
    woodstock said:


    . . . For example the soft cap could be only applied to overwatch kills. . . .

    I like that!
    Neil_J said:

    So my uncommon 15/19 scout with interrupt I rescued is now worth keeping, I guess..........


    Maybe. I think it will depend on how many tokens are needed and how difficult they are to obtain.

    Awesome! I was about to retire a boat load of my low level capped surviors!


    I planned to be doing that soon too. The question is, when will this update happen? If it isn't for a month or two, I might as well progress my camp some more but keeping the survivors with good traits.

  • GenjuroGenjuro Member Posts: 1
    Best news I've heard in a while! Got a couple of survivors I really like that are maxed out, but are only 4 stars. This is great!!!
    Ovidmikel
  • PR0DJPR0DJ Member Posts: 834
    1. What about scraping gear for parts? It makes more sense then retiring people for tokens.
    2. What about not cap per mission but overwatch cap (say you have killed 200 walkers on overwatch - next overwatch gives you 0 exp)?
    3. What about replacement for dedlies? Like very hard missions (not deadly but very hard to beat) that gives you higher chance to find better loot?
    4. Still no answer about 5th trait on ranged survivors. Would you, please?
    @eetu @Teeceezy @OldGoth

    Why not answer my questions? Especially number 2. It worries a lot of ppl.
  • LadyAquilaLadyAquila Member Posts: 625
    OldGoth said:

    Depending on your own level, you're going to be getting around 300 walkers' worth of XP for those 100 walkers. So less work for the same gains. (The max amount per mission, for those 100 kills, is equivalent to finding a golden XP box at your level; it scales with you.) You should be able to amass XP much faster than before (well, about two to three times faster), if you're an active player.

    Woo Hoo! Thanks for that clarification @OldGoth. That is very good news.

    Hey @Amiga...it sounds a bit like what you were suggesting. :)

  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    @OldGoth
    You made my day ;)))
    I love those changes!
    I believe it will be implemented in 1.10 right?
    And one more question...
    When... When... When? ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Tastycakes
  • theRealBendertheRealBender Member Posts: 1,251
    People read things that aren't there all the dang time. At the same time, they miss things right in front of them.

    These changes look better and better for ALL concerned the more info that we get :smile:
    Of course 100% of players cannot be pleased but more and more are being satisfied.
    Back from 2016 :p
    OvidmikelTastycakesggbatsShut_Up
  • PR0DJPR0DJ Member Posts: 834
    edited June 2016
    @OldGoth
    Thank you very much for your reply. I am very happy with this changes.
    More xp for walker kill - I was thinking about it long time, like: why 90xp when I need 900000xp.

    But still... 100 walkers maybe not enough for some story missions. That's why I said 200, which sounds fair enough, even though I managed to kill more on non-farmable missions where each wave one level higher.

    Thank you.
  • AmigaAmiga Member Posts: 3,770
    100 is definitely enough when we get more xp. Can't wait to see those changes.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • PR0DJPR0DJ Member Posts: 834
    edited June 2016
    Amiga said:

    100 is definitely enough when we get more xp. Can't wait to see those changes.

    I talking not about enough xp.
    But will it be enough for some missions or for having fun with waves of leveling up walkers from time to time? I vote 200 is more real limit.
    mcbkhicks
  • bijsterbijster Member Posts: 1
    Hoe about a update which contains trade System inyour guild zo the lvls which are Low can use the gear of the higher levels? Thnx
  • DevkillswalkersDevkillswalkers Member Posts: 2
    I had some great survivors that I got rid of bcuz I couldn't level them up anymore. Wish I would've kept them now.
    Tastycakes
  • blynknzblynknz Member Posts: 1,988
    PR0DJ said:


    3. What about replacement for dedlies? Like very hard missions (not deadly but very hard to beat) that gives you higher chance to find better loot?

    OldGoth said:


    Deadlies or a replacement for them is being planned. The team is passionate about them. No promises.

    I hope so. As I previously mentioned, if there is less reason to have to scrap survivors, there should be more ways for them to die.
    Tastycakes
  • GreyWolf_IAGreyWolf_IA Member Posts: 89
    Class tokens are good, but do we get 3 tokens on a 15-radio call, or are we better off using radios one at a time, for the tokens, and just hope we get lucky otherwise?

    And mission soft cap - farming is a tactic, not an exploit. You have absolutely NO problem with people buying a 24hr gas buff and slamming exploration missions over and over (which can gain FAR more exp than farming BTW) so please be honest and say what it's really about ... that sweet, sweet CASH.

    If you really cared about player enjoyment you would be addressing the absolutely INSANE amounts of exp required at upper levels and the abysmal output of tents, as well as the laughable unlocks system for mission rewards.

    It shouldn't be a choice of giving up all my free time just to *maybe* collect enough exp in 2-3 weeks to train up one character or item one level ... or cough up more money per month for buffs than I ever spen on games like Warcraft and the like.

    This game has so much potential, but you're killing it. Hold the bird tightly, NextGames, but stop crushing it.
    NehivaTastycakesMizTyJoDee
  • JVC_TWDJVC_TWD Member Posts: 496
    @Teeceezy as for the Class Tokens, shouldn't they just be Tokens in general? If someone mostly gets bruisers or scouts when they do radio calls then they'll still be stuck in the same boat as they are right now. Waiting and waiting for the right class just to reject and take that token.

    I think tokens and not class tokens would be much better. That way every radio call will be useful
  • PR0DJPR0DJ Member Posts: 834
    @JVC_TWD but 15radio call gives you a choice from 3. And it's very bad luck if all 3 are bruisers.
    OvidmikelTeeceezy
  • GreyWolf_IAGreyWolf_IA Member Posts: 89
    And to clarify - I am not one of these idiots who thinks every game should be free - I develop software myself as a hobby and used to dream of a job as a dev. I want devs to get paid!

    Drop the price of the gas booster to $1 for 24hrs and add options to buy boosters that last 7/15/30 days for $4/6/10 ... and drop the exp booster prices to match ... and you'd make a monthly subscriber out of me. Definitely for the gas boosters, possibly the exp boosters as well.

    Would still think the exp costs would need to be addressed, but could be more flexible on the new ranges since it wouldn't be so restrictive on gaining it.
    Tastycakes
  • GreyWolf_IAGreyWolf_IA Member Posts: 89
    Oh, and tokens instead of exp for retiring survivors ... so this will mean that basically retiring a lvl 10 survivor is the same as a lvl 18? That needs rethought ...
  • PR0DJPR0DJ Member Posts: 834
    although I had a bad luck today with 7500tg and 3500tg - both times bruiser crap armor.)
    so no more trading for me today.
  • DangerBDangerB Member Posts: 231
    Bruiser armor is not crap. Takes 3-4 shots to kill a good one in outposts, couple that with retaliate and stun, then your gonna have a bad raid. Agreed I desperately need hunter and shooter armor though.

    Scout armor though...crap :)

    And did I miss a Bera release? So many talking about how they hate the new mechanics before even trying it out.

    Im excited
    Ovidmikel
  • PR0DJPR0DJ Member Posts: 834

    Oh, and tokens instead of exp for retiring survivors ... so this will mean that basically retiring a lvl 10 survivor is the same as a lvl 18? That needs rethought ...

    why don't you read the thread? this question was answered dozen of times.
    You will get more tokens for higher level and rarity.
  • blynknzblynknz Member Posts: 1,988

    And mission soft cap - farming is a tactic, not an exploit. You have absolutely NO problem with people buying a 24hr gas buff and slamming exploration missions over and over (which can gain FAR more exp than farming BTW) so please be honest and say what it's really about ... that sweet, sweet CASH.

    Yes farming is a tactic, autoclickers is not and is an exploit so something needed to have been done.
    Hopefully they will find a good middle ground soon

  • PradillisumpopPradillisumpop Member Posts: 4
    Dope, but... You should reinculde perm a deaths, add infections, more risk and reward for player bases, maybe even a clan war or clan base which involves perm a death.
  • PR0DJPR0DJ Member Posts: 834
    edited June 2016
    @OldGoth
    How about this temporary solution from @ambience for deadly missions?
    ambience said:

    How about not killing off a Survivor but reduce their training level by 1 or 2 if they "die"?

    2-3 lost levels - it's a long way to bring it back, but not much of difference to beat the missions that spawns for you, as @eetu said:
    eetu said:

    In the worst case a squad wipe might've left you in a position where your remaining survivors can't handle the missions that are currently spawned for you, story and exploration, pretty much making you unable to progress.

    And I saw it in some other games even board and cards games.
  • JVC_TWDJVC_TWD Member Posts: 496
    @prodj most of my 15-radio calls since the latest update are 3 melees. Either 2 scouts and a bruiser or 2 warriors and a bruiser. One time got an all scout team. Wasn't pretty
  • BorutoBoruto Member Posts: 1,118
    @OldGoth

    Thanks for the upcoming XP economy changes.
    I'm so glad to see NG staff members are cared about us. :#
    Ovidmikel
  • PR0DJPR0DJ Member Posts: 834
    JVC_TWD said:

    @prodj most of my 15-radio calls since the latest update are 3 melees. Either 2 scouts and a bruiser or 2 warriors and a bruiser. One time got an all scout team. Wasn't pretty

    Good luck with next calls, man!
    I even pulled legendary hunter by accident (touched radio-call button and wanted to press back button but thought: why not to try.)))
    OvidmikelBorutoGarretJVC_TWD
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