XP multiplier depending on player level - full explanation.

AmigaAmiga Member Posts: 3,770
edited June 2016 in Suggestions & Ideas
We all suffer from lack of XP so I decided to explain my idea which I think could be good for players as well for NG.




PLAYER LEVEL 1-30
XP MULTIPLIER x1.0

- basically as we have now:

--> Tent lvl 8 - production 690/h
--> Mission XP Guarantee Reward lvl 18 - 5300 XP
--> XP kills lvl 18 walker 85 XP


PLAYER LEVEL 31-50
XP MULTIPLIER x1.2


--> Tent lvl 8 - production 828/h
--> Mission XP Guarantee Reward lvl 18 - 6360 XP
--> XP kills lvl 18 walker 102 XP

PLAYER LEVEL 50+
XP MULTIPLIER x1.3


--> Tent lvl 8 - production 897/h
--> Mission XP Guarantee Reward lvl 18 - 6890 XP
--> XP kills lvl 18 walker 110 XP


The same regarding scrapping, kills ect.
It will keep XP increasing with player level. Changes isn't big so will not ruin NG profit.

@Teeceezy @eetu @OldGoth
Any comment regarding this idea?
<img src="http://i.imgur.com/d6070rs.jpg"alt="" />

Comments

  • theRealBendertheRealBender Member Posts: 1,251
    I haven't the time to analyze your numbers, but I like the concept!
    Back from 2016 :p
  • AmigaAmiga Member Posts: 3,770
    Whole idea is to keep player progress with growth. Now high lvl players have to spend even more time to achieve something like gear upgrade ect. The same with early challenge rewards from tickets. Lvl 30 player get the same amount of xp like player 52.
    XP multiplier will help a bit.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • eetueetu Member Posts: 637
    A high level player will have higher level tents, will be doing higher level missions with bigger rewards, and will be killing higher level walkers with a higher XP payout.
    This kind of progression is already "baked in" to the mechanics.
  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    @eetu
    Upgrading cost is much more bigger for higher players than lower players.
    Those higher rewards for higher players aren't actually big. Still collecting 1 mil XP without boosters is hard.
    I know it has to be. It how you earn money but I believe it could be tweak little more.

    But my main point is that player lvl 20 will get the same XP after early challenge map as player lvl 52.
    That's why amount of xp should be scaled with player level.
    Receiving 100-300 xp is like sand in the eyes for players 50+

    Especially TENTS and EXPLORATION MISSIONS needs more love.

    Anyway thanks for looking here @eetu. Appreciate
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Ghostrooper
  • theRealBendertheRealBender Member Posts: 1,251
    I think underneath Amiga's idea is his ever-persistent call for MORE XP all around, no matter how it's delivered :smiley:
    Back from 2016 :p
  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    @theRealBender
    It isn't cool when player 50 receive 200 xp from chest after first challenge missions as well as player 20.
    Player 20 needs 100k xp to upgrade gear but player 50 need 1 mil xp ect.
    Looks like wasting time for me and gas ;(

    But if player 50 will get 500 xp instead of 300 xp wil it ruin game??
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • LightfeetLightfeet Member Posts: 1,062
    edited June 2016
    @Amiga You really care about 200XP more or less for low level challenges if we are talking about 700K/900K/1.12 million XP for equipment upgrades or 650K for a survivor upgrade from lvl17 to 18? If you use the XP-booster you anyway are using it together with the gas-booster as it otherwise would be waste of money only.(*) Using the gas-booster makes you rushing through the low level challenges as a sideline and not really caring about the XP output from these challenges. The main XP comes from XP-missions, which you run through quickly (i.e. with as low number of kills and quickest rush to the exit zone as possible) again and again to get the doubled XP rewards and doubled XP from crates as often as possible.

    Using the boosters - with the currently doubled XP - together brings you to the point where you have to use gold for speed-up of running upgrades often enough already as you reach the XP cap very quickly.

    What I fully agree on are the tents. The output in comparison with the upgrade costs are ridiculous already. Next step from lvl9 (current max.) to lvl10 (available with 1.10) will be +80XP/hour only. That's ridiculous and disgusting.
    @eetu The output of the high level tents indeed should be reconsidered and revised.


    (*) You can use the gas-booster on ist own, but using the XP-Booster without the gas-Booster doesn't make sense.



  • AmigaAmiga Member Posts: 3,770
    @Lightfeet
    Every little helps ;)
    I know that boosters mean lot of XP but.. You have to pay for it. It's more like subscription now. Pay to play without XP problem.
    XP Missions cost too much. If cost will be 2 then...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • LightfeetLightfeet Member Posts: 1,062
    @Amiga Added the tent part to my posting.
  • AmigaAmiga Member Posts: 3,770
    I don't want ridiculous changes to get rid of profit from boosters but ;
    - Tents are the biggest misunderstanding
    - XP exploration cost - max should be 2

    Those 2 changes will not affect game $ balance
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • lmfgunnutlmfgunnut Member Posts: 1,636
    In some games, too easy mobs give no XP.

    Some here seem to believe that progression from 17-18 should be similar to progression from 3-4. Run a few missions and done.

    I disagree. It should be exponentially more difficult as you level. What was a day's work at 13 should be a week at 18 and a month at 22. (Wildly exaggerated for illustrative purposes)
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

    Lightfeet[Deleted User]
  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    @imfgunnut
    I love hard games. I spent hundreds hrs with Dark Souls series or Lineage 2. I will not mention all games since 80s. But hard doesn't mean that Tents production need to be pathetic, right?
    The same with exploration maps. You like grinding? Cool, grind but why not for lower gas cost?
    High gas cost doesn't described hard games...
    Hard has nothing with limitation requiring paying for boosters ect.

    Difficult in F2P games is depending of size of the wallet.
    That's all I have to say in this subject.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Amiga tent production should scale better

    I have less issue with cost of exploration missions, but wouldn't protest their reduction. Should be able to do a minimum of 5 on full gas.

    It just feels like the heart of the complaint is that it takes too long to progress at high level..which is normal to me.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    I agree with @Amiga.
    Tents need to be improved and gas cost lowered
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    [Deleted User]ggbats
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