Base Damage and Health Info Gone?

Been looking for those items. Other than when looking to level up via training, I do not see it anymore. @Teeceezy will this come back? With some new traits, and retaliate in the past, the information is good to have as before
OneLessTitan

Comments

  • OneLessTitanOneLessTitan Member Posts: 1,273
    edited July 2016
    @Perdtin -- @DLich has been looking at this, so I busted out the trusty spreadsheet, and figured out the formula for how to determine your Survivors Base Damage & Health Values. To find accurate results, equip a couple of different Weapons THAT HAVE NO TRAITS UNLOCKED!!!

    Base Damage = Displayed Damage - Weapon Base Damage - (Weapon Base Damage * Marksman %)

    Base Health = Displayed Health - Armor Base Health .....(Base Health is very easy since Iron Skin doesn't factor into Health Rating)


    Using those formulas, heres what I've got for my Survivors (Damage ratings may be off by 1):
    Level 19 Legendary Hunter - 796 Damage, 887 Health
    Level 18 Legendary Hunter - 681 Damage, 792 Health
    **(possibly some conflicting data here, one LEG Hunter displayed +125 Damage after upgrading to 19, the 2nd displayed +115 Damage)
    Level 17 Epic Hunter - 544 Damage, 657 Health
    Level 15 Epic Hunter - 411 Damage, 523 Health
    (I also have screenshots for upgrading a Legendary Hunter from 12. Later, I'll see if I can piece together the values based on the Damage/Health increase shown after upgrading)

    Level 19 Legendary Assault - 597 Damage, 1049 Health
    Level 18 Legendary Assault - 520 Damage, 936 Health
    Level 18 Epic Assault - 419 Damage, 869 Health
    Level 17 Epic Assault - 401 Damage, 777 Health

    Level 19 Legendary Warrior - 761 Damage, 968 Health
    Level 18 Legendary Warrior - 651 Damage, 865
    Level 17 Epic Warrior - 486 Damage, 717 Health
    Level 16 Epic Warrior - 472 Damage, 640 Health
    Level 15 Epic Warrior - 393 Damage, 571 Health
    Level 12 Epic Warrior - 265 Damage, 406 Health

    Level 18 Epic Shooter - 691 Damage, 803 Health
    Level 18 Rare Shooter - 609 Damage, 741 Health
    Level 16 Epic Shooter - 523 Damage, 640 Health

    Level 17 Legendary Scout - 655 Damage, 708 Health

    Level 17 Epic Bruiser - 401 Damage, 837 Health


    (Edit: Oh yeah, it would be really nice if we could actually see the values, instead of having to calculate them ourselves!!!)
    DLich
  • theRealBendertheRealBender Member Posts: 1,251
    edited July 2016
    So they have fixed the bugs with weapons damage? I will check again since I last did this two days ago.
    * I put "hero" and "heroes" in quotes for a reason.
    ** Still on a spending boycott of equipment and gas booster and gold.
  • theRealBendertheRealBender Member Posts: 1,251
    edited July 2016
    Ok so I did calculations on 2 melee and 2 ranged survivors with 8 different weapons. The variances were all 0<1 with the exception of the Epic hunter where I could not get an accurate base damage figure (or maybe I did but I cannot identify it). I don't know if it's the weapons or that survivor, but I think your data above is generally good. I also know the devs are aware of this problem and are working on it.
    * I put "hero" and "heroes" in quotes for a reason.
    ** Still on a spending boycott of equipment and gas booster and gold.
  • OneLessTitanOneLessTitan Member Posts: 1,273
    @theRealBender -- if you have equipment with lethal on it, the calculation won't work. That's why I used @DLich method and just used multiple equipments with no upgraded traits.
    theRealBenderDLich
  • gabriel_lwhgabriel_lwh Member Posts: 454
    So, I have 2 Level 19 Legendary Hunters.

    I was able to arrive at 796 Base Damage and 887 Base Health for both hunters after equipping them with weapons that have no traits unlocked, and also deducting additional damage given to the weapon from survivor traits such as Marksman (+10% and +15%)

    However, when I equip them with Level 21 rifles with damage of 830, I used the same calculation method but was not able to reach 796 Base Damage for both hunters. Breakdown:

    1. Jill (Total Damage 2,014)
    - Gold Marksman trait (15% more damage for ranged weapon) = 15% x 830 = 124.5 (assuming this is correct without adding damage from Lethal trait to Weapon Damage first)
    - Gold Lethal trait (Weapon does 15% more damage) = 15% x 830 = 124.5

    Total Damage - Weapon Damage - Trait Damage = 2,014 - 830 - (124.5 + 124.5) = 935 (More than presumed correct base damage)


    Difference with Base Damage = 935 - 796 = +139

    2. Tom (Total Damage 1,675)
    - Silver Marksman trait (10% more damage for ranged weapon) = 10% x 830 = 83

    Total Damage - Weapon Damage - Trait Damage = 1,675 - 830 - 83 = 762 (Lesser than presumed correct base damage)

    Difference with Base Damage = 762 - 796 = -34




    IGN: Gabriel
    Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
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