Developer Update - Official Discussion Thread

245

Comments

  • blynknzblynknz Member Posts: 1,988
    Dodkong said:

    @Teeceezy
    With the mention of "having special Hero and class events on a re-occurring basis," will this be similar to the hunter event that occurred previously? And if that's the case, will this mean that the increased Legendary/Epic survivor chance event will be retired?

    And is there any thought to at least splitting how we acquire hero tokens from how we acquire survivor tokens?

    Yeah, even if you could say that in the next 2 months there are no plans of having an Increase Survivor Drop that would help.
    It would probably mean more people would take part in the other phone events
  • SpacemanSpiffSpacemanSpiff Member Posts: 634
    Wouldn't the specific Hero/Class event actually be better than just a general increased Legendary event? Because then players can anticipate the particular class or hero that they want to roll for, whereas generalized "increased chances" events are more of a diluted pool of anything-can-happen. Of course the problem is still not knowing the timing of when it will occur, which might make players ponder how long they should save radios for. If NG would just pre-announce these re-occurring events in advance (which I hope they'll start doing), that would help a lot.
    1RisConan1976
  • GladiGladi Member Posts: 616
    Great annoucement @Teeceezy. Seems to me NG is finally going to make some improvements requested by players. Still, implementation of these can be crucial as all can be made in more or less favourable way. I have big hopes and really looking forward for update 2.1. And to be little bit offtopic, latest player event in connection with reduced gas cost for challenge missions is great. Hope you will come with more like this one in future. It is not only helping(just a little bit) with desparate need of tokens but also pushes the community together in collective goal. Good Job NG, go on with that.
    MrsScattercushionGarret
  • HoXHoX Member Posts: 2
    I think Gold and Silver creates in the trade shop should not have gear in them. You already offer 3 other creates with gear. you guys are diluting prizes and inundating folks with gear...and crap gear at that! It's a pain in the a** to go through all that gear and delete it...even for xp.

    I also think crates after explore missions should have item specific to the missions. If I'm going on an explore missions for supplies or xp it's because I need supplies and xp.... NOT GEAR! I can go to the equipment mission for that. If you want to mix it up and keep the distribution of items "balanced" start throwing phones, tokens, gold, and gas in the mix more.

    My guild and I are boycotting purchases until we see some significant changes.... more than what I've listed here.
    SgtSalamiblynknzGobold69Animesh101
  • AmigaAmiga Member Posts: 3,770
    edited August 2016
    @HoX
    Fully agree with you.
    I have suggested about no gear in gold, silver ceates weeks ago. Also there should be no other things in crates after missions than xp or supplies. Depends what we take.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Invader
  • OvidmikelOvidmikel Member Posts: 965
    @hox fyi you can scrap your gear on the reward screen save all that digging thru gear to scrap
    1Ris[Deleted User]
  • JayZJayZ Member Posts: 3,167
    @SpacemanSpiff No, I don't think specific class events are better. Especially because the probability of getting epics/legendaries for those classes is still the same. If I wanted tokens for a specific class, I would just do a normal 15 radio call because you already have a 50% chance of getting that class (well, before hero tokens doubled the size of the token economy. I'd much rather prefer higher class survivors and getting higher volumes of tokens.

    @HoX Disagree. I love getting epic/legendary gear from 500 crates. The only thing I would suggest is getting rid of rare equipment from gold chests. Nothing more frustrating than spending gold on an unlock after a mission and getting rare equipment.
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  • MizTyMizTy Member Posts: 1,335
    @Teeceezy
    Is there going to be any kind of reduction of the many types of tokens to collect? Is the token system going to be simplified?
  • SgtSalamiSgtSalami Member Posts: 552
    @MizTy From what Jester posted in the NML Guild Council thread, it appears that the answer is no on that one.
  • MizTyMizTy Member Posts: 1,335
    Hmmmm. .. I read Jesters reply as the topic wasn't discussed, but I see where you're coming from & think you are probably right.

    I'll take some deep breaths & work on Acceptance now :s
    LadyAquila
  • HoXHoX Member Posts: 2
    I rarely get legendary/epic gear from gold and silver crates and if i do its not better then the gear i have equipped.
  • SgtSalamiSgtSalami Member Posts: 552
    @MizTy Yes, his reply to you really seemed to be saying that they are not considering simplifying the system. I think it was asked and NG said no. You should pm him for more clarification.

    @HoX I guess you have better gear than me. I have gotten a number of epic and legendary gear that I have upgraded and used. Please don't lobby to have this taken from us.
    Fester17
  • TransmuteJunTransmuteJun Member Posts: 2,007

    Also: will 2.1 have new Council Upgrade? Again, would be nice to know for time-planning for now.

    Council upgrade will have minimal results. Currently councils are maxed at level 18. Now look at all of the buildings in your camp. The only ones that can be upgraded with a level 19 council are the hospital and the walker pit. To get training grounds and workshop and gas/car and radio tent upgrades you will need council level 20.

    Maybe council level 19 will allow us to build another food plot or XP tent?
    [Deleted User]
  • General_QuatreGeneral_Quatre Member Posts: 990
    @TransmuteJun Oh, I'm well aware. Just trying to budget my food and get to max at the right time so I'm not spinning wheels. I'm still going to upgrade hospital and pit as soon as council upgrades to increase BP (and upgrade each Walker type to Level 20). Plus max XP storage will go up, which is always nice.

    There's also the slight chance that they'll release two Council updates at once, which would be annoying since basically it means a) a lot more food grinding, and b) they only split up training grounds/workshop to level 20 so we'd have to pay more in food.

    But since we didn't get a Council update with 2.0 (and they usually happen every other time), I think it'd be nice to have one now. Just not two ><

    @Teeceezy Any word on this?
  • PR0DJPR0DJ Member Posts: 834
    yawn...
    ggbats[Deleted User][Deleted User]
  • jeffi5751jeffi5751 Member Posts: 122
    I would just like to add a grade to LostOnes grading scale above....
    Trait Balancing F----------
    I agree with everything else it just seems like whenever ng uses the word balancing it really means "nerfing!"
    GreenBalloon
  • TeeceezyTeeceezy Staff Posts: 3,576
    PR0DJ said:

    Teeceezy said:

    Trait balancing

    Did you want to write "nerfing"? (just to be clear)

    I didn't write this.
    rgerkmanBaggywrinklesPR0DJi812many
  • PR0DJPR0DJ Member Posts: 834
    edited August 2016
    Teeceezy said:

    Exploding walkers.

    Will explosions damage survivors? Will survivors be able to dodge it?
    If so, it will be Dodge or Bullet Dodge? Not sure which one make more sense since explosion has both physical impact and pieces flying towards survivor.
    Or maybe we will see more new useless traits like: Explosion Dodge?

    And by the way, whole thing about "Exploding walkers" originated from only one walker from the show? (if so - he didn't die in vain as I can see)
    fistonltdggbats
  • DLichDLich Member Posts: 5,526
    I'm curious to see how the exploding walkers will fare up against melee characters especially bruisers.

    Nothing worse than having a "use 3 melee character" achievement or whatever it's called on an explosion Walker map and being killed and failing the mission because an exploding Walker killed your melee character.

    Even more so wonder how the bruiser concussion trait would work with this. Unless they're like tanks and can't be concussed.

    Bruiser hits him "too hard" it explodes and its lights out for the survivor.

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  • [Deleted User][Deleted User] Posts: 2,344
    edited August 2016
    @PR0DJ
    PR0DJ said:

    Teeceezy said:

    Exploding walkers.

    Will explosions damage survivors? Will survivors be able to dodge it?
    If so, it will be Dodge or Bullet Dodge? Not sure which one make more sense since explosion has both physical impact and pieces flying towards survivor.
    Or maybe we will see more new useless traits like: Explosion Dodge?

    And by the way, whole thing about "Exploding walkers" originated from only one walker from the show? (if so - he didn't die in vain as I can see)

    Maybe we might get a new trait: Sponge Bath Dodge or Hot Shower Dodge or We Found Some Soap And Water (Hey Let's Use It) Dodge. Some of my survivors look like they can already benefit from it. :D

    mongo911PR0DJInvader
  • bunbun Member Posts: 161
    Anyone tested Daryl's leadership trait recently to see if its been fixed? If not that would be one for the list, after all he was the flagship for the new class.
    MizTylocbuck
  • MizTyMizTy Member Posts: 1,335
    @Teeceezy said:
    "The next update (2.1) is still in development. Here’s what’s planned (on top of loads of bug fixes)"

    Can we get some additional info on the 2.1 bug fixes? Specifically swift strike, Daryll's leadership trait, interrupt & dodging while stunned? These game issues should have been addressed weeks ago but I haven't been able to find a response from NG on any of the threads..
  • Sipher07Sipher07 Member Posts: 591
    Would love walkers that are ranged too. idk...maybe projectile vomit LOL?
    GreenBalloon1RisDegreaser
  • GreenBalloonGreenBalloon Member Posts: 316
    Sipher07 said:

    Would love walkers that are ranged too. idk...maybe projectile vomit LOL?

    NONONO...and NO!! Ewwww.....lmao!!!
    mongo9111Ris
  • Neil_JNeil_J Member Posts: 1,873
    I'm guessing the exploding walkers will be a bit like the burning ones, in that using a melee survivor against them is just daft!
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    MizTytheRealBender
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