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"Anger is an acid that can do more harm to the vessel in which it is stored than to anything on which it is poured."-Mark Twain
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The Outposts will be streamlined in order to make the attacks faster and improve the PvP experience!All Outpost changes:• No longer lose Trade Goods when raided!• Streamlined raidso Modified layouto Only one flag outside the gate• Flee without injurieso Fleeing from the combat no longer requires the player to choose someone to sacrificeo Fleeing before getting the first flag will result into loss of Influence, but no injuries• Flag is the mandatory first objective after which a survivor can open the gate• New reward system:o Kill all the Defenders to gain influenceo Raid the box for Trade Goods• Threat triggers only once on the turn after the gate is opened• Tier resets will be changed for Cycle 11, starting on the 7th of September:o Tier reset has been removed from Gold tiers and belowo Platinum and Master tier players will be reset in the following way: Platinum tier III: 5,000 Platinum tier II: 5,200 Platinum tier I: 5,400 Master tier: 5,600Note! Your Outpost layout will be modified automatically after the update to make it more straightforward. If you wish to manage the layout, tap open your Outpost and build a strong defence.
MadPuppy said:Not so sure about the wave of walkers on opening the gate having to combat saviors and walkers together.
Not so sure about the wave of walkers on opening the gate having to combat saviors and walkers together.
Threat triggers only once on the turn after the gate is opened