Super Cycle & Changes to Outposts Matchmaking - Official Discussion Thread

«13456717

Comments

  • AmigaAmiga Member Posts: 3,770
    I like it ;)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    TeeceezyrgerkmanGrimGaelcplDeadShotAnnoyedasfSteelemanTJS
  • rgerkmanrgerkman Member Posts: 2,465
    @Teeceezy
    Sorry if I read this wrong but when does the reduction for Walker Capture & Upgrade happen? On Wed? Or right now?
    If it's now.. there is no change in my Pit
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

    Rhonda
  • TeeceezyTeeceezy Staff Posts: 3,577
    Thanks for asking @rgerkman! Super Cycle starts on Wednesday, when the upgrade and capture costs will be reduced.
  • rgerkmanrgerkman Member Posts: 2,465
    edited September 2016
    Ok Thank you!!
    I read it as go now & start benefiting from reduction. Thanks for Clarification!! :blush:

    & Awesome Stuff!!
    I look forward to trying Outpost again!!!
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

    Rhonda
    MizTyAmiga
  • MadPuppyMadPuppy Member Posts: 2,831
    Will the inluence lost for being raided also double?

    Will the matchmaking actually be different, of will we just be shown a lot less about the match that is being made?
    (This is because even the easiest opponents put me in hospital, I'm that poor a strategist)
    MizTy
  • shabbashabba Member Posts: 452
    @Teeceezy wednesday is 21/9 and not 19/9 (that is today)
  • TeeceezyTeeceezy Staff Posts: 3,577
    @shabba Thanks!
  • rgerkmanrgerkman Member Posts: 2,465
    edited September 2016
    One more quick question @Teeceezy :blush:

    Does reduction include Upgrading actual Pit or just what's inside?

    I'm guessing No.. but figured why not ask :wink:
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

    Rhonda
  • PoppyPoppy Member Posts: 1,146
    @Shut_Up All valid points

    I dont go above 3k inf tbh as the games coded the higher you go tge less you get.

    2999inf you get 20-32 inf per win soon as 3k is reached it drops to 6-12 inf and everyones in rural double bags which is such a broken map with all the other broken factors to consider to its not worth the effort.
    Shut_UpVudnikLadyAquilaAnnette578
  • Shut_UpShut_Up Member Posts: 2,295
    edited September 2016
    Yeah @Poppy used to be a fixture on the leaderboard for the first 2 months until they hit you with the rollback too. Me and you both lost about 2000 influence.

    You haven't missed much it's been a total pain in the ass to get my name up there and gratify my ego!
    rgerkmanMizTyAnnette578
  • DLichDLich Member Posts: 5,546
    edited September 2016
    I understand why you want to remove the skip button by having us go to the selection screen but if you aren't planning to remove the "x" on that screen can't we just close it and reselect another opponent?

    Or does hitting the "10 Raid" button in the Attack Outpost screen automatically bring me into a loop where i'm forced to battle? I guess we'll find out when it goes live, but i'm not too happy about not being able to choose my opponent (but doesn't seem like a big deal if I can just hit the x and search again although inconvenient)



    We pay 10 TG's to "search" another opponent anyway.

    One more thing (which might make the above irrelevant anyway). Will we see the type of map the opponent has? Rural, Lake, Warehouse etc... I typically skip over Rural since everyone who has rural typically has the exact same map and it's super boring. If typically ignore walker strength, lvl's of opponents and only focus on the type of map and skip rural almost everytime since whenevery you battle rural it's like the same map everytime.

    ** additionally I think I answered my own question. If were brought directly to this screen it doesn't show the type of map they have so voila no more choosing outpost map of opponent.

    Looks like I'll only be playing on unlimited gas so if I get rural I'll exit. Great job

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
    Fester17DeadShot
  • QB34QB34 Member Posts: 60
    I'm going to reserve my judgement on this until it goes live in hopes and prayers that the matchmaking is decent. Right now I go thru at least 10-12 level 18 & 19 defenders to find one the same level as me that I can compete against. If I read correctly you can't do this anymore and have to fight the first random match generated. If this plays out the way I think it will you guys completely and totally shit the bed on this change
    Haiyanreferee4SPRABGrok
  • Shut_UpShut_Up Member Posts: 2,295
    edited September 2016
    I'm going to apologize ahead of time for the negative attitude but all the bugs have made me this way so I've got to ask. Is this screen shot of this end of mission summary on a CHALLENGE mission a sign of an impending bug since it says complete mission in 7 turns which is associated with raids?

    Edit: With reports coming in from around the globe it looks like it isn't a bug but an unannounced change no one asked for.
    JackBauerreferee4WallStreet
  • Tapatio75Tapatio75 Member Posts: 636
    Figures, now that I finally upgraded my walker to 19 they cut the costs
  • TeeceezyTeeceezy Staff Posts: 3,577
    edited September 2016
    @MadPuppy Skipping matches gives the opportunity to always choose the easiest of potential opponents - which has lead to skewed matchmaking. Now that you're not able to see your opponents survivor levels and walker strength, your matches will either be stronger or weaker than yourself - but before long will help everyone find a matchmaking rating and Influence score that, in turn, will lead to better, more suitable matches meaning more compelling PvP battles. Influence losses are not doubled.

    @rgerkman Reductions don't include the pit itself.

    Give it a chance before knocking it guys. :)
    AmigargerkmanDLichPoppyHaiyanAnnette578Jaden
  • Japes87Japes87 Member Posts: 1,399
    @Teeceezy 2 quick questions

    1. I pushed really hard to hit 4000 influence tier this cycle and it took hours and hours and many full hospitals .. by what I read , my influence will be going down to 0 on Wed?
    2. Are the increased influence tier rewards temporary or permanent?

    Thanks
  • DLichDLich Member Posts: 5,546
    If were brought to the screen above which doesn't show the type of map looks like we have no control at all over the opponent type we want.

    I'm looking forward to trying it out but not looking forward to literally having no idea or option in my opponent.

    When outposts were first introduced the forum asked for options of "easy medium and hard" opponents. The solution is to completely withdraw any type of choice in the outposts we are up against.

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
    MajjaquiAnnette578WallStreet
  • PoppyPoppy Member Posts: 1,146
    Teeceezy said:

    @MadPuppy Skipping matches gives the opportunity to always choose the easiest of potential opponents - which has lead to skewed matchmaking. Now that you're not able to see your opponents survivor levels and walker strength, your matches will either be stronger or weaker than yourself - but before long will help everyone find a matchmaking rating and Influence score that, in turn, will lead to better, more suitable matches meaning more compelling PvP battles. Influence losses are not doubled.

    @rgerkman Reductions don't include the pit itself.

    Give it a chance before knocking it guys. :)

    Skewed matchmaking wont be changed, you just wont be able to see thats its skewed or have the option to avoid it. Also these massivly wonky matched raids only appeared when 2.1 got launched before thatnyou were pretty much evenly matched up. Or near enough. Now we get level 1 walkers and even bases with one defender.

    Making a video on the history of outposts and how to fix them in the next few days if anyones Interested.
    MajjaquiAnnette578p_herian
  • TeeceezyTeeceezy Staff Posts: 3,577
    Poppy said:


    Making a video on the history of outposts and how to fix them in the next few days if anyones Interested.

    Look forward to hearing your input! :)


    rgerkmanMizTyPain Walker
  • DLichDLich Member Posts: 5,546
    @Teeceezy the team selection screen doesn't show much much influence or trade goods we will attain for completing the parts of the raid.

    Will we still be able to see prior to battling how much influence, trade goods and the type of map the opponent has? Or will those become things we won't see until we actually enter the outposts.

    image
    | OG | NOC | USA | UK | CA | CQR | UC | RAD | ZEN |
    Other Leaders | Kick_ass | Pic | abailey362 | GunnerGaz | JMo2127 |
    MAVERICK'S 1 Million Star Club | OG | USA | NOC
    Analyze This with ALF4reals | v1 | v2 | v3 |
    | My YouTube Videos | My 1st Interview | Best Analogy Award!! |

    Freemium... the "mium" is latin for 'not really'
    MizTyMajjaqui
  • ShteevieShteevie Staff Posts: 1,335
    @DLich
    We're hoping to add more rewards to Outpost play, and you'll see some of these along with this event, but solid matchmaking is the foundation of fairness and excitement for PvP. skipping opponents to find underleveled defenders or a super-rich target undermines that. Especially with the shield being so long.

    There are a lot of interconnected issues here, and unfortunately a few bugs. That Tank behind the gate? Not what we intended. An imbalance in the availibility of cover is also a big deal. We'll keep woking to sort these out, and hopefully collect data on what works and what doesn't as we go. I want you to enjoy Outposts, too - I have big plans for them if we can make them work well for everyone.

    Thanks for your thoughts. Send me that feedback!
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    DLichMystiquergerkman
Sign In or Register to comment.