Super Cycle & Changes to Outposts Matchmaking - Official Discussion Thread

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  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,418
    @Midnite , you need to capture the flag first before you are able to open the gates.

    @Vudnik , please read the rules. Keep your posts constructive. If you have a beef with the developers, don't be a jerk about it. Say your piece and move on. I get the point you don't like outposts but so far others like me are enjoying outpost and the challenge so far. If there's a certain aspect that you don't like, please provide constructive and specific feedback.

  • GatlingJackGatlingJack Member Posts: 5
    edited September 2016
    feedback to Outposts and the changes (current survivor levels 14 and 13):
    • preparation process: faster and better in my view
    • the opponent levels fit significantly better in matchmaking; mostly getting 11-14, selden 10/below or 15
    • before the outpost update the opponent levels had too much differencies
    • generally ok, but I almost get only opponents in a range of say 280 to 350 TG, and the influence reward is practically everytime 10 or 11
    • For me it's bad, that I don't get opponents with higher TG and inf rewards at least on a more occasional base
    • actual fighting process: faster and better, because of only one flag
    • number of walkers: seems to be more finetuned, better for me
    • charging possibility: seems to be ok in terms of number of walkers, most of the time I can charge all of my survivors, only on rare occasions there are too few walkers to charge all survivors -> there should be a walker number of at least 7 or 8 in order to grant all survivors to charge their abilities
    All in all a really good outpost update:
    Before the update I played outpost mode for a bit more than 10 times and then stopped playing it completely, because I found it to be too tedious, clumsy and lengthy.
    Now I do like 5 - 10 raids a day.
    MizTy
  • tallinietallinie Member Posts: 396
    Quite many people seem happy and enjoy raiding during this weekend, thanks to reduced hospital times. So it might be worth considering to make it permanent with outposts.
    antBlack_Jack
  • Neil_JNeil_J Member Posts: 1,873
    One big problem I'm finding us that around 60% of the Outposts I'm pitched against are that flippin' RF3 which, quite frankly, ain't worth the hassle. So it's flag n bail from those.
    Any way of pitching people using that one purely against opponents using it, and eliminating it from the search of those of us playing fair and using anything but?
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    DLichrgerkman
  • ShteevieShteevie Staff Posts: 1,335
    tallinie said:

    Quite many people seem happy and enjoy raiding during this weekend, thanks to reduced hospital times. So it might be worth considering to make it permanent with outposts.

    Neil_J said:

    One big problem I'm finding us that around 60% of the Outposts I'm pitched against are that flippin' RF3 which, quite frankly, ain't worth the hassle. So it's flag n bail from those.
    Any way of pitching people using that one purely against opponents using it, and eliminating it from the search of those of us playing fair and using anything but?

    -Both of these issues are addressed in 2.2 We have a change to hospitals specifically regarding PvP, and we have edited the RF3 so it won't be so dominant. Just a few weeks until you see these changes!
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    MadPuppyjimmydawiseant
  • DLichDLich Member Posts: 5,547
    Ok not funny anymore NG. Just as I mentioned before super cycle went into effect it's nonstop Rural Map 3. @Shteevie can you help me with some strategy so I don't continually get that map? It's really annoying and I used to skip it. I'm at 3080 influence. I can't go up because everyone I face uses that map and I'll surely be defeated against their legendary bruiser/shooter/shooter. Should I tank my influence to get out of this bracket in hopes I'll face less fierce opponents with other strategic outpost choices?

    I feel like it's Groundhog Day. It's the same thing over and over. Rural farm 3. Rural farm 3. I already couldn't kill the defenders but now I can't get trade goods either. Please help I don't know what to do.

    Tanking is bad from my understanding but I surely can't go up with these blindly chosen matches so I don't know how to proceed to not get this map everytime I play sm outpost.

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  • Neil_JNeil_J Member Posts: 1,873
    edited September 2016
    @DLich I'm 3224 influence, and if you see my post above, get RF3 about 6/10 times. I'll kill the walkers (L19s give a total of 11,160xp if you clear the lot), grab the flag and bail out without opening the gates unless the defenders are way below me - they were once - and try another. Playing no more than I usually do of a weekend, I've still accumulated just over 25k TG, along with playing xp exploration missions.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • Nomad4195Nomad4195 Member Posts: 27
    Noob here,,,,,, but since there is no guide,,,,,please explain influence. It seems useless to me. I "tank" often as I can to keep match ups I can win. I can not find a reason to try to move up, but it is getting hard to keep it down as 20 hrs of hospital time is just crazy.
  • KelvSGKelvSG Member Posts: 277
    tallinie said:

    Quite many people seem happy and enjoy raiding during this weekend, thanks to reduced hospital times. So it might be worth considering to make it permanent with outposts.

    Yeah it so awesome that i can keep raiding non-stop until some stronger opponent start to heavily injured me to 45min hospital time.

    @Shteevie it only work cause of the reduced hospital event though, only 10-20% of my raid has all 3 of my survivor came out unscathed. So it suck for me to go spend 2 out of my 21 gas and needa wait at least an hour before i can send my A team to raid agn. Another issue i would like to bring up was, since Friday 95% of my influence gain are 10 (even against full squad of 19x lvl19 zombie with 3 lvl19 legendary defender in RF3. while people who successfully raid me resulted in 30 loss, kinda weird though.
    DLich said:

    Ok not funny anymore NG. Just as I mentioned before super cycle went into effect it's nonstop Rural Map 3. @Shteevie can you help me with some strategy so I don't continually get that map? It's really annoying and I used to skip it. I'm at 3080 influence. I can't go up because everyone I face uses that map and I'll surely be defeated against their legendary bruiser/shooter/shooter. Should I tank my influence to get out of this bracket in hopes I'll face less fierce opponents with other strategic outpost choices?



    I feel like it's Groundhog Day. It's the same thing over and over. Rural farm 3. Rural farm 3. I already couldn't kill the defenders but now I can't get trade goods either. Please help I don't know what to do.



    Tanking is bad from my understanding but I surely can't go up with these blindly chosen matches so I don't know how to proceed to not get this map everytime I play sm outpost.

    U just need the correct tacit to win RF3 even if ur opponent was 1-2 lvl higher than u. Not gonna share cause im using RF3 too, and my defend was 50-50 win lol
  • Neil_JNeil_J Member Posts: 1,873
    edited September 2016
    @Nomad4195
    There is a guide. Click the cog (top right) of your camp screen, then 'help' on the panel that pops up and type 'Influence' in the search box (top right).
    In fact, there's a whole game information guide there.

    @KelvSG
    Yeah, RF3 is beatable but when you can just grab TG and bail out quickly in so many other maps it just isn't worth the hassle imho. (And the pretty much certain hospital time!).
    *That's if, like me you're after the TG to spend in the shop and you're not overly bothered about Influence......
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • GrimGaelGrimGael Member Posts: 1,410
    @Shteevie said rf3 is to be changed. I'll wait. Obviously it would be nice to take full advantage of this event, but maybe there will be another after they do their groundwork. Or not.
  • fistonltdfistonltd Member Posts: 149
    funny how u claim to double the influence u can gain.
    all i get is 10 influence all the time?!!
    just bought the lamest legendery shooter gun for 12,5k!
    gold interrupt and silenced!
    not gonna buy legendary gear where u cant even see what the traits are anymore..
    i already had the feeling the traits would be laim but i wanted to give it a chance..
    should have known better!
    silly me..
  • Neil_JNeil_J Member Posts: 1,873
    But if you don't have a legendary shooter at that level, then it's better than nothing, surely?
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • DLichDLich Member Posts: 5,547
    My frustration is its relentless the quantity of times it comes up. I can't get to the crate which is my only goal without getting injured. And I can't get other maps other than RF3. So I'm at a loss of what to do because I'm literally just throwing away 10 TG's everytime I enter an outpost so trying to figure a way I can get something other than RF3

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  • ShteevieShteevie Staff Posts: 1,335
    Re: tanking influence
    As of right now, lowering your influence will not have the effect you are stating: it won't change the maps that your opponents are using, nor will it make your matches significantly easier. It is used to calculate rewards and has some impact on matchmaking, but it is not such that changing by even a few hundred influence should cause your opponents to seem different.

    Re: Gas costs / wasted gas / hospital times
    My advice is to play other stuff [maybe some gear explorations?] and use your final few gas on 1-2 outpost runs. You can still occasionally see rewards higher than 10; this will be adjusted early this week to make the second half of the cycle better.

    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    MizTy
  • KelvSGKelvSG Member Posts: 277
    DLich said:

    My frustration is its relentless the quantity of times it comes up. I can't get to the crate which is my only goal without getting injured. And I can't get other maps other than RF3. So I'm at a loss of what to do because I'm literally just throwing away 10 TG's everytime I enter an outpost so trying to figure a way I can get something other than RF3

    Curious, are ur hospital lvl max ? if so u can get bruised or injury with no hospital stay unless it a heavy injury.
    Shteevie said:



    Re: Gas costs / wasted gas / hospital times
    My advice is to play other stuff [maybe some gear explorations?] and use your final few gas on 1-2 outpost runs. You can still occasionally see rewards higher than 10; this will be adjusted early this week to make the second half of the cycle better.

    booohooo so u guy indeed nerf the influence rewards for this weekend :( it okay, 11k xp per 1 gas with 70% of the chance getting TG and 10 influence, seem fair to me.
  • Gunny_HighwayGunny_Highway Member Posts: 219
    edited September 2016
    edit
  • Gunny_HighwayGunny_Highway Member Posts: 219
    haha verry funny, i started a raid with my lowlvl acc there was for victory 10 ip ok i think, it will not be sooo strong.
    i fond lvl 14 walkers and and lvl 14 ad 15 defenders and i los 24 ip
    and lvl 14 and 15 are my best temmates on this acc
    WTF ???????????
  • BeJuledBeJuled Member Posts: 1
    Not thrilled with the new Outpost "matching". Since the upgrade, I've only been matched with opponents at least two levels above me, with significantly better weapons. I also lose each defense, the ones I don't get notified about anymore. I've only lost influence with the new system.
  • JayZJayZ Member Posts: 3,725
    @Gunny_Highway I don't get what the problem is with that raid... it seemed like a good matchup and you lost so you deserved to lose the influence...
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  • GrimGaelGrimGael Member Posts: 1,410
    Don't forget, @BeJuled no shield either.
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,418
    edited September 2016
    @GrimGael , the shields are still active when you lose influence, if you are seeing anything to contrary, please provide screenshots.

    Edited should be lose not oppose
  • GrimGaelGrimGael Member Posts: 1,410
    Oppose influence? Rephrase please @zbot
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,418
    @GrimGael , post edited should be lose not oppose.
  • GrimGaelGrimGael Member Posts: 1,410
    But never mind, I have just read in another thread completely what I'm seeing. I understand now.
  • KelvSGKelvSG Member Posts: 277
    but moment when u start a new raid, the shield is down again. i just did 4 raid, only gain 20 influence, and get raided 3 time, 30 influence each. that -70 influence for me overall ! and this only happen today what the shit
  • AmigaAmiga Member Posts: 3,770
    Most of us never pay for healing. Gas factor is enough as main play limitations.
    Healing time like we have now should stay permanent. It would improve gameplay a lot.
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    rgerkman_NoNameDLichant
  • AmigaAmiga Member Posts: 3,770
    edited September 2016
    Also still in my opinion 7 turns are not enough. We had 7 turns when there wasn't bullet dodge traits. Now with this trait we still have 7. @Shteevie @Teeceezy any chance to increase it a bit?
    Now we mostly have to fight against time which is stupid. It's the biggest issue for me.
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    [Deleted User]jimmydawise
  • KelvSGKelvSG Member Posts: 277
    @Amiga dont think additional turn made any different if ur enemy has insane dodge. All 3 of my range attacker cant even kill 1 expose melee enemy. That like at least 15 dodge a row. Ridiculous much lol.

    But so far only encounter once.

    The others was full team stun avoided. Woah lvl19 enemy with full lvl22 gear. GG much lol
    MarsOne
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