The Bruiser charge attack is great against super dodgers, assuming you can catch them when not on overwatch.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
"I always say, if you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips." -Birgitte Silverbow, The Fires of Heaven, The Wheel of Time
"Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
I've found since the update that it's better for me to not attack, I've got more influence from other players failed attacks on me than I could ever have gotten from attacking and winning maybe 30% of match ups.
New outpost is great for me. Matching improved tremendously. Yes omnidodgers still exist but far and in between. Can't avoid hospital time entirely either but at least a lot more balance now.
I climbed from 2780 to 4650 influence, and got 80k TG. Great event NG, thanks!
I had connection issues today, managed to get back into the match within 30 seconds. The match went into 30 second countdown, regardless of how much time I had left. Aside from that I have actually been enjoying the changes to outposts, aside from initially facing survivors three levels higher for the first day. Will be a shame the hospital times have increased again.
The weekend event was great! I was able to trade 12.5K TGs four times. My IP has also significantly increased from a little more than 2k to almost 3k. I would not have been able to do these if there was no reduction on fuel cost and healing time.
I am one with those who made "bookmark" of the promise to improve hospital time for good. I hope they also look into reducing gas cost. I'm not in a hurry for 2.2 but I look forward to the promised good changes.
Loved the event and raised my account almost by 2k influence to above 5ooo! Reduced healing times have to be kept permanent if NG wants us to keep raiding like this.
By the way, I haven't had any issues with the map rural fields 3. Actually I prefer it since it is very predictable. I guess I made about 200 raids this weekend and had that layout for about 90% of the time. I won influence at around 95% of the raids with a bruiser, hunter and assault team.
Now that everyone had so much fun this weekend we should enable the next step of enjoyment: Switch on the option that we can loose TG by getting raided and win more TG (then the typical 500) depending on how much the defender has.
----------------- Remember to use your charge abilities
@Shteevie why do zombies triggered by opening the gate completely ignore outpost defenders and vice versa? It's completely unrealistic and frustrating. There were several raids where I was able to lure zombies next to the defenders, only to have them ignore each other and continue to chase after me. There's no way this is the intended design of the outpost, is there?
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Collecting TGs of not more than 600 each raid became a boring grind many times. But it was weekend so I leave the game then go back to it later when I felt like playing again. Not losing TG is a good change especially for those who do not play Outpost that much. I think that a cap of 1000 TG would be a good compromise.
I agree that respawn should also attack defenders because they are no longer captured Zs. They were attracted to the gunfire. Realistically and based on the TWD storyline, these Zs will attack all humans.
@MorpheusOfZion lol Not that I know of, you can edit it and write "null" which I've done a bunch of times.
Only reason I knew the answer to JayZ question was the thoughts on why the walkers should be a free for all to attack anyone makes sense. You can't control a zombie. Once that gate opens they should attack either attackers or defenders. There was a more in depth explanation by one of the mods but since I don't remember which one and can't search @mod to find anything the mods have said so this one will have to do. lol
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The explanation that defenders are wearing walker blood and gore is implausible. In TWD story line, wearing such gore is only temporary and only during extreme circumstances. Imagine if you have to wear it all the time!
Seriously @DLich I admire the work that you do here. I think with certainty that many think like me. I benefited many times from your battle tactics and statistics. Thank you.
Comments
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Shhhh! Don't give away all the good secrets!
"Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
Only if they not avoid shooter charge attack under stun
Now I can match my equals and get even mor TG than before.
Only two things for a better experience:
1-The actual healing process sould be permanent
2-More turns to defeat those sandbaggers.
When I found them I do my best strategy to beat'em, but still cant complete the full raid satisfactorily.
You repeat exactly my two wishes here. Well done! I just posted about it few posts above....
I climbed from 2780 to 4650 influence, and got 80k TG. Great event NG, thanks!
Aside from that I have actually been enjoying the changes to outposts, aside from initially facing survivors three levels higher for the first day.
Will be a shame the hospital times have increased again.
I am one with those who made "bookmark" of the promise to improve hospital time for good. I hope they also look into reducing gas cost. I'm not in a hurry for 2.2 but I look forward to the promised good changes.
By the way, I haven't had any issues with the map rural fields 3. Actually I prefer it since it is very predictable. I guess I made about 200 raids this weekend and had that layout for about 90% of the time. I won influence at around 95% of the raids with a bruiser, hunter and assault team.
Switch on the option that we can loose TG by getting raided and win more TG (then the typical 500) depending on how much the defender has.
Remember to use your charge abilities
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Agree. One time defender was around by walkers and they chat how to eat my attackers brains.. Really frustrating
http://forums.nextgames.com/walkingdead/discussion/comment/45457#Comment_45457
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Since you are the Walking Encyclopedia of the forum, is there a way to delete comment here?
Only reason I knew the answer to JayZ question was the thoughts on why the walkers should be a free for all to attack anyone makes sense. You can't control a zombie. Once that gate opens they should attack either attackers or defenders. There was a more in depth explanation by one of the mods but since I don't remember which one and can't search @mod to find anything the mods have said so this one will have to do. lol
MAVERICK'S 1 Million Star Club | OG | USA | NOC
Analyze This with ALF4reals | v1 | v2 | v3 |
| My YouTube Videos | My 1st Interview | Best Analogy Award!! |
Freemium... the "mium" is latin for 'not really'