Filter Menu for Survivor Mission Selection

When I cycle through my roster of survivors from the in-camp menu (clicking on the face icon), I'm able to chose a filter option that allows me to just view survivors of a specific class. But when I'm in any kind of missions/out-post selection screen I have to endlessly scroll through the entire roster if I want to use someone at the end of the list.

Would it be possible to add the filter option to the missions selection screen?


  • rgerkmanrgerkman Member Posts: 2,465
    edited September 2016
    I think this is coming eventually.. hopefully!

    There are Phantom tabs there though if you click to the left of the X you should be able to bring up the diffrrent Classes.. you just can't see them (the tabs))
    There Are No Such Things As Stupid Questions.!!
    There Are However.. Plenty of Stupid Answers!!

  • Survivor6ixSurvivor6ix Member Posts: 131
    Oh nice @rgerkman , thanks for the tip!
  • AmigaAmiga Member Posts: 3,770
    Agree. I miss this function as well
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  • AlienmeAlienme Member Posts: 6
    I looked through a few pages to see if this had been mentioned. This is my #1 suggestion as well, it would be very nice to be able to select classes for your challenge star quests. I will try out the hidden menu suggestion as well.
    "A rose could never lie, about the love it brings.
    But I could never promise, to be any of those things."
  • Survivor6ixSurvivor6ix Member Posts: 131
    The hidden menu doesnt work for outposts. That's where I'd like it most. C'mon NG make it happen :)
  • AmigaAmiga Member Posts: 3,770
    Why.. Why we still need to scrolling to find proper class ;(((
    @Teeceezy @Shteevie why class filter is still unavailable on team selection?
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  • MizTyMizTy Member Posts: 1,335
    + LabCat9074335 agrees.

    Selecting our team (especially outta Outposts) bites walker balls!
  • AmigaAmiga Member Posts: 3,770
    Scrolling around 30 survivors... It's the biggest annoying thing in game for me.
    Every time it pissed me off...
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  • ShteevieShteevie Staff Posts: 1,335
    This is a good example of one of the issues that isn't related to a feature, and therefore gets sidelined when a big feature eats up the development time during an update. It's not that no one thinks it's important, or that no one knows how to fix it, but that if it's the difference between a fix like this and a bug that breaks the feature that the whole team has been working on for months...

    I'm happy to say that, with the longer-than-usual planning period and data collection time we've given the post 2.2 game [not to mention the hotfixes and making sure the Season 7 missions didn't break], we have had some development time to pick up little issues such as this one. We'll see how many of them are given the all-clear to release into the game along with the next update; I hope it's more than one or two.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
  • AmigaAmiga Member Posts: 3,770
    I'm really looking forward to see this small usefull tweak live. Finger crossed @shteevie
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  • NCDawgFanNCDawgFan Member Posts: 2,070
    @Shteevie you folks can fix this minor irritant once auto center is disabled. Thank you very much. :smiley:
  • MizTyMizTy Member Posts: 1,335
    These are the "quality of life" issues referred to in the Prioritization thread? (A thread for which I & the community thank you for btw).

    Please dedicate the time needed to make your side of the game "work as intended." These "little things" really aren't that little when you consider that thousands of players are frustrated by them each & every day.

    And right now I am frustrated that once I did find my desired team & started the mission, I couldn't see their traits, gear equipped, or health status #'s

    These are things I want to know when I'm fighting it out & making my next move. These things are important to me.

    And I don't give a monkey's left nut about repeatables ;)
    Leave them be :)
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