Pre-Update (2.2) Discussion Thread

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  • AmigaAmiga Member Posts: 3,770
    edited October 2016
    Will update include any TV spoilers? If not I'm guessing that release date would be before season 7 premiere...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • MorganMorgan Member Posts: 191
    This is probably redundant, but can we have the ability to rename our heros?
    I personally would like that.
    IGN: Morgan
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    PR0DJ
  • zosonzoson Member Posts: 2,216
    Teeceezy said:

    Note that currently 2.2 is under the polish stage so it's very unlikely any new suggestions will make it in to the update.

    @TheLostOnes Nope. :)

    Wait, so you can't just magic up some bulletproof code? But in all seriousness, please tell me the fix for disabling auto center when you are in 2x mode and select a survivor on the edge of the screen is in 2.2.
    MizTy
  • Rustysmith16Rustysmith16 Member Posts: 48
    No new hero?
  • TeeceezyTeeceezy Staff Posts: 3,579
    @Rustysmith16 Check out Shteevie's comment here.
    Pain Walkerrgerkman
  • Looking forward to the update! :smiley:
    1Ris
  • jeffi5751jeffi5751 Member Posts: 122
    Most sounds great, just hope balancing can be in our favor as well as I am sure we will be losing something. We get used to traits and what works for us so we spend time, sometimes money and effort to obtain and upgrade those weapons and armor with specific traits.
  • MizTyMizTy Member Posts: 1,335
    @Rick_ZK said:
    "All trait rebalancing means weaker survivors. Economy improvements Includes more cash to NG, not better in game economy for the players."

    I could not disagree with you more, my friend :blush:

    Methinks 2.2 will offer an avenue to even stronger survivors that are not entirely dependent on a small subset of traits. So that if a seasoned player pulls a legendary without dodge, he doesn't immediately curse under his breath & scrap it. I think 2.2 will make other traits strong enough & useful enough that, when equipped with the right gear, that survivor could still be that seasoned player's best lil ass kicker.

    Regarding economy improvements, perhaps you missed the Announcement that is the topic of this thread? Xp tent production (& cross-my-fingers xp capacity) is going to be doubled, challenge rewards are going to be improved, there will be more ways to earn tokens, heroes will be unlocked at higher rarity levels, etc...

    So, yeah, I disagree. I am so excited for this update my whiskers are all a-tingle!
    1RisPapacasAngieMatheson[Deleted User][Deleted User]RedEye52TheWalkingHeadJen4
  • Rick_ZKRick_ZK Member Posts: 296
    @MizTy NG have promised improvements before but somehow things always sounds better than they really are. My faith in NG to do something great is very slim. I hope you are not disappointed when NG shows what they have in store for us.
    IGN : Rick. Officer in the Cure Family. Number One in Sweden & currently 22 globally.
    HershelsheadTheWalkingHead
  • zosonzoson Member Posts: 2,216
    edited October 2016
    Shteevie said:


    In the trait and combat changes, we have specifically targeted those that allow us more room to create new things later, and bring more of our existing traits into viability. We have made some existing traits much better, and will continue to looks for ways to complement or improve the underused traits we may still have in the game.

    This is why I haven't thrown out my defensive stance survivors yet. I'm not sure how you can improve the trait through. The only useful build is on a warrior with defensive stance, iron skin, retaliate, lucky, and power strike... Overwatch in front of a large group of zombies and let them surround you. 70% DR effective on that overwatch with level 5 abilities and gold iron skin on armor... Then let 'em have it with the pacman arc. But NOBODY is seeking out this combination because it requires 100% of these traits to be viable, and other builds that are easier to get/require less trait synergy are just as effective.

    I'd really love to be able to spend tokens to *reroll* a single survivor trait for another random one.
    MizTyIntersolarATLAS-ZRedEye52Hershelshead_NoNameJazz
  • snafusnafu Member Posts: 227
    Retaliate does not work on overwatch, that should be changed in order to make defensive stance better.
    zoson
  • AngieMathesonAngieMatheson Member Posts: 93
    Well what seems sure is the buildings upgrade : I collect now different gears on lvl 20, survivors lvl 20 needed to carry it, and workshop lvl 17 to unlock its traits... that means obviously the whole "coming soon" parts to update, meaning : workshop 17, council max +1, training ground at lvl 19 ( at least, cos certain missions now require lvl 21 survivors to start!),
    And for the best part, the following of story missions as we wait till the Last episode's cliffhanger !
    Seriously men, consider writing a few episodes for AMC ?
    Still, can't wait for the new character and stories...
    That thread Will be followed for sure...
    Lone wanderer
  • Japes87Japes87 Member Posts: 1,399
    Excited for the update , some intriguing stuff there , just a small curiosity @Teeceezy do you know if auto center will finally be fixed ? Hoping it didn't get lost in everything else going on.
    rgerkmanAvalon8Conan1976JackBauer_NoNameMizTy
  • MizTyMizTy Member Posts: 1,335
    Ohhhhhh yeah. Fixing auto center completely & forever would be a total win-win!
    HopelessJapes87
  • blynknzblynknz Member Posts: 1,988
    edited October 2016
    Shteevie said:

    @Teeceezy @Shteevie This isust part of the update right? I didn't see new hero introduced?

    -Good sleuthing, and to @MadPuppy as well. Let's just say that we carefully planned the content of today's announcement.
    So in other words, the hero will be someone that isn't in the show yet, and therefore will need to wait till the character is introduced.
    (they won't need to wait till the next update, they will have everything ready to go)

    Or they have the one they want and a backup, and if the one they want meets Lucille then they will go with their backup :)
  • blynknzblynknz Member Posts: 1,988
    Shteevie said:


    In the trait and combat changes, we have specifically targeted those that allow us more room to create new things later, and bring more of our existing traits into viability. We have made some existing traits much better, and will continue to looks for ways to complement or improve the underused traits we may still have in the game. The goal is better balance for everyone, without destroying the gameplay value of what we already have, and what you have already been collecting and working to build.

    We're really looking forward to seeing what you have to say about the update when it is released! [Sooooon!]

    What's the likelihood that NG will let us know a lot of the changes, or will we need to go (bug) test everything for you?
  • MadPuppyMadPuppy Member Posts: 2,831
    You can go easy on the snide comments, read the rules if you need a refresher @blynknz

    As for info, more is coming.
    Wait it out. It's not constructive at all to criticize something you imagine is going to happen.
    [Deleted User]tomducat21IntersolarAngieMatheson[Deleted User]jammin
  • MizTyMizTy Member Posts: 1,335
    edited October 2016
    @snafu said, and @zoson agreed:
    "Retaliate does not work on overwatch"


    This is another one of my great moments of massive disillusionment of NML...

    Why in the world does retaliate currently not work in OW @Shteevie? Perhaps this is being fixed in 2.2?
    Black_JackHershelsheadsoggybottoms
  • blynknzblynknz Member Posts: 1,988
    MadPuppy said:

    You can go easy on the snide comments, read the rules if you need a refresher @blynknz

    As for info, more is coming.
    Wait it out. It's not constructive at all to criticize something you imagine is going to happen.

    Lol. Ok, I will change the way I ask the question for you.

    @NG, will we find out about most of the little changes that you are making? Or will they be for us to discover and then to discuss here whether that it was an actual planned change or an unexpected outcome from other changes.
    GrimGaelHershelsheadPapacasMadPuppy
  • SmuckySmucky Member Posts: 14
    I would like to get another tent two is not enough
    MizTyHershelsheadAvalon8AngieMathesondirtyred92_NoName[Deleted User]Allurie
  • PigPig Member Posts: 1,870
    Shteevie said:

    The sow is great

    Typo for you, true love for me.
    Bad Pig
    Bad to the bone!
    The Notorious P.I.G.
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    blynknzGrimGaelMizTyDoTakMrsScattercushionTheLostOnesRedEye52Alluriegrumblegeek
  • zeeblackzeeblack Member Posts: 1,332
    Teeceezy said:

    Note that currently 2.2 is under the polish stage so it's very unlikely any new suggestions will make it in to the update.

    @TheLostOnes Nope. :)

    Hmm when it is at the polishing stage, what's in it is in it. Perhaps you can explain each of the improvements and let us debate them. Second, if there is a really good suggestion, try incorporating it.

    Anyway I am excited that the update is coming. We would be seeing bugs but we are humans after all.

    Zee Black - SG Woots - Playing since 2015.


  • ShteevieShteevie Staff Posts: 1,335
    If any software is bug-free, I'd like to see it and shake the author's hand. Especially so for games.

    That said, we did reserve some time in thisdevelipment cycle to attack the bug list, as well as trying to keep it from growing with new feature-related bugs.

    I think auto-center is much less of an issue if you play with the speed increased. I don't recall if we looked into it further.

    As for patch notes, we already have a pages-long post ready to go that is going to be released writhing 48 hours of the update going live. It contains some info that needs to wait until then for show-info reasons, and also it's better to make those announcements when players can actually play the changes.

    As usual, we'll have some hotfixes and whatnot after the update. The ads issue requires ongoing trials to see what works. Hopefully, there's nothing that crops up that prevents you from getting walker brains all over your shirt.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    AngieMathesonHopelessrgerkmanRedEye52JacquieMizTyGovernatorsoggybottomsbun
  • AmigaAmiga Member Posts: 3,770
    edited October 2016
    ok.. ok...ok bring it on!!!
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    AngieMatheson
  • MonsutaMonsuta Member Posts: 1,168
    Smucky said:

    I would like to get another tent two is not enough

    Why live in the tents when there's buildings surrounding your camp for better living quality?
    Maybe NG should overhaul the camp into Alexandria Safe-Zone since we got so many of those heroes in our camp.
    RedEye52
  • AmigaAmiga Member Posts: 3,770
    edited October 2016
    @Teeceezy @Shteevie
    Anything regarding Story maps? or not this time yet....?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Pain WalkerPain Walker Content Creator Posts: 2,647
    edited October 2016
    @Shteevie We know there are toes!! So whats the teaser for today? Can you confirm if there are any legs?

    Probably making a video!

    My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
    rgerkmanMizTy
  • Neil_JNeil_J Member Posts: 1,873
    edited October 2016
    @painclasher I think insteps, ankles or soles would be more likely to follow toes than legs....

    It's gonna be a long slow process!
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    rgerkman
This discussion has been closed.