Just three weeks since last update... And I read around here we have an update every month +/-... I think we can be patient a little bit more... pleaseeeee, come soooonnnn!
Anyway, if NG people wants to reveal step by step more "surprises" inside this next update, it will be really welcome...
One question, please... Will the bulletproof bug be solved on this update? I have an assault guy really expecting this...
PS. I agree with the auto center question... When you have the screen centered into a group of Zs, it annoys a little bit...
PS2. I agree with the game staff... Perfection is Impossible. The good thing is when the app is active and staff hear gamers trying to solve almost everything. This is the case and... Really thanks for that, NG.
PS3. What's about new ideas and suggestions? My guild have a couple of them... I found some threads in relation with them but they are lost on time. What do we do? Do I create a new thread or do I write on the closest existing one?
PS4. No more PS. Sorry...
Member of Spanish Rage Guild. Playing since early 2016.
I think auto-center is much less of an issue if you play with the speed increased. I don't recall if we looked into it further.
I heard and read that a lot ... but for sure it doesn't work for me. I'm only playing with double speed and god knows how many times I have been cursing because my survivor went the wrong way due to auto-center!!! Pleeeease just decode it and listen to the many of the posts here begging for auto-center to be removed. thx
@Shteevie Go play "Getting Burnt" a few times on the current challenge and then come back and tell me that auto center is "less of an issue", lol. I don't know why anyone ever thought it was a good idea in the first place. It never should have never been implemented and it needs to die at the hands of flaming walkers.
@Shteevie not sure if you missed my question or just can't divulge (yet), but in case you didn't see it:
--Will the "multiple building upgrades" means brand new buildings, additionals of the ones we have (tents, farms, etc), or is NG actually changing the previous "max level reached" buildings (farms, outpost, etc) or "council level required" (Training, Workshop, Car, etc)?
I ask mainly because, if you can confirm or deny that Training Ground and Workshop will indeed be update-able with Council 19, I have to rethink my XP spending strategy over the next 11-ish days.
Any info would be greatly appreciated. If you can say nothing, I understand, but if you wouldn't mind just acknowledging that you saw this and can say nothing...that would be super duper XD
Appreciate all you and your team are doing! Excited for what's to come!
Disclaimer: I do not have any more info on this than I can read on the forums. I'm just speculating, because that is what I like to do, in situations like this.
We will be 100% spoiler-free, assuming you have been keeping up with the show. [...] As for a release date, we can't be exact; approvals, etc. However, you aren't as lacking in information as you may think you are.
As for patch notes, we already have a pages-long post ready to go that is going to be released writhing 48 hours of the update going live. It contains some info that needs to wait until then for show-info reasons
Steevie is being cryptic about timing. I remember someone else being cryptic about timing as well. The patch notes contain show info which translates to me as "spoilers in case it were released before the show". The update will be 100% spoiler free only if you are up to date with the show.
My conclusion: the update will at best coincide with the start of the tv season so as to make the countdown both for the update and the show.
Assault interrupt should be able to interrupt all movement in the fire zone just as it stuns all it hits with super charge in its path. Major suggestion.
Geez some people are pushy and impatient and hypocritical.
@Shteevie I read the clarification thread and it said there was a fix for stunned defenders dodging in raid missions. I've brought this up before and I hate to keep bothering you but I've never got a response or seen an answer. I've always been in favor of changing how defenders can dodge when stunned by humans but I've also been a fan of how a stunned survivor can still dodge another walker after being stunned. Your statement says dodging while stunned during raids so does that mean only raids or all missions? Will a survivor stunned by a walker be able to dodge other walkers on challenge and story missions?
I never take my bruiser on raids and I usually have stun resistant survivors going on outpost raids so I'm not sure how the following plays outs. If you can't dodge while stunned can a bruiser just sit there round after round and keep hitting the same stunned survivor over and over and stunning them until they're dead? One time I forgot to take the right survivor on the raid last week and they got stunned by a bruiser. The next round went kind of quick so I'm not sure but did the hit from the bruiser while I was stunned only did damage and didn't increase the amount of rounds I was stunned. If so then my second question has been answered.
@Shut_Up yes. you can be stunned round after round. Has happened to me when I cut the corner and the defender has their bruiser right there in the corner. I've since never done that and always make sure I have one space between my survivors and the wall.
Ok, after what I have read from the Devs recently Im changing my guess on the new hero from Carlpapa to........King Ezekiel. Would love to see him running around wrecking walkers with a giant tiger. If he isnt the new hero please consider making him one in a future update
Ok, after what I have read from the Devs recently Im changing my guess on the new hero from Carlpapa to........King Ezekiel. Would love to see him running around wrecking walkers with a giant tiger. If he isnt the new hero please consider making him one in a future update
@Shut_Up I love having a bruiser with 2 stun and just run back and forward between 2 people/walkers until they are dead. If they gave bruiser the chance to get to 3 stun, then you could take out the whole outpost team.
Comments
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
Just three weeks since last update... And I read around here we have an update every month +/-... I think we can be patient a little bit more...
Anyway, if NG people wants to reveal step by step more "surprises" inside this next update, it will be really welcome...
One question, please... Will the bulletproof bug be solved on this update? I have an assault guy really expecting this...
PS. I agree with the auto center question... When you have the screen centered into a group of Zs, it annoys a little bit...
PS2. I agree with the game staff... Perfection is Impossible. The good thing is when the app is active and staff hear gamers trying to solve almost everything. This is the case and... Really thanks for that, NG.
PS3. What's about new ideas and suggestions? My guild have a couple of them... I found some threads in relation with them but they are lost on time. What do we do? Do I create a new thread or do I write on the closest existing one?
PS4. No more PS. Sorry...
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
--Will the "multiple building upgrades" means brand new buildings, additionals of the ones we have (tents, farms, etc), or is NG actually changing the previous "max level reached" buildings (farms, outpost, etc) or "council level required" (Training, Workshop, Car, etc)?
I ask mainly because, if you can confirm or deny that Training Ground and Workshop will indeed be update-able with Council 19, I have to rethink my XP spending strategy over the next 11-ish days.
Any info would be greatly appreciated. If you can say nothing, I understand, but if you wouldn't mind just acknowledging that you saw this and can say nothing...that would be super duper XD
Appreciate all you and your team are doing! Excited for what's to come!
Aren't they?
Aren't they?????????
edit: or at least that's what I thought @General_Quatre was getting at trying to confirm these were the only buildings.
JSS
I remember someone else being cryptic about timing as well.
The patch notes contain show info which translates to me as "spoilers in case it were released before the show".
The update will be 100% spoiler free only if you are up to date with the show.
My conclusion: the update will at best coincide with the start of the tv season so as to make the countdown both for the update and the show.
Links to threads that are useful for beginners (and in some cases even for veterans)
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
And the update contains toes huh? How many, 5 or 10? If it's 5 it must be Hershel that's the new hero lol
Thanks, GeorgeStobart a former guild member made my Sig.
- we need more info!! Come on...;)
@Shteevie I read the clarification thread and it said there was a fix for stunned defenders dodging in raid missions. I've brought this up before and I hate to keep bothering you but I've never got a response or seen an answer. I've always been in favor of changing how defenders can dodge when stunned by humans but I've also been a fan of how a stunned survivor can still dodge another walker after being stunned. Your statement says dodging while stunned during raids so does that mean only raids or all missions? Will a survivor stunned by a walker be able to dodge other walkers on challenge and story missions?
I never take my bruiser on raids and I usually have stun resistant survivors going on outpost raids so I'm not sure how the following plays outs. If you can't dodge while stunned can a bruiser just sit there round after round and keep hitting the same stunned survivor over and over and stunning them until they're dead? One time I forgot to take the right survivor on the raid last week and they got stunned by a bruiser. The next round went kind of quick so I'm not sure but did the hit from the bruiser while I was stunned only did damage and didn't increase the amount of rounds I was stunned. If so then my second question has been answered.
I've always wanted to write it
JSS
http://forums.nextgames.com/walkingdead/discussion/comment/130740/#Comment_130740, the tiger is an additional character to control
I love having a bruiser with 2 stun and just run back and forward between 2 people/walkers until they are dead.
If they gave bruiser the chance to get to 3 stun, then you could take out the whole outpost team.
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction