My latest 5* shooter, worth keeping?

Can I get some feedbacks.

Although there is a DS but the rest looks decent
PR0DJRedEye52GovernatorSynapseRanger

Comments

  • PR0DJPR0DJ Member Posts: 834
    Sure.
  • PR0DJPR0DJ Member Posts: 834
    I have 7 shooters and none of them have Sure Shot, which is very good for shooter with golden Extended Range on weapon.
  • TheLostOnesTheLostOnes Member Posts: 3,030
    I usually divide my shooters into the "long-range" and the "close-range" categories.

    Traits that fit the close-range ones are dodge, iron skin and defensive stance (to the small extend it's useful). For the long-range type it would be sure-shot and bullet dodge (as well as a pistol with extra range).

    That puts Eddy there closer to the close-range than the long-range category.
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    atrainofficial
  • PR0DJPR0DJ Member Posts: 834
    @TheLostOnes Long-range can become close-range in one turn.)

    TheLostOnesDLichmasmith93Papacas
  • TheLostOnesTheLostOnes Member Posts: 3,030
    @PR0DJ what kind of dark sorcery can do that???
    I'm lost.

    Check out the DMZ guild. We're recruiting. Here.
    PR0DJmasmith93PapacasInspTurbines
  • MarcMarc Member Posts: 19
    @TheLostOnes I think he meant by moving them hahaha
    TheLostOnes
  • PR0DJPR0DJ Member Posts: 834
    @TheLostOnes I meant: one walkers turn and your shooter need to be a close-range shooter.
    And I see what you mean also.
    TheLostOnesInspTurbines
  • MonsutaMonsuta Member Posts: 1,168
    Those perfect-traits-shooter is wasting their Bullet Dodge in walkers only maps anyway, so it's worth keeping this near perfect traits shooter, just not that all-rounded.
  • GovernatorGovernator Member Posts: 4,062
    @Marc I'd keep them. This shooter is not a great outpost defender, but good for regular missions. Luck, Dodge, and Marksman are good traits for the regular walker maps.
  • VerbaubVerbaub Member Posts: 650
    I'd be pretty happy with that survivor.
  • GreySeerGreySeer Member Posts: 308
    Not bad. Even with the DS. Depends on your other survivors, but still 4/5 at least, depending on your tactic...
  • blynknzblynknz Member Posts: 1,988
    PR0DJ said:

    @TheLostOnes I meant: one walkers turn and your shooter need to be a close-range shooter.
    And I see what you mean also.

    Yes for raiders, no for walkers
    Not if you are using the extended shot, it would take a couple of turns before a walker would get to you.
  • SynapseRangerSynapseRanger Member Posts: 233
    He's got good traits. Not perfect, but pretty good. I'd keep him.
    Good luck, dumbass
  • PR0DJPR0DJ Member Posts: 834
    edited October 2016
    blynknz said:

    PR0DJ said:

    @TheLostOnes I meant: one walkers turn and your shooter need to be a close-range shooter.
    And I see what you mean also.

    Yes for raiders, no for walkers
    Not if you are using the extended shot, it would take a couple of turns before a walker would get to you.
    I meant that with gold range it's 7 grids. One walkers turn can make it 4 - same as without extended range.
  • ElKaputtoElKaputto Member Posts: 35
    edited October 2016
    I would keep all legendary survivors. They are very rare in the last time.

    Edit:Ups ;-)
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