Since interupt isn't going to revisited, can you please buff up the pierce trait up by 10 so at least then it gives us a 50/50 shot (with 30 luck) of getting an interupt that isn't too much to ask
I probably spent too much time and effort putting this information together, but I want to see NML be the best game it can be... I tried very hard not to think of just my own experience but other player’s experiences. I ran some ideas by guildmates and friends. I was very careful to offer what I feel are reasonable solutions, not ‘pie in the sky’ game imbalancing ones. I hope this information is read and considered with an open mind. If there are specific questions about anything, I’d be happy to elaborate.
High Priority
Make lvl 20 gear easier to get I’ve seen this in many other threads but was surprised to not see this brought up here. The devs have said they want us to try new traits and new combos to see what will work best in 2.2. With the current drop rate of lvl 20 legendary gear, we can’t do that. I know there is fear on NG’s side that people will ‘run out of things to do/upgrade’ too quickly, but currently the XP rate will hold this in check. If people get a couple of pieces of lvl 20 gear a week, that’s hardly game imbalancing and new gear makes players happy.
Make melee more useful (this probably falls under new/improved traits) The interrupt change hit melee classes the hardest as interrupt was the go to tactic for melee. Ranged classes got the piercing trait, but melee doesn’t seem to have gotten anything similar. Melee need something... maybe a ‘Spiked’ or a ‘Penetrating’ trait that works like piercing, maybe a dodge, health or armor buff... something more to make them more viable. A melee ‘piercing’ ability should be slightly better than the ranged ability (maybe 50% instead of 30%) since the price of failure is being hit by a high level walker.
Also under new/improved traits, many of the low % traits got hit extremely hard by the luck change and need to be buffed in order to be viable. You can’t expect to have a strategy around a trait that has a 15-20% chance of occurring.
Quality of Life Changes Numerous UI and other ‘quality of life’ changes would help:
Have a gear counter so people know when autoscrap is approaching
Have a way of displaying what traits a survivor has while on a mission (including gear)
We can no longer go to our survivors and gear from any screen such as the challenge screen. We have to back out all the way to the camp to do this. People often need to double check the survivor traits or gear before going on a mission (Hmmm does my shooter have the ‘interrupt’ weapon or the ‘high powered’ weapon equipped?)
Would love for there to be a way to change gear sets quickly and easily.
Tweak XP Gains Again, I understand the concern that if people get too many resources too quickly that they will get bored with the game, so I’m not asking for dramatic changes here, but the resources and time required to level survivors and gear can and should be tweaked. Even adding the ability to build a couple more XP tents would help.
Low Priority
Overwatch Priority The current overwatch may not be ideal, but screwing with such a core part of the game concerns me. I couldn’t place this on the ‘high priority’ list without knowing what changes would be made.
New/More Heroes Unless a hero has a very good trait, they are of very little value to many players. The hero token system makes unlocking and promoting heros a very long process so much so that while many players will gladly take the tokens as they come, many are not focussing on heroes. There are too many different token types. Adding more token types just makes it more difficult to unlock and promote heroes and survivors. If the hero system were tweaked so that the unlock process wasn’t so arduous and hero tokens were made generic and could be used on any hero so players could focus on unlocking and promoting the ones they want to, the hero system would have much more value and I would move this to the High Priority list.
New Live Events I’d rather see some of the persistent bugs fixed and other aspects of the game improved upon rather than seeing time and effort going into ‘New Live Events’
New Ways to Earn Rewards If the rewards in question are XP and Supplies, then this is low priority. If the rewards in question are more valuable rewards like tokens, phones, and level 20 gear, then this would move to my High Priority list.
Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart. But it’s not the better wolf that wins. It’s the one you feed.
@Bill_ZRT
Thanks for the well-thought out and we'll-stated post. I think you will be happy, as some of your thoughts align directly with things I'm hoping to do, and I hope you'll let me know how well we hit that mark.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
That means our window of opportunity for influencing the upcoming update is now closed? And the target date for finishing this update is when?
The timing of what I'm calling "2.2b" is extremely important to LabRat906546. Combat, as it is right now (post nerf, pre-buff), is not balanced. I can accept some change; I really am an adaptable LabRat, but as the traits stand now, the Fun Factor has been diminished.
What I'm saying is: I can accept the new maze as it stands for maybe a week (and that's bc the rest of 2.2 was so excellent!) but I can't wait a month to know which gear to upgrade or which survivor to keep.
I'm trying to be cool about waiting for your fancy reports to become available so you can make the adjustments needed to bring the proc rates back in line with what was intended. Really, i am... But I was thinking a week or two; certainly not a month! I don't think I have the ability to "focus on the positive" of 2.2 that long.
If you want us to accept that the combat balancing was a 2-part play, the intermission can't be very long. I can't live with these proc rates and body shots, Shteevie.
So when are the adjustments you mentioned going to be made & do they require an update?
@MizTy
The suggestion box is always open. There isn't much time left in the year, if you factor in approvals time and the App Store lockdowns.
So it's nearing the end of our planning period, but we're not yet done with all I want to do, so there will be more work done and improvements made if I can help it.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
@Bill_ZRT In regards to your Quality of Life Changes #3, you can click the green "(i)" icon in the top right corner of each survivor to see their info (gear, traits, etc.) in the team selection screen. I actually just discovered this and it helps with double checking if certain survivors have certain traits.
@Shteevie Yes, I've read the other threads on Walker / Overwatch AI adjustments. I asked you to expand on it here because I wanted to make sure you weren't talking about making freemen more powerful on overwatch or some other adjustment that would make the impact of the the newest nerfs even more severe.
I cared more about not being able to target human enemies before walkers on overwatch before the latest changes, although using melee interrupters was a great work around that. Now that my A team rarely manages to interrupt anything, I'd put this fix at the bottom of my priorities. Maybe I'll feel differently as I adjust my gear to deal with the latest updates.
DTP leader Disturbing the Peace = the answer to the most common question asked by new guild mates. Looking for a great guild family? Email [email protected] or drop me a line here to join!
- Option to buy missing gas to run particular mission
Example:
- We have 5 gas but mission require 6, clicking on START we will have option to buy missing amount of gas.
As stated in the Challenge Rework thread, time is running out in 2016. Given the needs for testing and approvals, there is precious little time to add or adjust No Man's Land by the end of the year. This is an incomplete list of the ideas, suggestions, and topics that have been brought up in the office and here on the forums. I'd like forums users to give their opinions as to the most and least desired items on this list, so that we can use that information as we finalize our plans for 2.3 and the months that follow.
1) New ways to earn rewards, tied to existing game modes [such as allowing players to repeat Hard and Nightmare Story Missions] 2) The Challenge Rework as described and discussed in the other thread posted here. 3) Edits to the matchmaking and rewards systems for Outpost 4) New / revamped / Improved Traits 5) New / more Heroes 6) Adjustments to Walker / Overwatch AI 7) New Live Events for weekends and special occasions 8) "Quality of Life" adjustments [giving more than the usual amount of time to tracking down hard-to-isolate bugs]
It should be said that all of these are things that the team wants to do, but we're asking here for the player's opinion on priorities. For example, every patch includes time devoted to rounding up bugs or the little pieces of features that got the cut in past deadlines, but we could use the time that would otherwise be spent on a feature to do other things. Issues like ad availability, memory use, desyncs, and leaderboard accuracy will be addressed as much as possible regardless of whatever else we take on with these next few updates.
Please add your opinion here, and feel free to link to a thread that describes a suggestion that you haven't seen me weigh in on. Thanks as always for your time and consideration.
@Shteevie Item #3 is a Biggy (pun) concern. As I climb the tiers is getting harder and harder to earn my trade goods... Increasing the temptation to drop back down. Scaling the Trade Goods earned on each raid to reflect the difficulty/tier of the raid to the rewards earned would fix this I think. And flat rewards would be better than the % capped system. Something like this:
This will give people extra incentive to climb I promise.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX SATISFIES. Check us out HERE EMAIL US --> [email protected]"
@BiggyGuyinTWD This is somewhat similar to the idea I have in mind. It's only a rough plan for now, but I would like to have matchmaking open to allow more possible matches, while still giving you the one closest to your level . If there is no great match available, though, let's give you someone you haven't played against in a while.
And since the TG you get are more relevant to the power and defense setup of the opponent, let's tie Inf status into Outpost as a positive multiplier, so that you get more for facing opponents with strong defending teams.
This set of changes would be mostly 'under the hood', and so would require a lot of testing since it's not as simple as seeing of the right enemies or buttons or whatever appear correctly, but as soon as we have the time to dive in to this, I'm really looking forward to it.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I have lots of opinions and I agree with a lot of the above which I might expound on later but my #1 priority is gas costs. All I wanna do is play the game and you need Gas for that. 10 minutes for 1 gallon is a bitch. So perhaps halve that or even drop to 7 minutes or reduce the cost for missions. Ive been spending a little money lately and might be more inclined to spend more if I had the gas to play. The problem with an all-day full tank purchase is that it is limited to one day. And who with any type of life can commit more than a few hours to playing? Provide a weekend or weekly pass perhaps.
I've often thought of this, but figured I'd be ignored since $1.99 is pretty cheap...
How about, when i purchase a gas booster, the 24 hour clock only counts down when I'm logged in??
Hmmmmm?
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX SATISFIES. Check us out HERE EMAIL US --> [email protected]"
PLEASE, PLEASE, PLEASE Bring back Epic crates in the trade shop! I only seem to get legendary rewards from the little challenges or I save all my TGs for a random Legendary crate and usually its armour. Getting a decent weapon is so HARD!!!
I have level 16 epic outpost and also worked my butt off to get to 3000 gold tier, I was holding my own until the update and now I am attacked at least twice a day by level 19 players and am losing my ass. I checked my map right after the update and it hadnt changed much, i adjusted. No explanation why i cant log on without seeing ive lost twice since the day before. I'm really unhappy about it. I have a walker level of 60 as well and upgrading them is out of the question since i hoard my TGs for crates.
Since epic crates are GONE, all of my tg's r going to leg. crates!!! Something has to change!!!!
@Shteevie I have been thinking alot about this thread and here are my player priorities/suggestions for 2016:
1) Not allow low-level survivors to enter into high level (this can be a certain level is required to enter into map).. there are plenty of games that have such a criteria to enter into dungeons. 2) This may be controversial; but have the leaderboard restart much like the outpost leaderboards (could have a lifetime score tally but the global top 50 leaderboard would follow a 14 days and wiped cleaned strategdy similar to outpost). 3) The weapon box in TG store for 12.5K should show the traits your buying for. 4) For the love of God please give us a RPG for Daryl 5) More interactive or puzzles within maps for challenges (I really liked those maps where we had to finish under 7 turns), but would like to see interactive items within the challenge maps. 6) Token bundles, meaty amount of tokens for set dollar amount. 7) Booster for radios!! (much like for XP)
Suggestion: Ok one idea I've been thinking about is to have trait boosters enhanced. For example: You choose your team of survivors to bring into challenge or mission, and you are given an option to choose a trait booster for all or a survivor you choose at a gold cost - this can be for a extra 10% damage, or 10% critical, or assault stun is for 2 rounds, or does an extra bonus attack not counting against your AP.... bring in revenue for NG and gives us more options to go APE crazy if you really wanted to -- BITCHNUTZ
1) New ways to earn rewards, tied to existing game modes [such as allowing players to repeat Hard and Nightmare Story Missions]: Yes. I really love to play the missions again and again. I have requested for it so many times 4) New / revamped / Improved Traits: For the NEW my response would be NO. For the existing, please do improve them as the nerfing had made some rather weak. 5) New / more Heroes. No, as it is too difficult to upgrade them with the current radio calls system and the goods in the store 7) New Live Events for weekends and special occasions: Yes
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
I have one easy suggestion. When a new challenge starts, make it a smooth beginning instead of so many having issues. Lets fix what we have before we juggle anything new.
@Stheevie give us the chance to trade special equipment (i.e. the ones for sell of Morgan and Ezekziel) for a certain amount of TG ; include missions where we can earn tokens.
I think the above topics are the most wanted.
IGN : Rick Currently : Level 74 Guild : MAVERICKS NOC Status : Elder
★ The spirit of ULTIMA LEGIONE is still alive ★ LINE ID : rickgrames
As stated in the Challenge Rework thread, time is running out in 2016. Given the needs for testing and approvals, there is precious little time to add or adjust No Man's Land by the end of the year. This is an incomplete list of the ideas, suggestions, and topics that have been brought up in the office and here on the forums. I'd like forums users to give their opinions as to the most and least desired items on this list, so that we can use that information as we finalize our plans for 2.3 and the months that follow.
1) New ways to earn rewards, tied to existing game modes [such as allowing players to repeat Hard and Nightmare Story Missions] 2) The Challenge Rework as described and discussed in the other thread posted here. 3) Edits to the matchmaking and rewards systems for Outpost 4) New / revamped / Improved Traits 5) New / more Heroes 6) Adjustments to Walker / Overwatch AI 7) New Live Events for weekends and special occasions 8) "Quality of Life" adjustments [giving more than the usual amount of time to tracking down hard-to-isolate bugs]
It should be said that all of these are things that the team wants to do, but we're asking here for the player's opinion on priorities. For example, every patch includes time devoted to rounding up bugs or the little pieces of features that got the cut in past deadlines, but we could use the time that would otherwise be spent on a feature to do other things. Issues like ad availability, memory use, desyncs, and leaderboard accuracy will be addressed as much as possible regardless of whatever else we take on with these next few updates.
Please add your opinion here, and feel free to link to a thread that describes a suggestion that you haven't seen me weigh in on. Thanks as always for your time and consideration.
@Shteevie This is order of importance in my point of view. Only 2), 1), 8) and 3) are really important for me, other 4 can wait. My add to 2) is in proper thread. 1)Replayable story missions...will be really appreciated. 8) and 3) comes bit together in my mind. For outposts, repair broken positioning of fatties and armored. Outpost matchmaking more or solely on influence. Bit greedy here, but If one want to have high influence, he/she have to bear the pressure. Repair bug with 4 walkers in outposts, supposed to be 6, but still are not. Tweak all outpost maps so TGs can be reached with scout range. As far as I remember, NG have no problem with TG grab and leave. GET RID OF AUTOCENTRE.
7)Give us roadmap of events, so we can prepare for ´em 5)You will add them, we will(maybe one day) get them. Dunno what else to say on this topic. 6)Be careful with this. It can be really tricky. I would prefer to attack(in ovewatch) closest possible threat(and if succesfully interrupted, pass to another one), but dunno if it can be programmed in such way. And even if it will be like this, many ppl will complain, thats for sure. 4)Again. Be careful. Improving is not an issue(if understanding " to improve" is common enough). Revamping for those traits that are not so powerful apreciated, "nerfing" those you believe are overpowered not. New traits can be introduced, but I prefer to be only gear traits. Adding more traits to survivors will bring us down as even now it is pretty hard to get one with desired traits and it will be even harder.
Well, since interrupt is not getting "fixed"... I would really like to see something (be that new trait, buffing an existing one, new weapon, really, anything!) That would make use of overwatch for melee classes. I forgot the last time I used melee guys for anything but H&R by scouts
I agree- I would really like to work in more special things that only melee classes can do, and make sure that they are balanced over all of the content in the game. This is a big priority for me in coming updates.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Warning issued, further disregard for the rules will result in permanent loss of forum privileges.
Are you serious zbot? Talk about power hungry,... I know you lot are looking for a reason to ban anybody from forums that has a opinion different to you mods way of thinking but your action today is a complete joke,.. And yes in calling you directly out on this one,,, How does telling shtevie that nerfing the Melee classes only to later say he now wants to buff them back in any way shape or form warrant a warning,.. There's a clear difference between being toxic and stating plain facts son shine Go ahead ban me,.. If you make a decision to take something away to only then try and make out your gonna buff them back up to look good you can expect a comment from me or any normal minded person,...
Easy @Top8dog. The comment for which you were warned was over the top and justified a warning. If you'd like to talk more, you know where to find me. Cheers.
Easy @Top8dog. The comment for which you were warned was over the top and justified a warning. If you'd like to talk more, you know where to find me. Cheers.
It would have helped if he'd told me what I said,.. He's sent a link that just shows me the edited post,. I make many posts ain't a clue what it is that's said wrong?.
Hey man, was trying to find this post again to comment on the Challenge week... Took a bit...
My thoughts (if someone has said it already, my bad, I don't read everything in here, or even half of everything) regarding challenge improvement...
This week you are rewarding hero tokens, which is cool. I prefer radios, but I honestly like the changeup to keep it fresh. Thumbs up... But...
When the Challenge revamp happens (soon I hope) I personally feel that the Individual and Guild rewards isn't the Number one problem... Not for me anyway.
What is the deal maker or breaker for me is rewards per stage, meaning:
# of supplies gained per challenge mission # of XP gained per challenge mission # and level of gear gained per challenge mission # of challenge missions per tank of gas
Phones, crates, and tokens are very nice, but if I can't get decent amounts of the stuff I need... Chances are challenges will always be unattractive to me.
Suggestion?
* put a difficulty button (like scavenge) on challenge missions. * make all challenges a flat rate 2 or 3 gas per mission
If you do this, challenges will be WELL worth it and a very attractive option.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX SATISFIES. Check us out HERE EMAIL US --> [email protected]"
Amend... Understanding that the difficulty needs to increase with each mission, the button could be simple a button that makes the difficulty equal to your max survivor level... And once you've beaten enough missions for the base difficulty to equal or surpass your max survivor level, then the button is gone or simply does nothing.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX SATISFIES. Check us out HERE EMAIL US --> [email protected]"
Comments
High Priority
Make lvl 20 gear easier to get
I’ve seen this in many other threads but was surprised to not see this brought up here. The devs have said they want us to try new traits and new combos to see what will work best in 2.2. With the current drop rate of lvl 20 legendary gear, we can’t do that. I know there is fear on NG’s side that people will ‘run out of things to do/upgrade’ too quickly, but currently the XP rate will hold this in check. If people get a couple of pieces of lvl 20 gear a week, that’s hardly game imbalancing and new gear makes players happy.
Make melee more useful (this probably falls under new/improved traits)
The interrupt change hit melee classes the hardest as interrupt was the go to tactic for melee. Ranged classes got the piercing trait, but melee doesn’t seem to have gotten anything similar. Melee need something... maybe a ‘Spiked’ or a ‘Penetrating’ trait that works like piercing, maybe a dodge, health or armor buff... something more to make them more viable. A melee ‘piercing’ ability should be slightly better than the ranged ability (maybe 50% instead of 30%) since the price of failure is being hit by a high level walker.
Also under new/improved traits, many of the low % traits got hit extremely hard by the luck change and need to be buffed in order to be viable. You can’t expect to have a strategy around a trait that has a 15-20% chance of occurring.
Quality of Life Changes
Numerous UI and other ‘quality of life’ changes would help:
Tweak XP Gains
Again, I understand the concern that if people get too many resources too quickly that they will get bored with the game, so I’m not asking for dramatic changes here, but the resources and time required to level survivors and gear can and should be tweaked. Even adding the ability to build a couple more XP tents would help.
Low Priority
Overwatch Priority
The current overwatch may not be ideal, but screwing with such a core part of the game concerns me. I couldn’t place this on the ‘high priority’ list without knowing what changes would be made.
New/More Heroes
Unless a hero has a very good trait, they are of very little value to many players. The hero token system makes unlocking and promoting heros a very long process so much so that while many players will gladly take the tokens as they come, many are not focussing on heroes. There are too many different token types. Adding more token types just makes it more difficult to unlock and promote heroes and survivors. If the hero system were tweaked so that the unlock process wasn’t so arduous and hero tokens were made generic and could be used on any hero so players could focus on unlocking and promoting the ones they want to, the hero system would have much more value and I would move this to the High Priority list.
New Live Events
I’d rather see some of the persistent bugs fixed and other aspects of the game improved upon rather than seeing time and effort going into ‘New Live Events’
New Ways to Earn Rewards
If the rewards in question are XP and Supplies, then this is low priority. If the rewards in question are more valuable rewards like tokens, phones, and level 20 gear, then this would move to my High Priority list.
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
Thanks for the well-thought out and we'll-stated post. I think you will be happy, as some of your thoughts align directly with things I'm hoping to do, and I hope you'll let me know how well we hit that mark.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
That means our window of opportunity for influencing the upcoming update is now closed? And the target date for finishing this update is when?
The timing of what I'm calling "2.2b" is extremely important to LabRat906546. Combat, as it is right now (post nerf, pre-buff), is not balanced. I can accept some change; I really am an adaptable LabRat, but as the traits stand now, the Fun Factor has been diminished.
What I'm saying is: I can accept the new maze as it stands for maybe a week (and that's bc the rest of 2.2 was so excellent!) but I can't wait a month to know which gear to upgrade or which survivor to keep.
I'm trying to be cool about waiting for your fancy reports to become available so you can make the adjustments needed to bring the proc rates back in line with what was intended. Really, i am... But I was thinking a week or two; certainly not a month! I don't think I have the ability to "focus on the positive" of 2.2 that long.
If you want us to accept that the combat balancing was a 2-part play, the intermission can't be very long. I can't live with these proc rates and body shots, Shteevie.
So when are the adjustments you mentioned going to be made & do they require an update?
The suggestion box is always open. There isn't much time left in the year, if you factor in approvals time and the App Store lockdowns.
So it's nearing the end of our planning period, but we're not yet done with all I want to do, so there will be more work done and improvements made if I can help it.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I cared more about not being able to target human enemies before walkers on overwatch before the latest changes, although using melee interrupters was a great work around that. Now that my A team rarely manages to interrupt anything, I'd put this fix at the bottom of my priorities. Maybe I'll feel differently as I adjust my gear to deal with the latest updates.
Disturbing the Peace = the answer to the most common question asked by new guild mates.
Looking for a great guild family? Email [email protected] or drop me a line here to join!
Example:
- We have 5 gas but mission require 6, clicking on START we will have option to buy missing amount of gas.
Bronze Tier raid --> 200 Trade Goods
Silver Tier raid -----> 300 Trade Goods
Gold 3 Tier raid ---> 400 Trade Goods
Gold 2 Tier raid ---> 500 Trade Goods
Gold 1 Tier raid ---> 600 Trade Goods
Platm 3 Tier raid -> 700 Trade Goods
Platm 2 Tier raid -> 800 Trade Goods
Platm 1 Tier raid -> 900 Trade Goods
Master Tier raid --> 1000 Trade Goods
This will give people extra incentive to climb I promise.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
This is somewhat similar to the idea I have in mind. It's only a rough plan for now, but I would like to have matchmaking open to allow more possible matches, while still giving you the one closest to your level . If there is no great match available, though, let's give you someone you haven't played against in a while.
And since the TG you get are more relevant to the power and defense setup of the opponent, let's tie Inf status into Outpost as a positive multiplier, so that you get more for facing opponents with strong defending teams.
This set of changes would be mostly 'under the hood', and so would require a lot of testing since it's not as simple as seeing of the right enemies or buttons or whatever appear correctly, but as soon as we have the time to dive in to this, I'm really looking forward to it.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I've often thought of this, but figured I'd be ignored since $1.99 is pretty cheap...
How about, when i purchase a gas booster, the 24 hour clock only counts down when I'm logged in??
Hmmmmm?
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
I only seem to get legendary rewards from the little challenges or I save all my TGs for a random Legendary crate and usually its armour. Getting a decent weapon is so HARD!!!
I have level 16 epic outpost and also worked my butt off to get to 3000 gold tier, I was holding my own until the update and now I am attacked at least twice a day by level 19 players and am losing my ass. I checked my map right after the update and it hadnt changed much, i adjusted. No explanation why i cant log on without seeing ive lost twice since the day before. I'm really unhappy about it. I have a walker level of 60 as well and upgrading them is out of the question since i hoard my TGs for crates.
Since epic crates are GONE, all of my tg's r going to leg. crates!!! Something has to change!!!!
1) Not allow low-level survivors to enter into high level (this can be a certain level is required to enter into map).. there are plenty of games that have such a criteria to enter into dungeons.
2) This may be controversial; but have the leaderboard restart much like the outpost leaderboards (could have a lifetime score tally but the global top 50 leaderboard would follow a 14 days and wiped cleaned strategdy similar to outpost).
3) The weapon box in TG store for 12.5K should show the traits your buying for.
4) For the love of God please give us a RPG for Daryl
5) More interactive or puzzles within maps for challenges (I really liked those maps where we had to finish under 7 turns), but would like to see interactive items within the challenge maps.
6) Token bundles, meaty amount of tokens for set dollar amount.
7) Booster for radios!! (much like for XP)
Suggestion: Ok one idea I've been thinking about is to have trait boosters enhanced. For example: You choose your team of survivors to bring into challenge or mission, and you are given an option to choose a trait booster for all or a survivor you choose at a gold cost - this can be for a extra 10% damage, or 10% critical, or assault stun is for 2 rounds, or does an extra bonus attack not counting against your AP.... bring in revenue for NG and gives us more options to go APE crazy if you really wanted to -- BITCHNUTZ
Thanks!
4) New / revamped / Improved Traits: For the NEW my response would be NO. For the existing, please do improve them as the nerfing had made some rather weak.
5) New / more Heroes. No, as it is too difficult to upgrade them with the current radio calls system and the goods in the store
7) New Live Events for weekends and special occasions: Yes
I am the one and only Zee Black, climbed all the way to Level 75, part of SG Woot, the 3 million star guild
I think the above topics are the most wanted.
Currently : Level 74
Guild : MAVERICKS NOC
Status : Elder
★ The spirit of ULTIMA LEGIONE is still alive ★
LINE ID : rickgrames
My add to 2) is in proper thread.
1)Replayable story missions...will be really appreciated.
8) and 3) comes bit together in my mind.
For outposts, repair broken positioning of fatties and armored.
Outpost matchmaking more or solely on influence. Bit greedy here, but If one want to have high influence, he/she have to bear the pressure.
Repair bug with 4 walkers in outposts, supposed to be 6, but still are not.
Tweak all outpost maps so TGs can be reached with scout range. As far as I remember, NG have no problem with TG grab and leave.
GET RID OF AUTOCENTRE.
7)Give us roadmap of events, so we can prepare for ´em
5)You will add them, we will(maybe one day) get them. Dunno what else to say on this topic.
6)Be careful with this. It can be really tricky. I would prefer to attack(in ovewatch) closest possible threat(and if succesfully interrupted, pass to another one), but dunno if it can be programmed in such way. And even if it will be like this, many ppl will complain, thats for sure.
4)Again. Be careful. Improving is not an issue(if understanding " to improve" is common enough). Revamping for those traits that are not so powerful apreciated, "nerfing" those you believe are overpowered not.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
@Top8dog
Warning issued, further disregard for the rules will result in permanent loss of forum privileges.
How does telling shtevie that nerfing the Melee classes only to later say he now wants to buff them back in any way shape or form warrant a warning,.. There's a clear difference between being toxic and stating plain facts son shine
Go ahead ban me,.. If you make a decision to take something away to only then try and make out your gonna buff them back up to look good you can expect a comment from me or any normal minded person,...
Hey man, was trying to find this post again to comment on the Challenge week... Took a bit...
My thoughts (if someone has said it already, my bad, I don't read everything in here, or even half of everything) regarding challenge improvement...
This week you are rewarding hero tokens, which is cool. I prefer radios, but I honestly like the changeup to keep it fresh. Thumbs up... But...
When the Challenge revamp happens (soon I hope) I personally feel that the Individual and Guild rewards isn't the Number one problem... Not for me anyway.
What is the deal maker or breaker for me is rewards per stage, meaning:
# of supplies gained per challenge mission
# of XP gained per challenge mission
# and level of gear gained per challenge mission
# of challenge missions per tank of gas
Phones, crates, and tokens are very nice, but if I can't get decent amounts of the stuff I need... Chances are challenges will always be unattractive to me.
Suggestion?
* put a difficulty button (like scavenge) on challenge missions.
* make all challenges a flat rate 2 or 3 gas per mission
If you do this, challenges will be WELL worth it and a very attractive option.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"