We are close to announcement time for 2.3, which is the last update for the year. Many of the things discussed here but too big for 2.3 will be in the list for 2.4, for the first few months of the new year. So there's nothing to add here, but you will see what is up when the proper time for the 2.3 announcement is made.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I love this idea. If I have to grind through these missions 10-15 times to get the rsl to equal my survivor level, I'd love to have the option to just play my level so my kill xp & crate rewards are relevant. Honestly, the challenge grind is the part of the game that saps my soul
A big part of the challenge rework that is in the early planning phase now is to reduce the number of missions you play that are meaninglessly easy and to increase the number you play that are (-1;+4) of your level.
Got you covered in that department.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
A big part of the challenge rework that is in the early planning phase now is to reduce the number of missions you play that are meaninglessly easy and to increase the number you play that are (-1;+4) of your level.
So if I interpret that correctly @Shteevie the challenge rework is next year. Since something in planning stages is gonna be in an update that is about to be announced, and will be the last one for this year.
Please NG do something about the low-level grind in 2.3! We've been begging for more than 6 months now & if I remember correctly it was one of the top 3 "issues" that the GC wanted to bring to your attention that were making people turn in their weapons & hang up their swords...
Let's not get discouraged just yet @MizTy ... let's wait and see for the announcement. Each improvement makes the game better (I saw that on someone's signature and I liked it)
@Shteevie does that mean a reduction in the number of possible missions where you get stars? While I would love to get to the "meaty" ones sooner ... I do not want to lose the star opportunity.
What about just starting us at our level, and letting us continue to run those missions until we would get that far already before increasing the difficulty?
So ... If I have level 17 survivors ... lets say normally it takes 10 rounds to get to level 15 difficulty (just making up numbers here ...) If that were the case, then the first 9 missions would be against level 15 bad guys, then from there it progresses as it does now. That way, I don't have a ton of wasted missions against low levels, but I get some easy stars I could get missions against?
The challenge rework is indeed coming next year. It was not possible to cover all of the things that we want to do to the system, let alone get feedback from the forums or the GC, and still have it done in time. So, when we have the opportunity to do something right instead of rushed, we want to choose 'right' more often.
Whatever the changes are, remember that they will be the same for everyone. If we started the difficulty higher, it's not just for one set of players, so the idea of 'fewer available stars' would affect everyone equally. This means that we need to balance things for early/mid/late game players, for people in and out of guilds, to redo the rewards structures to make sure you get about the same reward for about the same effort, to change UI and things to communicate the changes, etc. etc. etc.
You can see that it's not so simple as just culling off the first X levels of challenges for high level players and calling it a day.
When 2.3 is out, I'll start the discussions and will be eager to gather opinions and feedback on some of the core ideas that are in play. Doing it quickly would have required that we skip this step, and we all know what happens in that case.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Not sure if this is the right place but for those who have played boom beach will know what I'm talking about here.
It would be good if we could have challenges for the guild like Operations on boom beach.
This is what it entails off wiki
"In Operations, the players in the Task Force work together to take down Blackguard Factories and earn Force Points and Operation Rewards."
So in TWD terms we all have 1 life on 1 big level or more and the aim is to get to the exit or destroy a very powerful walker at the end or such by working together and we get rewards based on how far we get though the level/s or how many levels we complete after we have all died.
This has Probebly been mentioned before but I just thought I'd put it out there
I'd like the 24 hour quest timer and the 24 hour quest deletion timer to be reduced to 22 hours. As it is I end up losing a quest every 5-6 days as the timer reset creeps later and later through the day until it flips over into the next day.
@StormLake Daily Quests are due for a big change - we're hoping to get to it in an update following the Challenge rework. As such, we'll be doing all the changes at once, rather than making one set of changes soon, and another, quite different set not long after.
Good point about the rolling times, though, and I'll keep it in mind for the future work.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I wish you can get more TG for completing all 3 objectives. Like 1000 TG. And for the defender who didn't lose any TG (only lost the flag) should be awarded something. Perhaps 300 TG or 5 points to the ladder?
Weapon/Equipment level
It really discourages me to buy any weapon packages as I know that once an update comes, the level ceiling of these equipments will go up by another level. Making them no longer the best in game. I really wanted to buy the spear with long range but not if there is a way to enhance the weapon level. Perhaps using 2m supplies/Xp or even 20k of TG to enhance it to level up the ceiling. Much like what the game (a couple updates ago) did to the survivor lvl cap. I am sure more players will start buying those $20 packages making your game more profitable.
On the balamcing traits thing this applies.. How is it when a walker or pvp is stunned they can still retaliate? Like survivers that need to get in close need any more of a disadvantage... defeats strategy if 1.2. Punch of anything involving bruiser or scout..
My priority is for NG to do something for its long time players who have nothing more to upgrade (. Buildings etc) I have been maxed out with supplies (cans) for over a week and you keep on rewarding ( what a joke) me with more cans! I received a lot of gifts from my guild mates and got cans what a waste of their gold.
1.. yes please !
2 .3.and 4 : yes . anytime . also new traits would be fine if they can specialise a survivor for outpost or human challenge
5 . please dont . too many heroes ... not usefull as they cant be upgraded with régular tokens. or just create 1 type of token for heroes We can use on any of them.
6. you do your Best. .. wallers and ai are good right now so no hurries.
7. those events were a great addition to the game . keep them coming .
I ll add 9 : can We get a way to trade tomatoes for supplies : some of my team members are already lvl 58 and full in tomatoes . trading would be great to get tokens or talkies or weapons from the trade market. cheers
Please stop posting here. 2016 will be over in 35 hours (locally, my time... your time zone may vary). Either way, I think it's probably time to stop talking about Player Priorities for the remainder of 2016.
Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart. But it’s not the better wolf that wins. It’s the one you feed.
I would like a new Rufus weapon... Maybe a flamethrower?
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX SATISFIES. Check us out HERE EMAIL US --> [email protected]"
I just want some lower prices to purchase things, lots of kids play and most aren't made of money to buy things
Also you must want Time Travel, because this thread is about 2016 Player Priorities.
Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart. But it’s not the better wolf that wins. It’s the one you feed.
Comments
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Looking forward to seeing your announcement.
Got you covered in that department.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I guess I'm stating the obvious here.
Links to threads that are useful for beginners (and in some cases even for veterans)
Please NG do something about the low-level grind in 2.3! We've been begging for more than 6 months now & if I remember correctly it was one of the top 3 "issues" that the GC wanted to bring to your attention that were making people turn in their weapons & hang up their swords...
What about just starting us at our level, and letting us continue to run those missions until we would get that far already before increasing the difficulty?
So ... If I have level 17 survivors ... lets say normally it takes 10 rounds to get to level 15 difficulty (just making up numbers here ...)
If that were the case, then the first 9 missions would be against level 15 bad guys, then from there it progresses as it does now. That way, I don't have a ton of wasted missions against low levels, but I get some easy stars I could get missions against?
Whatever the changes are, remember that they will be the same for everyone. If we started the difficulty higher, it's not just for one set of players, so the idea of 'fewer available stars' would affect everyone equally. This means that we need to balance things for early/mid/late game players, for people in and out of guilds, to redo the rewards structures to make sure you get about the same reward for about the same effort, to change UI and things to communicate the changes, etc. etc. etc.
You can see that it's not so simple as just culling off the first X levels of challenges for high level players and calling it a day.
When 2.3 is out, I'll start the discussions and will be eager to gather opinions and feedback on some of the core ideas that are in play. Doing it quickly would have required that we skip this step, and we all know what happens in that case.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
However like u said it need process, or it could be an epic failure instead
Good job and just let the golden farting ways be with you!
please add a torture pit that I can put Negan in.
It would be good if we could have challenges for the guild like Operations on boom beach.
This is what it entails off wiki
"In Operations, the players in the Task Force work together to take down Blackguard Factories and earn Force Points and Operation Rewards."
So in TWD terms we all have 1 life on 1 big level or more and the aim is to get to the exit or destroy a very powerful walker at the end or such by working together and we get rewards based on how far we get though the level/s or how many levels we complete after we have all died.
This has Probebly been mentioned before but I just thought I'd put it out there
Daily Quests are due for a big change - we're hoping to get to it in an update following the Challenge rework. As such, we'll be doing all the changes at once, rather than making one set of changes soon, and another, quite different set not long after.
Good point about the rolling times, though, and I'll keep it in mind for the future work.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
I wish you can get more TG for completing all 3 objectives. Like 1000 TG.
And for the defender who didn't lose any TG (only lost the flag) should be awarded something. Perhaps 300 TG or 5 points to the ladder?
Weapon/Equipment level
It really discourages me to buy any weapon packages as I know that once an update comes, the level ceiling of these equipments will go up by another level. Making them no longer the best in game. I really wanted to buy the spear with long range but not if there is a way to enhance the weapon level. Perhaps using 2m supplies/Xp or even 20k of TG to enhance it to level up the ceiling. Much like what the game (a couple updates ago) did to the survivor lvl cap. I am sure more players will start buying those $20 packages making your game more profitable.
2 .3.and 4 : yes . anytime . also new traits would be fine if they can specialise a survivor for outpost or human challenge
5 . please dont . too many heroes ... not usefull as they cant be upgraded with régular tokens. or just create 1 type of token for heroes We can use on any of them.
6. you do your Best. .. wallers and ai are good right now so no hurries.
7. those events were a great addition to the game . keep them coming .
I ll add 9 : can We get a way to trade tomatoes for supplies : some of my team members are already lvl 58 and full in tomatoes . trading would be great to get tokens or talkies or weapons from the trade market. cheers
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
**Knock knock**
Hey, who stole my time machine?
I would like a new Rufus weapon... Maybe a flamethrower?
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
Wide margin?
Darryls crossbow?
And now I realized I scrapped rare pitchfork by accident.
I'm ftp and not going to ever buy in-game items. It would be nice if I could replay old missions to earn them back.
Founder and benevolent dictator of IRONPHX
Alt Elder in Grumpy Old Gits