November 2nd Balance Changes Discussion

This is the place to discuss the upcoming Balance Changes described here:

November 2nd Balance Changes Discussion
Development Team Member - The Walking Dead: No Man's Land
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.


  • AmigaAmiga Member Posts: 3,770
    Awesome changes!!!
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  • Neil_JNeil_J Member Posts: 1,873
    Looks like my ode didn't reach the ears that matter but good to see some tweaks and admissions that some previous tweaks were too savage.
    As usual, it's a case if suck it and see.
    But, in fairness, there are some small steps in the right direction.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • AmigaAmiga Member Posts: 3,770
    Bodyshots on the same lvl or +1 were ridiculous. Hope to see it less now ;)
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  • kryptonixkryptonix Member Posts: 253
    Looking forward to these changes!
  • AmigaAmiga Member Posts: 3,770
    edited November 2016
    Well done with changes ;) I never doubt...
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  • TransmuteJunTransmuteJun Member Posts: 2,172
    It definitely seems like these changes are a step in the right direction. My hunters have been less and less effective with every update (or so it has seemed). It will be nice to see them regain something.
  • CaptainslayerCaptainslayer Member Posts: 1,430
    Wow thank you NG
    Elder of dragons weyr a top USA guild
  • GladiGladi Member Posts: 616
    Had to read all twice. Hard to believe, but it seems NG really had some plan in mind. "Afterword" makes me nervous as "future rebalancing" can contain any possible nerf one can imagine, but let´s do hope in brighter future of WD:NML.
  • JayZJayZ Member Posts: 3,725
    WOOHOO! This is seriously awesome NG. I know there are still some folks that are not happy with interrupt, but the rest of the buffs are amazing. Thank you for taking our feedback into consideration and acting quickly to make certain traits/survivors viable again. I can't wait to cut down swaths of zombies with my Scouts again!

    On the topic of interrupt, it's important to point out that interrupt was indirectly buffed in this update via the reduction of body shots, increase of critical hits, and increase in luck.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

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  • _NoName_NoName Member Posts: 188
    Took a while to read through the all planned changes ... and I like it/them a lot! Thx
    My only concern is the planned change for 2) Base Critical Hit Chance is not going to be enough to compensate for the super strong freeman in higher lvls! Anyhow, absolutely in the right direction ... even defensive stance and vigilant seem to become interesting traits now.
  • KaLiKaLi Member Posts: 426
    edited November 2016
    Really love some of the new buffs to all the traits listed especially defensive stance and vigilant.

    Thank you and glad to see it coming live soon!
  • Top8dogTop8dog Member Posts: 738

    Loving most of the rebalancing above,..
    I was hoping to see a reduction in freeman strength and health to more realistic values,.. My only concern I think about the above is the reduction in cover,.. This could also make playing against the freeman almost impossible now

    Quite happy with everything else tho except I want more smileys
    And,... The ability to like and disagree on a post or like and click awesome too
  • jotajota Member Posts: 62
    edited November 2016
    Top8dog said:

    My only concern I think about the above is the reduction in cover,.. This could also make playing against the freeman almost impossible now

    this will definitively be a problem. there are fundamental differences in play style between outposts and regular challenges, it doesn't make sense changing things that will have opposite effects. wish I had a facepalm emoticon right now.
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,424
  • OneLessTitanOneLessTitan Member Posts: 1,273
    Solid steps in the right direction.
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