Repeatables - Discussion Thread (Read OP before commenting)

Teeceezy comment:
Gameplay mechanics in No Man's Land have been created by us, meaning players have the ability to play the game in a way that they'd like to play. Maximizing stars in the way this thread discusses is not an exploit.
However, we do have the right to react in order to keep the game fun and rewarding for all players. With the upcoming challenge rework we expect this strategy to become less popular. However, it will remain available if you'd like to continue using it. As always, our aim is to create and maintain a fair and enjoyable game regardless of the strategy players choose to use.
Moderator team comment:
This topic is clearly of significant interest to the community and as such has been cleaned up so it can continue. That being said, this thread will be heavily moderated and any rule-breaking may lead to disciplinary actions.
Gameplay mechanics in No Man's Land have been created by us, meaning players have the ability to play the game in a way that they'd like to play. Maximizing stars in the way this thread discusses is not an exploit.
However, we do have the right to react in order to keep the game fun and rewarding for all players. With the upcoming challenge rework we expect this strategy to become less popular. However, it will remain available if you'd like to continue using it. As always, our aim is to create and maintain a fair and enjoyable game regardless of the strategy players choose to use.
Moderator team comment:
This topic is clearly of significant interest to the community and as such has been cleaned up so it can continue. That being said, this thread will be heavily moderated and any rule-breaking may lead to disciplinary actions.
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This discussion has been closed.
Comments
1) PLAYER TYPE:
If you are NOT a relentless or tenacious player, please carry-on
2) RADIO TENT:
DO NOT upgrade your tent, finding the perfect low level survivor is key to your success.
3) SCAVENGE FOR LOW LEVEL WEAPONS/ARMOURS:
Scavenge for low level weapons/armours using the low level challenge maps and Season 7 missions (they are repeatable maps only 1 gas and player level does not increase) to find the perfect gear. If there is a time to pay 25 gold to open a gold ticket, it's during the low level challenge grind and get the best bang for your buck... cheap to upgrade and doesn't take long.
WEAPON TRAITS:
• Gold Luck
ARMOUR COMBOS:
• Gold Dodge / Gold Stun Resistance / Silver Bulletproof
• Gold Bulletproof / Gold Stun Resistance / Silver Dodge
4) RADIO CALLS:
Use 15 radio call to find the perfect low level survivor. You are looking for lvl 1-9 survivors...If you are lucky enough to land a lvl 1 survivor, don't get rid of it cuz you just hit the
jackpot
(the lower the survivor, the better because you have zero healing costs for infinite attempts). The best class is the scout because you can complete maps in two turns (survivor will only take one hit then I'm on the finish line).SURVIVOR TRAITS:
• Luck, Dodge, Bullet Dodge, Iron Skin, and Retaliate (for bruiser/warrior/scout)
Please note you really only need two of these traits to be successful: dodge and luck!
When you find your perfect low level survivor, DO NOT invest in upgrading the survivor but instead find the weapons (low level) for them and invest in upgrading those. Very cheap and don't take long to upgrade.
MORE IS BETTER:
Yes, the more, the merrier. I even recommend building up an army of low level survivors so you can have more fun.
5) WHEN TO USE YOUR LOW LEVEL SURVIVOR:
During the challenge, use your regular survivors to blast your way to high level playing as quickly as possible. Once you reach that level (each player is different), start using your low level survivor(s) to figure out the right set up. Once done, you can repeat the map(s) INFINITELY!
ADVANTAGES OF USING A LOW LEVEL SURVIVOR:
• No cost to upgrade and FREE or almost FREE healing costs.... Youpi!!!
• The healing costs to heal a low level survivor range from 0-12 gold. For example, a lvl 9 survivor cost 5 gold to FLEE a mission, a level 8 cost 2-3 gold to heal after FLEEING.
• Low level gear is almost FREE to upgrade and does the job.
Gas Booster: If you want to make it even cheaper, buy a 24hr gas booster... that way you eliminate the gas and only have to worry about your healing costs.
Figure out your strategy, set your timer to 30mins, don't be afraid to FLEE and try again in a few minutes or seconds, good luck and have fun!
Please note that some of the maps will require you to use one or two of your high level survivor and you can use one of the low level survivors as a "sacrifice" by FLEEING to get the perfect setup before completing the map.
Happy Star Hunting!
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Sorry, I didn't quite catch your question earlier.
Hope this help!
Are there any other benefits besides the stars? Wouldnt it take too much gas with so many failed attempts? Are you listing the total stars per level or the challenge event as a whole? I presume the first?
Sorry just seems a cool trick rlly want to know all about it
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
1) the low level survivor is cheap healing so instead of paying 25 gold for a fully upgraded survivor, you will pay somewhere between 0-12 gold. Do you see where you save? For some survivors, it is so cheap that it is zero healing costs so you just keep trying, repeatedly, with no hospital bills.
For some low level survivors, wait 5 seconds and your healing cost drops.
2) If you choose not to use gold to heal your survivor, you might wait 20mins to have an opportunity to try again vs having your survivor in the hospital for 2hrs.
Agreed... been there done that-- moving on with other stuff within game and outside of NML
In short, don't bother, it's a waste of your time and efforts.
Zoson's YouTube | Zoson's Video Vault
I fully expect to see a minimum level requirement attached to RSL soon. That is to say, if you have an RSL 23 mission, you won't be able to take any survivor below level 19 or so, since any survivor below that is *SUPPOSED* to be ineffective. That's the entire point of RSL.
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This technique is not skillful. Even the OP doesn't try to pretend that any skill is involved. Read the post again. It's all about being lucky, repeating a map until you get lucky, and abusing the loophole in game mechanics. Infinite repetition until you get the outcome you want is literally the exact opposite of skill.
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Imagine two people of exactly equal skill. One is a poor college student who is on scholarship and has no money to spend on a game. Just their time. Another owns their own small business and has a healthy source of income, as well as the ability to play nearly all day as they go about their work. This exploit provides a clear and unfair advantage to small business owner in the fact that they can literally just pay to repeat over and over infinitely.
This is nothing new, it's just another hole to be patched so that people cannot pay to win. And again that's the crux of the entire argument. Nextgames has already made their stance on exploits like this abundantly clear. They are not intended and have been systematically patched out of the game.
I'm just pointing out that we already have precedent for what is going to happen to this exploit, and that it doesn't require any skill whatsoever. But hey if you want to waste your XP and money building up a low level team... Be my guest. I really don't care what any of you do in the game.
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Stars Required (Guild)
Reward (Tokens)
30 5 Rosita
90 5 Rick
300 5 Carol
600 5 Michonne
1120 15 Daryl
1920 15 Rick
3060 15 Carol
5280 15 Michonne
6760 25 Daryl
8680 25 Rick
11100 25 Carol
13200
First the gap from 3060 to 5280 is huge
Next i'm pretty ok up until lvl 23-24rec and on quest stars you can get anywhere from 0-30 stars extra this puts me an 66-68 stars *6 so between 400-450 stars.
So i would need 19 like me in my social guild, but i don't. So we all get at least 200 but thats not anywhere near 5280 stars
How the hell can a guild get 1110 without the repeat?
Thats 555 stars each. So you have to have repeat maps to get that
Repeating missions with a highly powered up and leveled up team, then beating them without infinite rerolls of the map layout is legitimate, skillful, play.
The point was, again, that they are going to patch out the ability to take super low level survivors on high RSL missions. That allows you to repeat them infinitely without worrying about an injured team. That is the exploit.
Think about the implication of what you're saying: Nextgames intentionally put a convoluted strategy that bypasses the damage/healing mechanism built into the game. A mechanism that costs money to speed up. And the sole purpose of this mechanism is so that people can earn unlimited stars on maximum RSL, allowing them to make the leaderboards essentially meaningless.
I think that you would agree that actually sounds crazy.
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