Make our Radios (and Tokens) more valuable!!

I have been advocating for this for a while, so not sure if I've posted this here yet, but here goes.
I have a couple ideas for making our radios more valuable.
1. Allow us to choose which Survivor Traits to upgrade. There are some survivors on my roster that I would like to upgrade some of the traits on. However, in order to upgrade the Traits I like (dodge, lucky, etc.), I often have to upgrade traits that I don't want upgraded (like Defensive Stance).

So, to upgrade Lucky and Bullet Dodge, I have to spend 500 class tokens upgrading Defensive Stance and Vigilant. It would be awesome to be able to skip the Traits I don't want to upgrade.
Additionally (and probably slightly more complicated), I'd like to see a change to how Survivors can be promoted. Instead of needing to upgrade each trait to the same level prior to promotion eligibility, how about allowing us to keep upgrading only the traits we want to, and then calculate promotion eligibility based on the total sum of the trait levels.
So, if we got a rare survivor from a call (3 level 2 traits, currently need 3 level 3 traits to promote, or 9 total "Trait Levels"), I think it would be great if we could upgrade, as an example, one trait to level 3 then 4 then 5 (at a cost of 60/120/250 tokens), but keep the other two Traits at level 2. That would still give us 9 total "Trait Levels", then allow us to promote the Survivor to Epic for 120 Tokens.
2. The special Hero calls gots ta go. Well, not go, but please make them into a version of the Golden Call, even if they cost 20 radios.
Thanks for reading!
I have a couple ideas for making our radios more valuable.
1. Allow us to choose which Survivor Traits to upgrade. There are some survivors on my roster that I would like to upgrade some of the traits on. However, in order to upgrade the Traits I like (dodge, lucky, etc.), I often have to upgrade traits that I don't want upgraded (like Defensive Stance).

So, to upgrade Lucky and Bullet Dodge, I have to spend 500 class tokens upgrading Defensive Stance and Vigilant. It would be awesome to be able to skip the Traits I don't want to upgrade.
Additionally (and probably slightly more complicated), I'd like to see a change to how Survivors can be promoted. Instead of needing to upgrade each trait to the same level prior to promotion eligibility, how about allowing us to keep upgrading only the traits we want to, and then calculate promotion eligibility based on the total sum of the trait levels.
So, if we got a rare survivor from a call (3 level 2 traits, currently need 3 level 3 traits to promote, or 9 total "Trait Levels"), I think it would be great if we could upgrade, as an example, one trait to level 3 then 4 then 5 (at a cost of 60/120/250 tokens), but keep the other two Traits at level 2. That would still give us 9 total "Trait Levels", then allow us to promote the Survivor to Epic for 120 Tokens.
2. The special Hero calls gots ta go. Well, not go, but please make them into a version of the Golden Call, even if they cost 20 radios.
Thanks for reading!
2
Comments
+1 from me on this thread
Although I like your proposal, this would seem to require a huge revamping of the system amongst players that are at varying progressions of the game/upgrades. Or am I misinterpreting the proposed concept?
I just liked the idea of choosing which traits to level 1st.... like being able to prioritize which trait I want to level up first and continue on from there. I would eventually level all of the traits cuz I don't believe there is really a "bad" trait. I have favourite traits
@Lucille896425 - I've been hoarding those tokens for a long time, and apparently that stash is going to grow bigger with no new traits in 2.3! My Hunters are quality, but not good enough to invest the tokens in until I get a better than 50/50 chance of not getting Defensive Stance or Vigilant when promoting a Hunter to Legendary.
YouTube Channel