Why warriors are awesome

Sometimes I think warriors are the most overlooked class of survivors. Sure your hunters and shooters and assualts are great choices, but with warriors you don't have to worry about the dreaded body shots. As you can see on the "before and after" attached photos, your warriors can deal massive amounts of certain death in many situations. I was able to kill seven level 20 and 21 walkers in a single blow. If you are normally a ranged survivor player, don't be afraid to use your warriors from time to time just to mix things up. Good hunting!
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- With higher level walkers I'd rather use a scout due to higher strength, and better mobility; or a ranged survivor to accrue less hospital time (shooting from distance is usually going to be safer than getting up in walkers face)
- With low level missions I'd rather use an assault to kill more walkers faster, and bring on more walkers for a little extra XP
- With farming, why use someone who won't alert more walkers?
I do love chopping off heads, and they do look cool doing it. But I think just about every other type of survivor has more use in common situations.
One other part that bugs me a lot about Warriors is that their bonus attack does 75% as much damage as a normal attack, which is totally different from the Charge attacks of any other class, which has a guaranteed Critical (or Stun in the case of an Assault). When I play Hard scavenger missions, I can't one-shot walkers using my bonus attack, which is infuriating, because I might as well not even use the Charge ability if I need the same number of turns to kill the same herd of zombies.
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I wish I could rally the players to get NG to buff the warrior charge attack or at least change it around so the weaker strike is the second strike. Maybe @NCDawgFan will be the first person to join my cause to get the warrior charge attack buffed. Warrior should be great against freeman if the first strike wasn't weakened on purpose.
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You don't have to convince me to lobby for buffing the Warrior's bonus attack. I necro'd a 2 month old thread to initially ask about this, and you can see that I do my best to plead my case (which hasn't seemed to make a difference, at least in 2.3).
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
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I take one along on every raid to deal with the armored walkers (scout/assault/warrior) and love using them on challenge maps with hordes of armored. They'll probably get a rest in the upcoming Compound, which I believe has fatties on 5/6 maps and no armored at all
And I too only found out about their charge ability a few months ago from reading the forums and then paying closer attention. It's disappointing and would love to see it buffed, but won't let it prevent me from using them.
@DarkZero You're right, 2 normal attacks would not shift the balance of power and world control over to the warrior but that is what NG thinks. Shteevie did like a point by point analysis of why shooters and scouts and warriors' special attacks are the way they are in a thread of mine on one of the special katanas. I'm going to post this then go find it but basically because the warrior can hit more than 1 target it wasn't fair to give them 2 normal attacks. they are entitled to that opinion but they are wrong. Like I said on paper or in the NG think tank lab it might seem fair and balanced but real world testing shows otherwise. I feel if they had someone playing high level challenge missions and doing outpost raids for hours on end to learn more about end stage playing they would learn a good deal. "In vitro" (Literal meaning is taking place in glass) results don't always correlate to "in vivo" (taking place in the living) results.
As much as I'd love to see the Warrior attack buffed to a critical, I would honestly be happy with just a normal damage attack. IMO, Warriors have really fallen by the wayside now that Scouts have Swift Strike and the Kingdom Spear, Bruisers have Swift Strike and Morgan's Staff, and the other survivors have ranged attacks. The thing that made Warriors unique and fun is no longer unique...
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Melee needs some love from NG, but I'd hate to see their standard problem solving method applied because it would mean nerfing every ranged class, again.
Next warrior bundle--Ash's chainsaw.