New 2.0 challenge is still a boring grind

Let me start by saying that I like the new challenge format :)

My only gripe with 2.0 so far is that the challenges were previously just a long A$$ boring grind
Having to repeat the same maps over and over again = incredibly boring.
I was hoping the challenges would be shortened

So if I hit 370 stars before the update, I would roughly have to play this many maps
370 / 3 = 123
Assuming I had no quest or got 3 stars on all the maps

Update 2.0 seems to be the same grind as before
Every level has to be repeated 3 times, so 6 maps x 3 = 18 times for each level

I started on level 13 and currently am at level 20
So that's (8 levels x 18 maps = 108) maps

And I am not done yet, it seems I will be going onto level 21 today
Or I could just say eff it go do something else that is way more fun than grinding away on a tablet

But I feel obligated to my guild to do my best, so I will trudge on I guess

I was hoping the new challenge could be knocked out in a couple days

Just my .02
I know many of you like to grind away on a mobile device
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Comments

  • jimmorrison369jimmorrison369 Member Posts: 2,073
    edited February 2017
    EL34xyz said:


    I started on level 13 and currently am at level 20
    So that's (8 levels x 18 maps = 108) maps

    No.
    The first levels are just 1 time.
    SO, you did 5 X 6 and 3 X 18 = 84

    Doesn't take away your point btw. It shows you are so bored of it that 84 feels like 108 :p
    EL34xyzPapacasArtisansT_12
  • EL34xyzEL34xyz Member Posts: 1,872
    edited February 2017
    Whatever it was, I was not counting at the beginning of the challenge
    It still is a boring grind to me

    I rather like the season 7 missions on Monday that I can knock out in a day
    I was hoping the new challenge would be shortened

    I am not complaining about the new format, I think it is awesome
    But why am I having to repeat the levels 3 times?
    jimmorrison369Survivor420NataNxyT_12
  • AmigaAmiga Member Posts: 3,770
    edited February 2017
    Which mmorg game isn't a unlimited grind?? Play lineage 2 or WoW :)
    This is more simple game but mechanics is the same.
    If you will not repeat 3 times then what you will do for next few days ?
    We have nice new reward system and I think it is worth to grind :)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    EL34xyz[Deleted User]JadenBill_ZRTLightfeetOneVoicealnodBlack_JackNataNxyDonCoquiT_12TJS
  • EL34xyzEL34xyz Member Posts: 1,872
    Like I said above. I was not counting at the beginning
    It does not matter because I am currently having to repeat maps 18 times before advancing a level
  • EL34xyzEL34xyz Member Posts: 1,872
    Amiga said:

    Which mmorg game isn't a unlimited grind?? Play lineage 2 or WoW :)
    This is more simple game but mechanics is the same.
    If you will not repeat 3 times then what you will do for next few days ?

    LOL, or maybe there is something outside that is way more fun do do?
    IRONDeeSurvivor420Bill_ZRTDeadBeatDonCoquipro_djT_12
  • AmigaAmiga Member Posts: 3,770
    edited February 2017
    EL34xyz said:

    Amiga said:

    Which mmorg game isn't a unlimited grind?? Play lineage 2 or WoW :)
    This is more simple game but mechanics is the same.
    If you will not repeat 3 times then what you will do for next few days ?

    LOL, or maybe there is something outside that is way more fun do do?

    You mean real life?????? Is it still exist?

    BTW
    I see most of us forgot the pain doing first RSL 2-15 in old challenge.... :s
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    EL34xyzJadenLightfeetantPapacasmas_killer
  • EL34xyzEL34xyz Member Posts: 1,872
    JayZ said:

    I do agree that at the intermediate levels, it's more of a grind because you repeat the same levels over and over again. However, the rewards are SO much better and the gas costs are also significantly lower, which really appeals to me.

    If I weren't playing challenge missions, I'd be playing exploration missions to grind for XP and better gear. Instead of using 6 gas and playing the same maps over and over again, I'm only using 4 gas (and playing the same maps). On top of the normal after-mission rewards, there are all of the nice TG and crate rewards as well. For me, it's a win-win.

    I come from a non-competitive guild, so our perspective might be a bit different. There's no sense of "keep playing until you literally can't anymore" in my guild, which allows people to play at their own pace. I can understand how it might seem like more of a grind if you're competing for the leaderboard.

    I agree with all of that
    I guess I am just gonna have to stop when I can't take the grinding any more
    Which will be later today :)
    AmigaPapacasDonCoquiT_12
  • InvaderInvader Member Posts: 2,066
    The rewards are better. More TG, more tokens, more radios...and theoreticly some nice weapons (which doesn´t work for me...getting only xp)...

    But yes...the rest is pretty much the same and I guess it will stop many of my guildmates from playing, since they´re pretty much bored of the challenge :neutral:
    R2runfast
  • AmigaAmiga Member Posts: 3,770
    Yeah just do your max and let go. Remember - healthy attitude :)))
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    bigbeanoT_12
  • EL34xyzEL34xyz Member Posts: 1,872

    @EL34xyz and only 2.5 days into the challenge, you'll be done with it (: how many days did you play in the old challenge?. Seems like challenges will take up less of your time and gas, to do other things. Another aspect of the new update for many players

    Yeah, I do agree that the old challenge was more of a boring grind
    I guess I was hoping to be able to knock out the new challenge in a couple days
    Right now I have 437 stars, but I am looking at one of my guild mates who gets about the same # of stars as me usually
    And he has 567 stars on a gas booster

    So That means I am not anywhere near done if I want to do my part in the guild
  • EL34xyzEL34xyz Member Posts: 1,872
    My srvrs are levl 19 and so I had to start on level 13

    I would like to start at level 17 and earn more stars by skipping those lower levels
    The grind time could be reduced even further

    I guess I am getting a bit burned out having played this game for over a year
    Not that I want to go play other games,
    I only have time for one game because I have so many other fun hobbies and stuff that I like to do

    Survivor420R2runfast
  • EL34xyzEL34xyz Member Posts: 1,872
    @szgerg77

    I like the "Skip lower level button idea"

    If you choose to skip a lower level, you should be able to make it up with a higher reward
    I would like to start just two levels below my srvr levels and skip the levels below that
  • EL34xyzEL34xyz Member Posts: 1,872
    edited February 2017

    @EL34xyz well you are only basically 3 rounds of play behind that guildmate your speaking of. 3x18=54 + 3x20=60(bonus round stars) for 114.



    And he used a gas booster also, where you didn't I'm guessin

    Correct, no gas booster for me on this challenge
  • CantripCantrip Member Posts: 36
    edited February 2017
    I have to say that while I find the new challenge superior in superior in just about every point that was changed, I do have to agree with the OP. The one key thing that hasn't changed is that we're still stuck playing the same maps dozens and dozens of times. At least the rewards are better now, but it's still tedious.
    EL34xyzBill_ZRTszgerg77NataNxy
  • EL34xyzEL34xyz Member Posts: 1,872
    Cantrip said:

    I have to say that while I find the new challenge superior in superior in just about every point that was changed, I do have to agree with the OP. The one key thing that hasn't changed is that we're still stuck playing the same maps dozens and dozens of times. At least the rewards are better now, but it's still tedious.

    Yes, I do like the new challenge format
    I just want to skip lower levels and maybe start two levels below my srvrs
    jimmorrison369
  • Xcal1burXcal1bur Member Posts: 54
    I guess you can't fully satisfy all kinds of people... In the old system, players of moderate to high levels complained about the seemingly endless grind they had to get through in order to get to the maps with accordingly lvl of walkers and a respectable amount of rewards (supplies, exp, equipment).

    On the other hand, players with low levels complained they could play just a handful of rounds before they couldn't progress any further, or hitting too often the hospital.

    Now we have challenge 2.0. Every player, having survivors lvl 6 or lvl 20, start at a reasonably easy difficulty but with much better rewards. You only have to play 4 rounds before things get to your lvl. So you have a good chance of preparing your strategies for when things get hairy. You get so much better xp (don't know about you guys, but having survivors lvl 15 and getting 120 exp from a crate didn't excite me a lot), you get tokens! I mean, I'm a FTP player since always and it gets really difficult for me getting radios aside from events. You get my point.

    And now, we have players complaining that the challenge is a grind, that it can't be completed in one or two days, others complaining about the timers, others about the TG rewards... Gosh. For starters, this is a game not oriented to PVP, just barely. That means, once you finish the story missions, all that is left are challenges, scavenges and outposts.

    Oh wait, outposts are PVP (kinda). Almost forgot all the hate towards outposts. You can choose not to play them of course, but don't complain if certain parts of the game you can't fully enjoy because you chose not to. Try Road to Victory and then tell me about frustration on PVP if you choose not to play or try to achieve anything being FTP. Or tell me about cheating and exploits.

    This is a game where you can actually get to endgame investing nothing more than time. Not many mobile games allow you that. Obviously if you don't have patience, there's the option of money, but you are not enforced.

    Challenge 2.0 shows a great effort from the devs and to me is an improvement in every way. But like in every aspect of life, it seems to be impossible to fulfill everybody s expectations.
    1RisJaden_wendy_[Deleted User]antPigferacolyte
  • CantripCantrip Member Posts: 36
    I do agree it's an improvement in every way. I just wish the same rewards could be condensed over a bit less repetition, maybe compensated by increased gas prices or something.
    MCbenton
  • EL34xyzEL34xyz Member Posts: 1,872
    edited February 2017
    @Xcaliber

    So you have a good chance of preparing your strategies for when things get hairy


    I don't need to prepare a strategy
    I have played the same maps a bazillion times over the last year or so

    All I am saying is that I would like to skip even more of the boring lower levels
    Starting two levels below would be fine with me
  • jeffstasykjeffstasyk Member Posts: 162
    EL34xyz said:

    @Xcaliber

    So you have a good chance of preparing your strategies for when things get hairy


    I don't need to prepare a strategy
    I have played the same maps a bazillion times over the last year or so

    All I am saying is that I would like to skip even more of the boring lower levels
    Starting two levels below would be fine with me
    starting 2 levels below doesnt work for the majority of the player base....not everyone can advance to rsl+5 of survivor level....so starting at only a -2 means those people would play -2, -1, at level and maybe +1....so they play 4 rounds total...that isnt a "challenge" that is a 1 day event...

    not everyone is using lvl20 survivors with all LEG lvl 23 weapons/armor...that is a very small portion of the players...its just the most vocal group on the forum so it seems like everyone is at that level...

    im using lvl 17 survivors...i just got thru the 1st round on level 20...but barely...took a few tries on the last two maps to get 1 star to advance...

    so basically maybe ill be able to get thru one more round(20.2) but that is prob it....if i started at lvl 15 i would have played 15,16,17,18,19 and be pretty much done now...so 5rds and a maybe on the 6th...that is not really a challenge type of thing...

    instead i started at 12...played 12-15...then 16x3, 17x3, 18x3, 19x3 and 20x1 so far...so i got 17 rounds...and it was fun....wayyyyyy more fun then the same 15-17 rounds i played before where the first 13 or so were just easy 3* missions vs garbage walkers(not to mention the horrible rewards post-mission where you would get like 350xp and a lvl 3 armor)....

    so out of the roughly 17 rounds i used to play only about 5 of them had any difficulty to them...

    now out of the 17 rounds i played only about 4-5 DIDNT have difficulty to them...

    its a complete 180 in the right direction to avoid mind numbing endless boring rounds vs walkers that are 15 levels below ur crew...
    Cherokee_RoseXcal1bur_wendy_[Deleted User]MrsScattercushionDreadzBigRich
  • Xcal1burXcal1bur Member Posts: 54
    > I don't need to prepare a strategy
    > I have played the same maps a bazillion times over the last year or so
    >
    > All I am saying is that I would like to skip even more of the boring lower levels
    > Starting two levels below would be fine with me

    That's what I'm saying, impossible to make happy all types of players. You are a long time, experienced player and obviously fed up with grind.

    But there's another group of players that are merely starting compared to us, and to them this kind of challenge is really... Challenging and exciting.

    If you don't take my word, take a look at the results of the poll for the weekend event. Most of the forum participants, me included, voted for the Herd. But ingame, Double Supplies took the lead. That means that there are many, many more players growing in the game and NG does just the right thing taking them also in account.

    And for playing the same maps over and over... Don't know if there's much to do about that, unless devs could implement a procedural map generator. But seeing the fiasco that was No Man's Sky, I doubt it's a viable path.
  • EL34xyzEL34xyz Member Posts: 1,872
    @Xcaliber

    Yeah, I get it that many players want different things depending on their level
    And yes, I voted for the Herd also :)

    What if you could pick any level to start playing at ?
    Say I wanted to start playing at level 20 and go up from there?

    Then, if I had time and wanted to go back and pick up some more stars by doing the lower levels, I could do that
    That would be something that would take care of every level players needs.

    Instead of making us start 6 levels below and have to complete each level before advancing
    Make it so you could pick any level to play in any order you wanted
    Just throwing out ideas
  • Xcal1burXcal1bur Member Posts: 54
    I get your point but in that case I'm not sure if it still would be a challenge. It sounds more like a set of just plain scavenging missions, with the twists of fatties or armored.

    Even so, maybe NG is open to further refinement of some of the concepts of the Challenge.
  • EL34xyzEL34xyz Member Posts: 1,872
    edited February 2017
    Xcal1bur said:

    I get your point but in that case I'm not sure if it still would be a challenge. It sounds more like a set of just plain scavenging missions, with the twists of fatties or armored.



    Even so, maybe NG is open to further refinement of some of the concepts of the Challenge.


    The challenge for me is to not be bored out of my mind
    wrinkled_bag
  • Xcal1burXcal1bur Member Posts: 54
    If things went the way you seem to want, my guess is you would be bored in half a day. How further can you go in RSL before it gets frustrating?
    ggbats
  • EL34xyzEL34xyz Member Posts: 1,872
    It's more about repeating the same thing over and over and over and over
    That's the boring part

    I really like the season 7 missions on Monday
    I do them in one day and look forward to doing them again next Monday
    wrinkled_bagOneVoiceNataNxyMCbenton
  • jeffstasykjeffstasyk Member Posts: 162
    Old challenge for you how long until you were interested? Lvl 20 walkers? So u played 17 completely meaningless and horrible rounds....

    Now u would play none of the truly horrible 3-13 rounds...start at 14...play 5 pretty boring rounds til u got to 19...then play 19x3...all the while getting atleast decent amounts of xp compared to getting like 320 in crates before...

    So 17 boring horrible rounds

    OR

    8 rounds until u get to lvl 20...where the rewards are better the whole time...

    I don't get how this wasn't a great improvement in you point of view...u cut down on the boring/tedious rounds by a large amount...get to ur desired level much quicker...maybe it takes same amount to get to lvl25 or something...but by that time u are cleaning up in xp/gear/weapons/tokens...

    So if ur asking to play more difficult rounds that is what you got...

    As for playing the same maps over and over...I mean I don't see how that would be changed outside of totally overhauling the game with all new layouts and what not...which seems like it would be a lot of work...and then after seeing those new maps a 2nd time ppl would have same complaints...
    Xcal1bur[Deleted User]antPigalnodVudnikcrambert_necmas_killer
  • EL34xyzEL34xyz Member Posts: 1,872
    edited February 2017
    It's simple, let people play any level they want and not force them to do it sequentially

    If I want to play levels 20 to 23 and then stop, that's my choice
    You can play it how you like and have it your way
    jimmorrison369OneVoice
  • blynknzblynknz Member Posts: 1,988
    I agree that its a there is still just as much of a grind (as I have mentioned several times in several threads).
    For me it wasn't that it was low level over and over. Its that it was the same missions over and over.
    As you say, we are playing the same mission 18 times.

    I would have liked to see a reduction in playing time, not the same playing time still there.
    EL34xyzBill_ZRTSCBMAOneVoiceNataNxy
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