Update Notes 2.5

TeeceezyTeeceezy Staff Posts: 3,577
edited March 2017 in Announcements
Update Notes 2.5!

New Challenge Map Sets - Two new sets of Challenge maps are available
  • After the Wildfire: A raging forest fire has left the area charred and ashen. Is there anything left to salvage from the wreckage? Can you learn who might have been the cause of the conflagration?
  • Quarry Junction: The Herd once gathered in this place, and some of the multitudes yet remain. An area so treacherous is sure to test the savvy and cunning of even the most seasoned teams of survivors.
  • Look for these new challenge sets in the coming weeks!

Challenge Onboarding
  • Several flow issues that relate to the way new players find Challenges for the first time have been addressed, so everyone can have a better time when tacking their first Challenge.
  • In order to give Challenges the moment of focus they deserve for new players, the Outpost building and PvP gameplay now unlock for new players when they reach Council Level 7.

  • The Starting Difficulty for players in mid-to-high levels has been increased slightly. Players will be able to get into the meaty difficulty levels with one fewer "warm-up" round.
  • The number of rounds in high-difficulty stages of the Challenges have been reduced. Players will be able to face extreme difficulties earlier in the Challenge period.
  • The Progression Timer period has been adjusted.
        - Players who advance to the next round twice in 60 minutes [previously 90 minutes] will see a 60-minute timer blocking further advancement.
        - After the 60 minute timer expires, players will be able to advance twice more in the next 60 minutes before seeing the timer reappear.
  • Personal and Guild Rewards have been adjusted to allow players to shoot for even higher star totals.

New Heroes and Weapons
  • Two new Heroes are ready to join your camp! Look for their release in the next few weeks, and be ready to make some Radio Calls when you see them appear!
  • The Dixieland BBQ from the recent Talking Dead poll will be released shortly!
  • Several new weapons have been created for all classes and will become available in the game soon.

Council Level
  • Council Level 20 is here! Collect enough Supplies to upgrade your Council and several other buildings around your camp.
  • After the appropriate buildings are upgraded, survivors will be able to train up to Level 21.
  • Level 21 Equipment will now be found in the most difficult missions of the game, and can be upgraded to Level 24.
  • Level 21 Equipment will also be found in Gear Crates, the Gold Shop, and other places in the game weapons and armor were previously found.

Survivor Class Balance
  • Scout, Warrior, and Bruiser survivors are more durable, and capable of surviving encounters with high-level enemies.
  • These classes will also have their attack damage reduced by a smaller amount when they perform a Body Shot.
  • Bruiser armor has had a slight reduction in armor value, and Bruiser survivors have had their HP increased.
  • Shooter weapons have had their attack values increased.
  • The Warrior class has received an increase to its attack power.

Healing Times
  • The amount of time a Survivor needs to heal from Injuries of all severities is now calculated based on the level of difficulty of the mission where the Survivor received the injury.
  • In general, players using Survivors of a level appropriate for the difficulty of the mission will find their healing times somewhat reduced compared to previous healing times.
  • Survivors of all levels will receive long healing times for suffering a Heavy Injury in missions of difficulty 20 or greater.

Enemy Levels
  • The maximum difficulty of enemies in the game, and therefore the maximum level of Challenge and Scavenge foes has increased beyond the old maximum of level 30. Can you reach the new highest level of difficulty?
  • Walkers of all levels have been slightly strengthened. The changes will be more noticeable at higher levels of difficulty.
  • Human enemies have had their health values reduced.

Radio Calls
  • Players will receive more clear reminders that a Survivor is waiting to be accepted or rejected in the Radio Tent.
  • The tappable portion of the Radio Call interface has been adjusted making accidental calls much less likely.

Guilds & Player Names
  • Players will now get clearer information when their Challenge stars are not counted for their guilds.
  • Newly-formed guilds will have their Joining Members setting set to "Open", making it easier for players to find others to team up with.
  • Players who entered a name that they no longer want to use can change their in-game name.
         - Players can only ever change their name once for the lifetime of their player account, so please choose wisely.
         - Players will now be asked to confirm that the name they entered is exactly the way they want it to be, since they can only change it once.
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