Update 2.5 - Official Discussion Thread

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Comments

  • SCBMASCBMA Member Posts: 2,181
    Do the new healing times apply to outpost play as well?
  • TeeceezyTeeceezy Staff Posts: 3,576
    @SCBMA Yes they do. The difficulty is based on the defending player's camp level.
    SCBMA
  • carlos1981carlos1981 Member Posts: 346
    Was hoping Melee would be fixed!! Been picking up so much Warrior\Bruiser kit it's unreal!

    Freeman change is good - Much needed, now i might have a better chance finishing the last chapter

    Looking forward to the new maps! But please, if we rotate them, can we have a few more weeks between maps at least?
  • TeeceezyTeeceezy Staff Posts: 3,576
    @Movado No changes to that this time around.

    @carlos1981 We've moved in to the new rotation recently so you shouldn't see the same map twice in two months.
  • PutchucoPutchuco Member Posts: 1,289
    My immediate thoughts are:

    New Challenge Map Sets - Two new sets of Challenge maps are available
    - Great, love having new content to keep it fresh
    - At the same time: there are 50+ mission maps we are not using in the challenges right now, let alone the awesome map design from the story missions. Re-use those also?

    Challenge Onboarding
    - I'm sure this will help new players

    Balancing
    - Thank you very much, great response to our wishes

    New Heroes and Weapons
    - more new material, never wrong

    Council Level
    - it appears this was a bigger change on the game, as lvl 20 survivors and lvl30 walkers seem to have been the 'end-game' design, correct?
    - in itself this doesnt really add any new game experience, renders all our lvl20 gear useless, but it has been the flow of the game since the beginning. AND, ppl will stop complaining about full tomato storage ;)

    Survivor Class Balance
    - Melee buff was much needed, very good. But what exactly does this mean? Just higher HP?
    - shooter got even more powerful?
    - is the warrior buff enough? Time will tell, happy to give them another try.

    Healing Times
    - very good, thx

    Enemy Levels
    - also very good, reduces the chance of exploits after mastering lvl30

    Radio Calls
    - nice

    Guilds & Player Names
    - no opinion
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  • iced1979iced1979 Member Posts: 65
    When will new update will be released???? I'm guessing SOON
  • yoyosyoyos Member Posts: 73
    A reduction of body shots for melee would have been welcomed as it should be normal ...
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    pastorlee
  • TeeceezyTeeceezy Staff Posts: 3,576
    edited March 2017
    Putchuco said:



    ...

    Survivor Class Balance
    - Melee buff was much needed, very good. But what exactly does this mean? Just higher HP?
    - shooter got even more powerful?
    - is the warrior buff enough? Time will tell, happy to give them another try.

    ...

    Yes, the total HP of melee classes with the armor they have equipped has been buffed across the board. For what it's worth, I tried the new warriors out today and they felt reaaally good. It's always been one of my favourite classes and now are more useful when taking on special enemies.

    ggbatsWeekOne
  • Conan1976Conan1976 Member Posts: 758
    This could work out quite good. Council upgrade, bringing lvl 21 survivors and base lvl 21 gear. This is becoming annoying if the weapons remain capped. If you wanna fit all classes with 3 sets of new gear that is seriously gonna cost 800 MIO on XP!

    please, for future updates there has to be an alternative for this!

    Great melee will be tweaked and really anxious about the new weapons :)
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  • gespuergespuer Member Posts: 1,565
    Which player level is needed to upgrade council to level 20?
    Kill'em all & JustSurviveSomehow
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  • SAMCROSAMCRO Member Posts: 2
    What will be done with the weapons bought recently with money?
    AngieMathesonDanofthedead
  • TeeceezyTeeceezy Staff Posts: 3,576
    edited March 2017
    gespuer said:

    Which player level is needed to upgrade council to level 20?

    59

    Edit: I'm not kidding. :) @JackBauer
    JackBauervshield50Unwritten69
  • NeoTheOneNeoTheOne Member Posts: 83
    Under Item 3 of Challenges>Balancing, it appears you want us to advance faster in the challenges. Cool! Enter Item 3 under Healing Times. Advance in challenges faster than before only to be stopped dead on your track at 20+ .
    z3r0d4z3AfewliveChrangRedEye52
  • iced1979iced1979 Member Posts: 65
    I thought max lvl as is was 58???
    vshield50
  • TeeceezyTeeceezy Staff Posts: 3,576
    iced1979 said:

    I thought max lvl as is was 58???

    The new max level will increase as now you guys can upgrade your buildings and get building points.
  • David_H79David_H79 Moderator Posts: 1,866
    It's a little bit disappointing that there is no new episode.
    bigbeanoAngieMatheson
  • iced1979iced1979 Member Posts: 65
    We can upgrade building before we can upgrade the council???
    Teeceezy
  • TeeceezyTeeceezy Staff Posts: 3,576
    NeoTheOne said:

    The bottleneck of the game's hospital system is really at stages 20+ because that is where heavy injury is very commonly incurred. Healing times at these rounds should be shortened not lengthened.

    The new update should see an overall decrease in healing times.
    ggbatssborglutherjkRedEye52
  • TheBRADLeyBTheBRADLeyB Member Posts: 82
    edited March 2017
    I hope it drops soon. I'm not a big fan of long waits from anouncenent to launch.
    JackBauer
  • EL34xyzEL34xyz Member Posts: 1,861
    edited March 2017
    If the changes to the challenge means I can finish faster, that is great news
    I really don't feel like playing much on the weekend

    One of the suggestions above was to increase the paid for gear one level
    Not a bad idea in my opinion :)

    Warrior buffing is a great idea. I love warriors but I hardly ever used them

    Shooter weapons bumped up. Wow, that will be cool.
    MCbenton
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