I'm cool with the new level cap, I just wish some of the items in the shop were cheaper so I could buy more in bulk! An armor and weapon pack with a sweet roll for $9.99 would be awesome! Even if they become obsolete a year from now that's not a bad price to outfit your crew. Also with TG shop items as well that's not bad at all, some bundles for 1 digital weapon or armor are $20+ lol. El cheapo this mess! It would still probably spike sales easily for lvl 20 and up.
I didn't see this in the notes, but can I assume you'll be turning the tomatoes back on for level 58 players (e.g., from wall walkers, RSL 20+ post-mission crates, etc.)?
What is the player level to unlock the new council going to be?
If it's 58, that will leave a loooong gap for people who aren't there yet. The previous council upgrade is at level 48 (according to wiki). Players at that level would probably have months of grinding supplies to upgrade useless things like walker pit and unnecessarily maxing all four storages before they get enough BP to upgrade council. Months without being able to improve their gear and no reason to buy any knowing that better gear is just out of reach
I know the level 58 people have been there for months waiting to improve, but at least they were at the top of the game and could relax and play as they liked, They probably stopped grinding for supplies long ago and just maxed out buildings as farm production allowed. It would be much worse to grind for months for useless upgrades trying to get what other players already have
Overall I am happy that they are upgrading the game but the part about making walkers tougher seems to counter the entire purpose of leveling up your players and the game adjusting the damage delivered by certain classes. They are making it so you can fight above 30th level walkers but if they are tougher how many players are actually going to even make it to 30th level walkers. As of now I only can get to 25th or 26th level. I was hoping to go further with the new higher level players but that seems like it will be a wash (not only because the more powerful walkers) with also adding in a possible increase in hospital time. Also, I like many other players wish they would let you redo the chapter missions. I still have the last 2 missions left in chapter 14 with the decrease in health of the freemen I am hoping I can finally progress but I am wondering if I become 21st level will it make the walkers and freemen also increase in level. A while back I had noticed that the scavenger boards had an increase in walker starting levels when I got a pink (?) star with one of my players but the rewards remained the same. I do have to add how grateful I am that they told us about the upgrade before I bought the pitchfork.
Why does NG always overkill? More health walkers, higher start in challenge, less extra rounds + longer hospital times at high RSL. Don't think people will be complaining about the length of the challenge anymore...
Makes me think about the time they fixed bullet-dodge, nerfed luck and made dodge weak for criticals. Ninja dodge in outpost did stop after that...
@Debbo34 I *believe* that Chapter missions are set in stone, not dependent on player level. Although it's been so long I honestly can't remember. Anyone know for sure? I know that Challenges and Scavenge change with your survivor level (and only Scavenge goes up when you gain Pink Stars, Challenges start at highest RSL 14 no matter what...well, 15 with the next update apparently)
Please read my idea posts: Mods/players plz read: paid for token system to upgrade rare paid 4 weapons from lvl 23 to 24.
And
New walkers for our pit & outpost defense
I believe they are great ideas.
I'd also like to suggest a wall breach mini game that happens during herd events that must be taken care of before playing any different part of the game.
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Players at that level would probably have months of grinding supplies to upgrade useless things like walker pit and unnecessarily maxing all four storages before they get enough BP to upgrade council.
I don´t get it...that´s the way of the game, isn´t it?
And be sure...it won`t take long until the first few people coming around the corner and ask for the next council update
@Debbo34 I *believe* that Chapter missions are set in stone, not dependent on player level. Although it's been so long I honestly can't remember. Anyone know for sure? I know that Challenges and Scavenge change with your survivor level (and only Scavenge goes up when you gain Pink Stars, Challenges start at highest RSL 14 no matter what...well, 15 with the next update apparently)
You are correct. Chapter mission RSL does not change in relation to your survivor level.
> @Invader said: > I don´t get it...that´s the way of the game, isn´t it?
Yes, it's a slow grinding game when the council upgrades are two or three levels apart. If this one is ten or eleven levels beyond the last...
> > And be sure...it won`t take long until the first few people coming around the corner and ask for the next council update
Sure, the top players. I was thinking of the second tier players who've only been playing for a year and this would be a 6 month long glass ceiling keeping them from getting into the top tier and having no reason to buy gear
I actually was just hoping a direct question would get an answer from @Teeceezy but that often doesn't happen
So, I've read every post in this thread and quite frankly, I'm staggered by the amount of negativity I see in the forum regarding our pending update. Pending being the operative word - you're giving feedback on something you haven't seen yet! Yes, the notes are there as an outline, but it seems that so many players are just looking for an opportunity to jump on NG with negativity. All games must provide updates with new content (both free to play & with in game purchases for those who choose to), if NG weren't updating, that would be a problem - it is not a problem that they are! Let's just chill & see what our update brings, give the new content a whirl and then give feedback; that is how feedback works and if player consensus is that some of the new stuff isn't right, I'm quite sure that NG will listen, but doing it beforehand, when they're still in testing is at best pointless & at worst, well, poinless-er
A couple of gameplay suggestions I found interesting: 1/ The herd, wall breach. Opportunity to use survivors to do something without using gas, such as repairing fences, building walls, fending off walkers who got through the fence etc. 2/ Hero tokens. Give generic hero tokens which can be assigned to whichever character the player chooses. This I think has to be done, it's getting silly the number of heroes we have to try and upgrade with the limited number of tokens available.
@prescopj the 2 things ppl are complaining about are the new council upgrade and the change to the challenge to cater to people that dont have the time to compete with the people that do. Both of those 2 thing won't change if we complain now or after it goes live, other than the fact they're not going to decide you know what guys your right we are going to remove council lvl 20 and everything that comes with it. Also I'm guessing you're not on the forum much or you would know 2 things the show character tokens are fine the way they are (according to ng) and their is no need to change current setup (despite basically everyone telling them differently for 6 months) and you would also know their company motto Never back always forward (once we change shit you're stuck with it because we ain't changing it back)
Captain, I'm very aware of forum issues, I don't comment a lot, but that doesn't mean I don't read. It also doesn't mean that I'm unaware of gameplay technicalities and player concerns - I very much am on the ball. This is a major upgrade to our game, there will always be those negative nannies who oppose change - but refuse to accept that change is life. Game developers own the right to change, enhance, develop their own product and will do so. Players whining about changes before they happen will always happen, - an opinion is like a clitoris, every pussy has one. Let the guys & girls do their jobs is what I'm saying. If you don't like it afterwards, then complain.
@prescopj that's where I and others disagree from the notes this isn't a 'major' update there is no new content just an upgrade and more grinding for very litlle reward since the challenge rsl start will go up when we upgrade to lvl21 so basically we will be getting either basically the exact same scores in challenge as lvl 20 survivors or less. Not to mention the walkers will be stronger, so most likely goodbye my goal of beating rsl 26.4. Of course this is assuming my interpretation of the notes is correct, I guess we will see when it goes live
Why does NG always overkill? More health walkers, higher start in challenge, less extra rounds + longer hospital times at high RSL. Don't think people will be complaining about the length of the challenge anymore...
Makes me think about the time they fixed bullet-dodge, nerfed luck and made dodge weak for criticals. Ninja dodge in outpost did stop after that...
Why do they always exaggerate?
When releasing notes for updates, we like to add as much detail as possible. The key word though, is balance. All these changes have been made in order to create a better gaming experience. Please do let us know how you feel about these changes once they've gone live (hopefully very soon).
Comments
If it's 58, that will leave a loooong gap for people who aren't there yet. The previous council upgrade is at level 48 (according to wiki). Players at that level would probably have months of grinding supplies to upgrade useless things like walker pit and unnecessarily maxing all four storages before they get enough BP to upgrade council. Months without being able to improve their gear and no reason to buy any knowing that better gear is just out of reach
I know the level 58 people have been there for months waiting to improve, but at least they were at the top of the game and could relax and play as they liked, They probably stopped grinding for supplies long ago and just maxed out buildings as farm production allowed. It would be much worse to grind for months for useless upgrades trying to get what other players already have
I wouldn't say RSL 19 is a high-difficulty stage.
Edit: When all your guys are Level 20
But who knows, we will see.
More health walkers, higher start in challenge, less extra rounds + longer hospital times at high RSL. Don't think people will be complaining about the length of the challenge anymore...
Makes me think about the time they fixed bullet-dodge, nerfed luck and made dodge weak for criticals. Ninja dodge in outpost did stop after that...
Why do they always exaggerate?
And
New walkers for our pit & outpost defense
I believe they are great ideas.
I'd also like to suggest a wall breach mini game that happens during herd events that must be taken care of before playing any different part of the game.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM
Hey as long as they give us some free stuff like All food full and xp I'll be happy
The update are alot.
I don´t get it...that´s the way of the game, isn´t it?
And be sure...it won`t take long until the first few people coming around the corner and ask for the next council update
> I don´t get it...that´s the way of the game, isn´t it?
Yes, it's a slow grinding game when the council upgrades are two or three levels apart. If this one is ten or eleven levels beyond the last...
>
> And be sure...it won`t take long until the first few people coming around the corner and ask for the next council update
Sure, the top players. I was thinking of the second tier players who've only been playing for a year and this would be a 6 month long glass ceiling keeping them from getting into the top tier and having no reason to buy gear
I actually was just hoping a direct question would get an answer from @Teeceezy but that often doesn't happen
Let's just chill & see what our update brings, give the new content a whirl and then give feedback; that is how feedback works and if player consensus is that some of the new stuff isn't right, I'm quite sure that NG will listen, but doing it beforehand, when they're still in testing is at best pointless & at worst, well, poinless-er
1/ The herd, wall breach. Opportunity to use survivors to do something without using gas, such as repairing fences, building walls, fending off walkers who got through the fence etc.
2/ Hero tokens. Give generic hero tokens which can be assigned to whichever character the player chooses. This I think has to be done, it's getting silly the number of heroes we have to try and upgrade with the limited number of tokens available.
Both of those 2 thing won't change if we complain now or after it goes live, other than the fact they're not going to decide you know what guys your right we are going to remove council lvl 20 and everything that comes with it.
Also I'm guessing you're not on the forum much or you would know 2 things the show character tokens are fine the way they are (according to ng) and their is no need to change current setup (despite basically everyone telling them differently for 6 months) and you would also know their company motto
Never back always forward (once we change shit you're stuck with it because we ain't changing it back)
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
Of course this is assuming my interpretation of the notes is correct, I guess we will see when it goes live
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