Preferred Survivor Traits - My Current Philosophy

tabernactabernac Member Posts: 805
edited June 2017 in Strategy Discussion
*** This philopsphy was based on Survivors/Traits prior to the 2.6 update - The new traits change everything of course ***

I wanted to throw out my current philosophy in terms of survivor traits. See if people agree or think I'm crazy. Feedback always welcome. Always want to continue to learn! I don't have the resources to invest in a bunch of really niche specialty survivors so I'm forced to keep it simple.

I break down survivors into 3 desirable categories.

1. Nimble Survivors
2. Damage Survivors
3. Serviceable

My preferred Nimble Melee Survivor breaks down like this:
1. Retaliate
2. Luck
3. Dodge
4. Bullet Dodge
5. Strong

My preferred Damage Melee Survivor breaks down like this:
1. Retaliate
2. Power Strike
3. Iron Skin
4. Strong
5. Luck

My preferred Nimble Ranged Survivor breaks down like this:
1. Marksman
2. Sure Shot
3. Luck
4. Dodge
5. Bullet Dodge

My preferred Damage Ranged Survivor breaks down like this:
1. Marksman
2. Sure Shot
3. Luck
4. Iron Skin
5. Vigilant

A Serviceable Survivor would be one that has 4 of 5 preferred traits, with some caveats. For example I wouldn't invest a ton of resources into a Damage Melee Survivor without Retaliate, Iron Skin, Strong, and Power Strike....

*[Edited to include traits disclaimer]
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Comments

  • MabikiMabiki Member Posts: 1,732
    Nice run down @tabernac

    I would tend to agree with your assessment.
    I've noticed some high level players prefer replacing Sure Shot with another trait, but for me it is essential (along with Marksman) for any ranged except maybe assault.
    CaptainslayerwidowmakerRedEye52mudpie
  • tabernactabernac Member Posts: 805
    @Mabiki Yep, I agree in terms of Sure Shot and the assault category. Not essential, but always welcome. Using a static assaulter to lay down some covering fire while other survivors fall back is glorious.
    T_12mudpie
  • tabernactabernac Member Posts: 805
    I need to post an updated addendum to emphasize something in terms of Melee survivors:

    All Melee survivors MUST have the Strong trait in order to be included in any of the 3 categories. I have a couple of Melee survivors that I've had since almost the beginning of my play that don't have the Strong trait and it's a case of "if I knew then, what I know now..."

    The logic is this:

    At the starting Legendary level of the Strong trait (4) you get a 12% damage increase. At the following level (5), it jumps to a 15% damage increase. This is just way too much to leave at the table....
    mudpieKen4343
  • GuapoGuapo Member Posts: 985
    I've relegated bullet dodge to the crap pile (or bs pile). I wish they'd just put something more realistic or useful there. It definitely is not on my list of desirables.
    In a way, all of us has an El Guapo to face. For some, shyness might be their El Guapo. For others, a lack of education might be their El Guapo. For us, El Guapo is a big, dangerous man who wants to kill us.
    mudpie
  • tabernactabernac Member Posts: 805
    @Guapo You make a good point. Bullet Dodge definitely has limited use outside of the Story Line Missions, and maybe one map (if that) on the Challenge scenarios and Outpost. I make the joke that on higher RSL levels my survivors without Bullet Dodge have the same dodge ratio as those that have it. One thing I will note is that it seems that even though both survivors take a hit, the ones with Bullet Dodge do seem to take less damaging body shots to a greater degree, which can mean the difference between life and death at times.
    mudpie
  • capibaracapibara Member Posts: 6,141
    For melee i mainly care for dodge and retaliate, but for some strange reason you know that my 3 best ....scout, bruiser, warrior have no dodge!! Lol....
    "Always be yourself unless you can be a capybara. Then always be a capybara".
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  • tabernactabernac Member Posts: 805
    @capibara

    Capi, agree totally. For Melee I place a high value on Dodge and Retaliate. For me the Melee "Holy Trinity" is Retaliate, Strong, and Dodge. I won't promote a Melee character without those 3 now.

    That being said, my secondary scout that I have had forever doesn't have Dodge. I've had really bad luck with Scout calls. Thankfully we can mitigate our non-Dodgers to a degree with armor traits. I'm waiting for the Shop to offer Scout armor for me so I can hopefully get something with Gold Dodge!
    capibaramudpie
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac so what is the deal. Now I read where you think strong and dodge maybe not so important on bruiser. Well a bruiser is melee class. "Holy Trinity"? Maybe you should edit this or clarify what your meaning of the Holy Trinity is, it's not the Three Stooges!
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpie
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac Thank you for taking the time to make your point more understandable. It's great when you can come here and actually learn something you can improve your game strategy with.
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpieDoTak
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac I also want to add that me(I) and a few others follow your posts (threads, I don't know) because you back up what you say with logical reasoning. You don't just say, "I don't like defensive stance", you say WHY you don't like defensive stance. (Just an example, because I'm pretty sure you like defensive stance on certain survivors/situations) The WHY is what helps you learn, so here's to you tabernac...hip hip hooray hip hip hooray hip hip hooray *\O/* *\O/* *\O/* (I just really like to make those little cheerleaders)
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpieDoTak
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac Sorry, I have another question. Why not vigilant instead of Luck? I would think defensive stance and vigilant might work well together. And how do you know when either trait is triggered or worked. By calculating a normal hit and then calculating when you think it worked? I don't know????
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpie
  • tabernactabernac Member Posts: 805
    @anniesprinkles Good question. I put Luck pretty high on the list of traits because of how many things it impacts. It definitely is a shadow of it's former usefulness, but that being said it is still extremely useful in both Nimble and Damage builds. In terms of our Damage Bruiser, I love the way that Luck works with the PowerStrike trait. Lovely combo. I also love the things that Luck stacks on our Bruiser in terms of the any of the weapons/armor traits like Accuracy, Charging, Stun Resistance, Wrestle, Concussion, and NG has already released a weapon with Piercing even though it didn't work as intended, it will be back at some point. Granted you can get a weapon with Gold Luck, but that takes up a valuable slot on a weapon. Would you rather have a sledge with Gold Luck and Gold Lethal or one with Gold Lethal and Gold Charging?

    Vigilant is a nice trait, don't get me wrong, but it's just that for me Luck is the more desirable of the two. For me the Vigilant trait can be really desirable on a Hunter or a Shooter.

    Defensive Stance and Vigilant are both traits that are only triggered when your survivor is on overwatch. At Level 4, Defensive Stance increases your damage resistance by 42%. A considerable amount of damage is mitigated. When you're on Overwatch you attack at a rate of 50% of your base damage. At level 4, Vigilant gives you an additional 32% on top of that 50% base damage attack. There isn't a visual cue when Defensive Stance is triggered, and I believe this is also true of Vigilant (I only have one survivor with Vigilant that is a Hunter and that I'm developing). The good news is that they are triggered automatically whenever the need for them arises as long as you are in Overwatch. You can tell a survivor with Defensive Stance vs. one that doesn't pretty clearly when they are struck in Overwatch. The damage that the DS survivor takes is going to be way less when you've got two survivors at similar levels in the same class.

    anniesprinklesbigbeanocapibaramudpie
  • ThanosOfTitanThanosOfTitan Member Posts: 274
    edited June 2017

    So this guy is a keeper for attack ?
    Member of the Super Green and amazon Family Leader of Valkyries
    anniesprinklesmudpie
  • ThanosOfTitanThanosOfTitan Member Posts: 274
    Great thread thanks for teaching me something
    Member of the Super Green and amazon Family Leader of Valkyries
    anniesprinklesMattOfEarthmudpie
  • tabernactabernac Member Posts: 805
    @ThanosOfTitan Oh yeah, Killer lives up to has namesake. Great Damage Warrior!
    anniesprinklesmudpie
  • ThanosOfTitanThanosOfTitan Member Posts: 274
    @tabernac I am going to upgrade him to 20 and try and pink star him, I only have Ezekiel and Jesus, I need a bruiser like him as well,.
    Member of the Super Green and amazon Family Leader of Valkyries
    anniesprinklesmudpie
  • ThanosOfTitanThanosOfTitan Member Posts: 274
    Unfortunately my two ranged hunters have a mix of your preferred nimble or damaged ranged
    1 has
    iron skin
    Marksman
    Dodge
    Defensive stance
    Vigilant
    She is level 16

    2 has
    Iron skin
    Marksman
    Sure shot
    Bullet dodge
    Defensive stance
    She is level 19

    I have unlocked level 20 but not upgraded them yet as I am concentrating on weapons

    Not sure whether to persist or go looking for the perfect ones
    Member of the Super Green and amazon Family Leader of Valkyries
    anniesprinklesmudpie
  • tabernactabernac Member Posts: 805
    I added an Update 2.6 disclaimer to my original post. Eager to hear peoples thoughts on the new traits after they are put into use.

    One belief that I still have (subject to change of course) is that for Ranged Survivors the traits of Luck, Marksman, and Sure Shot are still the pillars of a solid build.

    Ruthless on paper sounds incredible for Shooters and Hunters. For Assaults since the main focus on their Charged Attack is to stun, maybe not as important for them.

    Revenge seems interesting. On Hunters and Shooters I'd take this trait over Bullet Dodge, and Defensive Stance at first blush, maybe others...
    anniesprinklesFreckledAzzbigbeanomudpie
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac Curious...have you tried out any of the new traits yet?

    I'm still waiting for new traits to be on someone or something worth investing in.
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpie
  • anniesprinklesanniesprinkles Member Posts: 267
    @tabernac You're awesome tabernac! You always go above and beyond with your help and advise! Thank You
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    bigbeanogespuermudpie
  • TetatorTetator Member Posts: 47
    Hey all
    I'm pretty new to the game (only survivors Level 12). Here are my best survivors for each class. Would you recommend keeping and investing or not worth investing ?
    Thanks in advance for your inspired advices :)
    anniesprinklesmudpie
  • tabernactabernac Member Posts: 805
    @Tetator

    First and foremost, keep all Survivors if they are producing value.

    *Full Disclosure* I don't really care about Outpost defense that much at all.

    Here are my thoughts in terms of investing in them:

    Hunter Sarah - If she picked up Luck as her 5th trait, I'd still be on the fence about her. I'd take just about any other trait other than Bullet Dodge for her. First and foremost Ruthless, followed by Iron Skin, Dodge, Vigilant, Revenge. I probably wouldn't invest in her.

    Scout Willy - Not a fan of Vigilant on Scouts. Wouldn't invest.

    Shooter Jacqueline - Not perfect, but solid. Would invest in.

    Warrior Christina - Hinges on that 5th trait for me. If she pulled Luck, I'd invest in her.

    Bruiser Roy - I like Roy. Like that you have him equipped with Armor that has Gold Iron Skin. Makes him a nice sturdy Bruiser. Would invest in.
    capibaraanniesprinklesbigbeanomudpie
  • princess0115princess0115 Member Posts: 1
    Hey guys, I'm fairly new to the game and new to the forum and there alot I'm trying to figure out. strategy being one of them. Reading your post and I came across terms I don't understand. Like what is a Nimble Survivor?
    mudpie
  • TetatorTetator Member Posts: 47
    Thanks Tabernac. Your feedback is very much appreciated :)
    anniesprinklesmudpie
  • anniesprinklesanniesprinkles Member Posts: 267
    @princess0115 said: Like what is a Nimble Survivor?

    nimble: able to move quickly, easily, and lightly

    Like, the survivor had to dodge nimbly to avoid the walkers powerful grip. :)
    "A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
    Johnny "Drama" Chase

    mudpie
  • PigPig Member Posts: 1,870
    @princess0115 It would be interesting to hear @tabernac's own explanation of what he means by nimble, but here's how I understand it.

    A nimble survivor is one you use for opening crates, running to exits, etc. They'd also be good for killing normal walkers. A damage survivor is for killing, and especially killing tough enemies like humans and special walkers.

    Some missions might require all nimble or all damage survivors, but many missions will take a mixture. For example, you might have a damage hunter and damage shooter covering a nimble scout who opens crates.
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  • MabikiMabiki Member Posts: 1,732
    The first post in this thread lists the traits @tabernac considers ideal for a "nimble" survivor.
    tabernacmudpie
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