Master List of Bugs Discussion



  • ZeroMercyZeroMercy Member
    edited May 2017
    Glenn's "Lucky Dumpster" Trait, stopped working for me today. Yes, he was the leader, and yes. I scored kills with Glenn, as well as teammates. I took a screenshot for proof at the rewards screen. No supplies icon popped over z's heads after they were killed either. Twice, during equipment scavenge missions, and were the only two times that I used Glenn today.

    Edit: I just tried it again, and his trait worked. What is up with this game?
  • PigPig Member
    Steeboon said:

    Anyway there shouldn't be any diff between stacking the stuns and me stunning the walkers again in the next turn?

    That's a good point. I wasn't aware they did stack. I always assumed that stunning on the next turn simply replaced the existing stun. I've never seen 3s, let alone 5s on stun counters! Remarkable.

    I rarely use bruisers at all, with or without stun, and normally if I'm running two assaults I alternate stunning. So I've never seen this kind of stacking before. If that's how it's meant to work, then I think you may be right that there's a bug here.
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  • rayfxrayfx Member
    S7M Episode 13: Death Wish still gets bugged and stuck after I finish killing all the walkers. This is getting irritating. Please fix this asap.
  • gcheong85gcheong85 Member
    edited May 2017
    Stun resistance is not working. I have a shooter being stunned 100% when i have equipments of 50% stun resistance and luck. Please look into it
  • My stun resistance is working, though it does seem be working less frequently than I'm used to.
  • FragzieFragzie Member
    edited May 2017
    There is a star exploit in this challenge!
    Guild: Fragzie
    Places open, apply at Guild: Fragzie

    Sister Guild: Fragzie Killers
    All full up

    YouTube Channel: Fragzie:

    Have some fun and kick some zombie arse!!
  • Shut_UpShut_Up Member
    I looked twice and didn't see this reported but if you hit the use charged attack part of the survivor icon and then you don't use the survivor and complete the mission with the gold comet circling the survivor the next mission you use the survivor he or she will automatically want to use their charged attack once charged up. You can even remove that survivor from the team and put him back in and it will still want to use its charged attack once charged. I will see what happens if you actually sit the comet survivor for one mission and then take them back out.

    Not an end of the world bug but one none the less I would like to report.
  • DLichDLich Member
    DoTak said:

    1. Pink star survivors don't give the appropriate amount of tokens on scrapping unless you upgrade the first trait again.

    Very interesting. Haven't done any further upgrades to my pinks yet. Here's what I found after looking at my survivors

    Bug: Retirement Token Value for Pink Stars

    Before I post my spreadsheet, I need to explain how I worked out the Investment % Returned. When you scrap an UN-upgraded survivor, you receive 256 tokens for a legendary, 128 for an epic, and so on. When you look at the tokens you will receive if you retire an upgraded survivor, you must subtract this base amount from the total before calculating your percentage of return.

    I'll use @Jaden s example from above. He invested 730 tokens to upgrade from epic to legendary (120 x 4 + 250=730)
    365 is the survivor's new retirement value. Subtract the base 256 for being legendary from this amount and you are left with 109. This particular survivor is worth 109 more tokens than an UN-upgraded legendary survivor. This number now represents the value of your return.
    Therefore, 109 tokens / 730 invested = 15% return

    I came up with this explanation based solely on the numbers shown in my spreadsheet. So my assumption is that Next Games' calculation for retiring survivors is intended to be 15% return on your investment.

    Now, as you can see in my table, the Pink Star Bug actually has two different levels to it.
    If a pink star survivor started originally as an epic, the return investment drops from 15% to about 4-5% *
    Pink Star survivors that were originally legendary plummet to 0.3% return of investment

    * I haven't been able to figure out the small discrepancies which occur among the survivors which started as epic, but I don't think it really matters

    Anyway, this is just the way I've interpreted the numbers, I'm not trying to say that my explanation or analysis is in fact, correct.

    For those of you that abhor staring at figures, here is a visual comparison

    @DoTak would you mind updating your spreadsheet with the 2.6 retirement token values? I'm curious to see how drastically it's dropped. Your spreadsheet is awesome data. I'm curious of the "new" "working as intended" percentages.
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  • DoTakDoTak Member
    edited June 2017
    Here you go. It's not pretty.....

    Pinkies that started as legendaries have been fixed (the one's selected in the box), but the rest, not so much. And I don't know what happened to poor Kilborne. She's an epic shooter I stopped using at level 19. Had decent traits, but didn't need another shooter. Then one day I decided I wanted to see her fifth trait, which turned out to be defensive stance (eye roll). But now her retirement value is crap.

    Edit: Just read Tczy's Answer's to Questions post so have to check my table to see if it jives
  • JadenJaden Member
    Now I wish I had retired him at 365 tokens... I've invested a ton and he is worth less than a legendary from a call. I'd laugh if it wasn't so sad...
    Leader of Morbid Sinners and Morbid Spirits, Elder in Morbid Saints and Morbid Souls
  • DoTakDoTak Member
    edited June 2017
    Ok, now that I've read Tczy's explanation of how they do the formula, my numbers more or less work out. In fact, now that I know the formula (using the survivor's intial rarity, not their current one at retirement time), I can see that I was wrong about when I acquired a few of my epics, meaning, their total tokens invested was in error.

    From what I can tell now, like it or not, the 15% retirement value appears to be working as intended.

    Edit: table added

  • I have one @OneLessTitan. Since the lastest update, when our guilds get a request to join, you can't see the name of the requester. You get notified that there is a request and it asks you if you want to accept but no name appears. I'll attach a couple screenshots. Thank you in advance.

  • David_H79David_H79 Moderator
    I thought the leader trait bug was solved with 2.6?
    I raided one outpost with bruiser ( not Negan ), Daryl and Rosita and survival instinct drops in? :(
    Negan was in the outpost raid before in the lead.
  • @Shteevie, i'm not being offered the optional update to fix the guild requests in the app store. I live in Washington State in the US.
  • zbotzbot Legendary Moderator
    @l2wannabe check your settings, sometimes if you have it set to automatic, it automatically updates for you.
  • I do have it set to automatically update @zbot but, we had a request to join after and i still couldn't see the name.
  • zbotzbot Legendary Moderator
    @l2wannabe please contact support, I just checked on my account and it's been fixed and so far no other reports. Check your App update to see if you have version 2.6.1. If you have the latest update and it's still not working, I would suggest contacting the in game support.
  • Thank you @zbot for your help
  • "Another bug that was supposed to be removed already: walkers in impossible places.
    I can't recall which maps but in some scavenge missions, I still encounter walkers underneath cars or crammed in a location from which they cannot get out from nor can melee survivors get to. I don't really care about this one much since it just gives me extra xp without threat of being hit by that trapped Walker. But still..."
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  • @zbot I'm having the same trouble l2wannabe had a month ago.....the game won't allow me to accept people
  • This is a big one for outposts. I was raiding and the defending outpost had Daryl with a rifle with incendiary and I dodged the shot but it still lit me on fire. Seems like this is similar to dodging an interupt shot and still being interrupted. If you dodge the shot you shouldn't be caught on fire.
  • Glenn doesn't always retaliate against humans when equipped with the pitchfork. I need to try it with the spear too but if Glenn is two spaces away he doesn't retaliate even though he is in striking distance. I also need to see if this is exclusive to Glenn or any scouts with retaliate and equipped with the spear or pitchfork.
  • crfangmanncrfangmann Member
    edited September 2017
    @zbot No component drops.

    I know component rates are infrequent, but I have played 50 times and have not gotten a single drop. My account is slightly unusual, so I wonder if this is a bug.

    I have scavenger and craftsman built, my player level is 51, my council is level 19, but my training grounds are level 10 (meaning my max survivors are level 11). I can't get components from scavenge missions because it is 13 RSL max. However, I did push to level 15 (RSL) in the challenge and have played the maps 50+ times and have not gotten a single component.

    Is this a bug, or intentional? Thanks in advance.
  • Are any of these bugs going to be addressed in this next update @Teeceezy ?There's been few responses over the months by the devs so I hope they haven't forgotten this very long list of long standing problems?
  • special trait of the governor doesnt work.
  • funny-it works again after restart of the game.
  • piotrerekpiotrerek Member
    edited December 2017
    I'd add very annoying bug (especially considering, how important 'set in fire' trait would be after wrestler being nerfed) if one has an old device, lagging doesn't allow to play when burning walkers appear. It happens from months and I didn't notice any changes implemented. I'd rather see just 'f' letter or smthng like this, sticked to a walker in order to mark him as set in fire, then being forced to restart device, or wait minutes until walkers make their turn. Why not to allow us to choose in menu if we want such a graphical effect to be shown, if NG couldn't make it work well on every devices?
  • So I have been getting the ad issue with IOS (iPhone 6s plus). I play daily, and I don't think I've seen more than three ads since last Thursday or Friday. Have spent a lot of gold opening boxes.
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