Update Notes 2.6

TeeceezyTeeceezy Staff Posts: 3,577
edited June 2017 in Announcements
Update Notes 2.6

New Missions & Heroes
More info to be released shortly..

New Traits for Survivors and Equipment
We've created new Traits for your survivors and equipment. You can find these Traits on new Survivors found by making Radio calls, or on Weapons and Armor found in mission crates or as other rewards throughout the game. Try these new abilities out to create a more perfect team!

Survivor Traits
  • Shooter, Hunter, & Assault - Revenge: After an ally is attacked by an enemy in range and LoS, make an attack against that enemy that deals 50% of normal damage. [Upgradeable to 90%]
  • All Classes - Ruthless: Your charge attacks do 10% more damage. [Upgradeable to 45%]
  • Bruiser - Punish: At the end of the enemy turn, make a free attack against a random enemy next to the Bruiser that deals 50% of normal damage. [Upgradeable to 120%]
    Note: This attack will also stun the enemy if a normal Bruiser attack against that enemy would do so.
Equipment Traits
  • Armor for all classes - Ruthless: Your charge attacks do [10/20/30]% more damage.
    Note: A survivor with Ruthless and this armor trait would add the values of these traits together to determine the final damage bonus.
  • Hunter Rifles only - Incendiary Bullets: Your attacks have a [30/40/50]% chance to ignite the enemy, setting it on fire.
    Note: A walker on fire functions identically to a Burning Walker.

Council Level 21
Players will be able to upgrade their Mission Car, and then their Council. Once the Council is upgraded, the Training Ground, Hospital and Workshop buildings can be upgraded.
  • Upgrading the Hospital will increase the healing time discount by an additional 15 minutes.
  • Upgrading the Mission car will increase the total maximum Gas tank size to 27.
  • After upgrading their Training Grounds, level 22 Survivors will be available.
        - With a full team of level 22 Survivors or Heroes, the weekly Challenge starts at difficulty 15.
  • After upgrading their Workshop, upgrading level 22 equipment to a max level of 25 will be possible.
  • Level 22 weapons will be available in the TG Shop or Challenge rewards for players of camp level 61 or greater, or for all players when completing missions of difficulty 21 or greater.
        - Rare, Epic, and Legendary Gear Crates will guarantee level 22 equipment for players at camp level 63.

New Radio Call - Platinum!
We have a new Radio call available to all players who have upgraded their Radio Tent to Level 2 and completed Story Chapter 2. The specifics of this new radio call are as follows:
  • Choose from three options, just like the Gold call.
  • At least one of the three options in the call is guaranteed to be a Hero!
  • Minimum results for each option of the call are 3-star Survivors, or Hero Token options of 32 or more tokens.
  • Epic and Legendary Survivors, and Epic [128] or Legendary [256] Hero Token results are possible with this call.
  • This call costs 25 radio phones.
  • This call will be available for two weeks after the release of the Update.

Trade Goods Shop Hero Tokens Repeat Purchases
Once you have purchased Hero Tokens from the Trade Goods Shop, the same type and number of Tokens can be purchased again right away. These additional sets of Tokens cost Gold, starting from a small amount. This is a great way to get the last few Tokens you need for an upgrade or promotion.

When your Trade Goods shop is restocked, a new set of Hero Tokens, available for Trade goods, will become available.

New Shop Interface
We've greatly improved the functionality of the shop, including the Building Menu and Trade Goods Shop. In addition to a new look and feel, players will have an easier time comparing the contents of various bundles on offer. Swing by and see if something catches your eye. Treat yourself; it's a hard life in the wasteland of Walkers!

Purchase stability and flow have also been improved.

Bugs and Improvements
  • Fixed a bug that caused the white or blue line that indicates the Action Point cost of a potential movement to show the wrong color by mistake.
  • Fixed a bug that would cause a Leader Trait to continue to be in effect after the corresponding Hero was removed from the team.
        - This includes cases where a Leader was removed from a team defending an Outpost.
  • Carl's Leader Trait "Second Chance" will now ensure that the revived character survives until the start of the player's next turn.
  • Fixed a bug where the Trial replay timers were started only after the player returned to the Mission Menu.
  • Fixed a bug with Swift Strike that prevented the announcement of the trait from appearing correctly.
  • Fixed a bug where some Challenge rewards were accidentally skipped when several were awarded at the same time.
  • Streamlined the game loading sequence to reduce load times when the app is launched or restarted.
  • Fixed a bug that caused a player to have too many Tank walkers defending their Outpost.
  • Fixed a bug where Charge Attacks were occasionally dealing less damage than intended.
  • Fixed a bug that caused the number of tokens refunded when a player retired a survivor to be calculated incorrectly.
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