"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Looks like father Gabriel is looking for his delete button! You know what dude, dodge is a chance trait, where as iron skin is in effect on every hit taken. It also seems to me that dodge effectiveness disappears after survivor health drops. There is only one chance trait in this game thats quite reliable and thats ------ -----. Can't mention it on these boards or it gets nerfed. Don't bother countingthe dashes, they represent my own term for the trait. I think bullet dodge sucks as its often not in play, and the chance% is not worth the wasted spot, especially on the survivor. Grab it on armor and only on ranged survivors. Def stance is my least acceptable trait, and the silencer on weapons. It doesn't activate as much as it should to warrant xp costs for weapons for team. Neither does Daryls leader silence trait hit often enough.
Just for the sake of accuracy, bullet dodge does not exist as an armor trait. Bullet dodge provides a % chance of the attack missing, meaning no damage at all.
The armor trait is Bulletproof, which causes a higher chance of body shots (meaning less damage to your survivor), not a chance to avoid damage altogether like Bullet Dodge.
Comments
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Just for the sake of accuracy, bullet dodge does not exist as an armor trait. Bullet dodge provides a % chance of the attack missing, meaning no damage at all.
The armor trait is Bulletproof, which causes a higher chance of body shots (meaning less damage to your survivor), not a chance to avoid damage altogether like Bullet Dodge.