In my opinion, I find the speed of the updates much too fast. Player level and equipment after two months again one much too fast, especially if you have to buy equipment because you get nothing good. I play the game since the beginning and I'm disappointed by the game slowly.
@gespuer yes, bruised and injured healing times have doubled. So the healing time reduction of 15 minutes is actually status quo for bruised after you get your hospital upgraded and an increase of 15 minutes for injured.
Is this "working as intended" @Teeceezy ? If so, very sleazy.
@amiga. Yes. I thought I was imagining things when one of my survivors had 30 minutes in the hospital as I thought they were only bruised. So after that was done, I purposely got one hurt the next time and this time they were injured and ended up in the hospital for just under an hour (55 minutes I think).
For me, if it work as intended, the game will get even less attention as I don't use gold to heal and with the longer healing times, its more likely I get wrapped up in something else and not play it..
Anyone finish council upgrade and know costs/times for training, workshop, hospital? First one in gets a plate of Carol's cookies and a butterfly knife.
I am actually glad there's not an additional storage supplies building, as that would probably mean the upgrades would be over 18M supplies. At least we know that car is 6M, council is 12M, and everything else is under 18M.
So far so good re update, mission is fun, costs seem reasonable so far (fingers crossed), the extra hero token for gold option got my Glenn to legendary at last, happy that TG Tues still exists.
But @Teeceezy is it intended for scavenge to go up to 6 gas? Just when we got used to 5?? We will need those to upgrade, please bring it back down!!
@Teeceezy -- Did the radio tent change? Mine now says max survivor level 18, which is new. I know the previous number was some average of what would actually be called for whatever reason, but is the radio now calling higher level survivors than it did before the update? The reason I ask is my free radio call was for a survivor level 18. All my survivors are level 17s, so accepting this survivor would mean unlocking the next hero would give me two 18s, which of course means I'd have to rush and upgrade everyone all at once due to my challenge starting RSL increasing.
Winner of the 'Post Your Worst Jackpot' contest Jan18
@Teeceezy From April Balance announcement: Scavenge Gas Costs: The balancing of Scavenge gas costs has been adjusted to bring them more in line with Challenge missions of similar difficulties. Many players will see Scavenge mission gas costs reduced by 1 each, and the costs will increase more slowly as players raise their survivors’ levels.
How does increasing car level raise survivor level to force a raise in scavenge mission gas cost?
Pre 2.6 Scvenger cost 5 Fuel capacity 25 5 missions per full tank before having to wait 5
Post 2.6 after upgrading Scavenger cost 6 Fuel Capacity 27 Missions per tank before having to wait 4
Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.
Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.
Pre 2.6 Scvenger cost 5 Fuel capacity 25 5 missions per full tank before having to wait 5
Post 2.6 after upgrading Scavenger cost 6 Fuel Capacity 27 Missions per tank before having to wait 4
Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.
Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.
Healing time went from 15 min to 24 min (for easy scavenge, 60 lvl ppl) Hospital update supposed to reduce healing up 15 min but in fact it speed up only 5 min. 24 min - 15 min = 10 min ( before update was 15 min)
Although I would prefer the updates to be bug-free and conform to the posted notes, I am pretty encouraged by (A) how little downtime there was (I went to sleep, woke up, and could update immediately), and (B) NG's responsiveness about things that seem wrong (gas costs and hospital times). I'll reserve my final judgment for another few days (and I'm still a bit salty about the Council upgrade), but nice job so far guys.
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Pre 2.6 Scvenger cost 5 Fuel capacity 25 5 missions per full tank before having to wait 5
Post 2.6 after upgrading Scavenger cost 6 Fuel Capacity 27 Missions per tank before having to wait 4
Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.
Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.
Comments
I like the new missions, though.
Spend 7 mln on car to do less scavenge maps. Brilliant idea
Is this "working as intended" @Teeceezy ? If so, very sleazy.
For me, if it work as intended, the game will get even less attention as I don't use gold to heal and with the longer healing times, its more likely I get wrapped up in something else and not play it..
I am actually glad there's not an additional storage supplies building, as that would probably mean the upgrades would be over 18M supplies. At least we know that car is 6M, council is 12M, and everything else is under 18M.
So far so good re update, mission is fun, costs seem reasonable so far (fingers crossed), the extra hero token for gold option got my Glenn to legendary at last, happy that TG Tues still exists.
But @Teeceezy is it intended for scavenge to go up to 6 gas? Just when we got used to 5??
Went up from 15 min to 24 min on easy scavenge mission.
From April Balance announcement:
Scavenge Gas Costs:
The balancing of Scavenge gas costs has been adjusted to bring them more in line with Challenge missions of similar difficulties. Many players will see Scavenge mission gas costs reduced by 1 each, and the costs will increase more slowly as players raise their survivors’ levels.
How does increasing car level raise survivor level to force a raise in scavenge mission gas cost?
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Will the healing times also be fixed? There was no change announced.
JSS
Another example of leveling up to be made weaker
Pre 2.6
Scvenger cost 5
Fuel capacity 25
5 missions per full tank before having to wait 5
Post 2.6 after upgrading
Scavenger cost 6
Fuel Capacity 27
Missions per tank before having to wait 4
Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.
Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.
Cya!
Read the posts just before yours.
Hospital update supposed to reduce healing up 15 min but in fact it speed up only 5 min.
24 min - 15 min = 10 min ( before update was 15 min)
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Still the point stands ref outpost and challnge levels.