Update 2.6 - Official Discussion Thread

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Comments

  • TroublemakerTroublemaker Member Posts: 1,255
    Whats Council upgrade tomato cost?
    ::
    Mavericks Guild Family
    PTR
  • sligoemsligoem Member Posts: 330
    edited June 2017
    @phanthera I only have 6M supplies left after updating mission car (spent all my supplies in the last TG exchange). So it was too soon for me also!

    I like the new missions, though.
    Pic
  • iced1979iced1979 Member Posts: 65
    sligoemromeo
  • AmigaAmiga Member Posts: 3,770
    @Warlord what do you mean that healing time has been doubled? R U sure?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • WarlordWarlord Member Posts: 163
    @amiga. Yes. I thought I was imagining things when one of my survivors had 30 minutes in the hospital as I thought they were only bruised. So after that was done, I purposely got one hurt the next time and this time they were injured and ended up in the hospital for just under an hour (55 minutes I think).

    For me, if it work as intended, the game will get even less attention as I don't use gold to heal and with the longer healing times, its more likely I get wrapped up in something else and not play it..
    RedEye52
  • General_QuatreGeneral_Quatre Member Posts: 990
    Anyone finish council upgrade and know costs/times for training, workshop, hospital? First one in gets a plate of Carol's cookies and a butterfly knife.

    I am actually glad there's not an additional storage supplies building, as that would probably mean the upgrades would be over 18M supplies. At least we know that car is 6M, council is 12M, and everything else is under 18M.

    So far so good re update, mission is fun, costs seem reasonable so far (fingers crossed), the extra hero token for gold option got my Glenn to legendary at last, happy that TG Tues still exists.

    But @Teeceezy is it intended for scavenge to go up to 6 gas? Just when we got used to 5?? :/ We will need those to upgrade, please bring it back down!!
    RedEye52rogue1987
  • valereeevalereee Member Posts: 179
    @Teeceezy -- Did the radio tent change? Mine now says max survivor level 18, which is new. I know the previous number was some average of what would actually be called for whatever reason, but is the radio now calling higher level survivors than it did before the update? The reason I ask is my free radio call was for a survivor level 18. All my survivors are level 17s, so accepting this survivor would mean unlocking the next hero would give me two 18s, which of course means I'd have to rush and upgrade everyone all at once due to my challenge starting RSL increasing.
    Winner of the 'Post Your Worst Jackpot' contest Jan18
  • WarlordWarlord Member Posts: 163
    @General_Quatre I have TG Tuesday in my shop
  • WarlordWarlord Member Posts: 163
    @General_Quatre Oops- misread, disregard.
  • TeeceezyTeeceezy Staff Posts: 3,576
    @valereee Nothing has changed but the text. There was error in 2.5 that was now fixed for 2.6.
  • AmigaAmiga Member Posts: 3,770
    edited June 2017
    Healing bruised status costed 4 gold.. Now 8 ;(((
    Went up from 15 min to 24 min on easy scavenge mission.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • WarlordWarlord Member Posts: 163
    @Teeceezy
    From April Balance announcement:
    Scavenge Gas Costs:
    The balancing of Scavenge gas costs has been adjusted to bring them more in line with Challenge missions of similar difficulties. Many players will see Scavenge mission gas costs reduced by 1 each, and the costs will increase more slowly as players raise their survivors’ levels.

    How does increasing car level raise survivor level to force a raise in scavenge mission gas cost?
    gcheong85RedEye52
  • AmigaAmiga Member Posts: 3,770
    Scavenge gas cost should back to 5 as before car update. Info from shteevie.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    TeeceezyJackBauerJadengcheong85
  • TeeceezyTeeceezy Staff Posts: 3,576
    Yup, as Amiga said, this'll be fixed soon. :)
    David_H79JadenRedEye52
  • David_H79David_H79 Moderator Posts: 1,866
    Any infos about the healing costs @Teeceezy ?
    :)
    docfinzenburgJadenRedEye52
  • PutchucoPutchuco Member Posts: 1,289
    The lvl of survivors received from radio tent seems very low: lvls 9-12
    If you would like to join a drama-free and fun group of enthusiasts,
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  • woodstockwoodstock Member Posts: 200
    @Teeceezy
    Will the healing times also be fixed? There was no change announced.
    David_H79AmigaWeekOne
  • docfinzenburgdocfinzenburg Member Posts: 543
    what about the unmentioned increase in healing times @Teeceezy?
    David_H79romeo
  • TeeceezyTeeceezy Staff Posts: 3,576
    Looking into it.
    David_H79romeoJaden
  • JerryDixonJerryDixon Member Posts: 386
    @Teeceezy I see scavenge 5 gas already. so fixed for me.
    Jerry Dixon
    JSS
    Amiga
  • PoppyPoppy Member Posts: 1,146
    More feedback

    Another example of leveling up to be made weaker

    Pre 2.6
    Scvenger cost 5
    Fuel capacity 25
    5 missions per full tank before having to wait 5

    Post 2.6 after upgrading
    Scavenger cost 6
    Fuel Capacity 27
    Missions per tank before having to wait 4

    Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.

    Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.

    Cya!

    banner 1st draft

    Still your only straight talking tell it as it is content creator for TWD NML, who needs a worthless badge follow me @ https://youtube.com/user/TrueMarvellous
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    Raven2318RedEye52Neil_J
  • MabikiMabiki Member Posts: 1,732
    Poppy said:

    More feedback

    Another example of leveling up to be made weaker

    Pre 2.6
    Scvenger cost 5
    Fuel capacity 25
    5 missions per full tank before having to wait 5

    Post 2.6 after upgrading
    Scavenger cost 6
    Fuel Capacity 27
    Missions per tank before having to wait 4

    Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.

    Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.

    Cya!

    @Poppy

    Read the posts just before yours.
    TeeceezyDavid_H79romeoRedEye52
  • AmigaAmiga Member Posts: 3,770
    edited June 2017
    Healing time went from 15 min to 24 min (for easy scavenge, 60 lvl ppl)
    Hospital update supposed to reduce healing up 15 min but in fact it speed up only 5 min.
    24 min - 15 min = 10 min ( before update was 15 min)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    gcheong85morbis02RedEye52
  • PoppyPoppy Member Posts: 1,146
    Mabiki said:

    Poppy said:

    More feedback

    Another example of leveling up to be made weaker

    Pre 2.6
    Scvenger cost 5
    Fuel capacity 25
    5 missions per full tank before having to wait 5

    Post 2.6 after upgrading
    Scavenger cost 6
    Fuel Capacity 27
    Missions per tank before having to wait 4

    Coupled with being more benificial to not level your survivors regards the challenge stars situation & that its better to have not leveld your outpost this is unacceptable NG and has become a reoccurring trend you are not addressing so we can only conclude its intentional.

    Anyhow thats all I have to say about that Im off to drive to the shops in my hospital.

    Cya!

    @Poppy

    Read the posts just before yours.
    That appeared whilst I was typing so wasnt avaible to read so dont be a smartarse.

    Still the point stands ref outpost and challnge levels.

    banner 1st draft

    Still your only straight talking tell it as it is content creator for TWD NML, who needs a worthless badge follow me @ https://youtube.com/user/TrueMarvellous
    ... .... ..- - / - .... . / .... . .-.. .-.. / ..- .--. / --. .-. .. -- . -.--
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