Hospital Max Cap has changed, just FYI

I noticed the healing cost passing the 25 Gold mark (from heavily injured) even after maxing the Hospital. I was going to upgrade everything slowly, but had to see for myself how much it has changed once the hospital has been maxed so that others can decide for themselves if it is worth it to upgrade anything at all.
As you can see the hospital has been maxed.

I quickly climbed up to Round 27 to test the hospital costs.

At Round 27, I purposely heavily injured all my survivors and ended the game. They are now 28 Gold each to heal. It used to be 25 Gold.

I recorded a few walkthrough videos at Round 26.3 and it was 28 Gold for Heavily Injured as well.
In case the players who usually surpass Round 25 are expecting the healing cost to be the same before the update....it is not.
The new hospital cap is now 28 Gold.


As you can see the hospital has been maxed.

I quickly climbed up to Round 27 to test the hospital costs.

At Round 27, I purposely heavily injured all my survivors and ended the game. They are now 28 Gold each to heal. It used to be 25 Gold.

I recorded a few walkthrough videos at Round 26.3 and it was 28 Gold for Heavily Injured as well.
In case the players who usually surpass Round 25 are expecting the healing cost to be the same before the update....it is not.
The new hospital cap is now 28 Gold.



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I really hope NG realized what they have done and then they probably will just nerf us some more
I smell a lie or at least stupidness.
So the hospital time was lowered while the costs were increased. Hmm
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RSL 20.1; Heavily Injured Epic lvl 21 is 2h 26m with a gold healing of 26g
RSL 20.1; Heavily Injured Leg lvl 20 is 2h 27m with a gold healing of 26g
RSL 20.1; Heavily Injured Leg lvl 21 is 2h 27m with a gold healing of 26g
Heal time appears to be tied to the RSL which was changed after the LLS strategy was torn apart a while back.
Assuming I fast forward a month from now these same survivors on the same RSL would only take 2h 12m to heal the cost of gold healing might go down to 25 (I don't know just a guess).
But one would assume if heal time is tied into the RSL of the walkers being faced the higher we go in challenges the longer it would take to heal and therefore the more gold required to speed the process.
I just don't understand (like many on the forum) how an announcement of 15 minutes less heal times becomes the part of bringing you back to the way you were in 2.6 as teeceezy mentioned in the notes and then on top of that it costs more gold.
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NG - just my opinion but you should be upfront and forthcoming about changes/updates. Call it "rebalancing" or a "bug fix" like all the other changes. Trying to sneak it into the update, hoping players don't notice, is more frustrating than the actual changes.
This is an all time low across the board. We have to find out about the increase gold cost for healing this way?
All the issues are out there so I will not rehash them but you and the company you work for have just lost a lot of face. I think it is disgraceful that you and your collegues knew of these changes and never said anything to your loyal customer base.
Again, this is an all time low. I for one would be ashamed of myself and I would do what I could to explain the "why" behind the decisions made here if I were in your position.
I now have to question the integrity of the company and some of those who work there. Absolutely disgraceful to say the very least...
There have been weekend events in the past where certain survivor types have 0 hospital time... I called that 'God Mode' happened last summer if I recall. Or events where survivors heal times are halved. So there's a way to make it 0% and 50% proven to be done on the fly. I assume 90% adjustment can be made while the devs "look into this".
But in actuality nothing will be changed since this was the "working as intended".
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The max hospital time was never 2:42.
It was something like 2:15 maybe 2:20 but not nearly 3 hours.
So if you have the new maxed hospital you still have longer healing times than before.
I will have a look after my first heavy injury.
After reaching (lol) the old max healing time I'm sure it will cost 25 gold to heal.
My hospital has the old maximum.
I fleed from a mission RSL 22.
The heavy injury needs 2:35 for healing.
After reaching 2:22 the cost for healing was 25 gold. And I think the old max was even lower than 2:22.
So I would say no chances in gold per healing time, but still more healing time and therefore more gold for healing instantly.
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This was done intentionally to upset everyone.
After enough attention, NG we reduce the hospital time and then say something like "we value the opinions of our players, and therefore we decided to reduce the hospital healing time by x amount."
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