Penalized for Upgrading

Being PENALIZED for upgrading my survivors is probably "working as intended", since support team clearly does not understand what's going on with star production of veteran and end-game players, as we all know lower levels repeat earlier and get much more stars.
Here's what NG had to answer me:


Let me frame this on the wall for a while:
"If you have a team of level 22 survivors, then the difficulty of the challenges will be the same as for a level 21 survivors".
What is the mathematics being applied here? 1 kg of feather weights MORE than 1 kg of iron?
I feel so disrespected... By the choices, by the answers... My faith in humanity lower with these things. Honestly.
Here's what NG had to answer me:


Let me frame this on the wall for a while:
"If you have a team of level 22 survivors, then the difficulty of the challenges will be the same as for a level 21 survivors".
What is the mathematics being applied here? 1 kg of feather weights MORE than 1 kg of iron?
I feel so disrespected... By the choices, by the answers... My faith in humanity lower with these things. Honestly.
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Comments
Not defending their way of answering, it is poor indeed, at least ommiting you need upgraded lvl22(to lvl25) gear and that you will miss 2 rounds of RSL20. On the other side, all players are in same boat with this. Lowbies also get their starting/repeating RSL increased, as well as mid players and veterans.
The point is asking NG about how they conclude this is the best thing to do since it does not make any sense at all.
I didn't miss anything. I chose to upgrade anyway. Point here is understanding how NG thinks this is the best choice for the game as it contradicts logic ("if you upgrade you get punished").
I'm in the same boat. After this challenge I realized it would have been cleverer to upgrade only two until you have enough level 22 gear farmed.
You get those stars, if you have all the gear you need found and upgraded.
The problem for me here is to find equivalent gear, that is comparable to the base level 21 stuff I already use.
That's why now i have only two lvl 22 and i will not upgrade more because i earn 1100+ stars x challenge and is enough for the time i have to play...
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How about this for a design (and read the whole thing before judging)... keep the repeat level constant. Let's say that the repeat level is 15 (but it could easily be 16, 17, 18 etc). Use the current calculation that determines repeat RSL to determine what repeat levels a player has to actually play. The player gets credit for the levels from the starting RSL (18) to the level that the formula says they should repeat at (let's say 20).
EDIT:The TL:DR version is, instead of increasing the repeat RSL, just increase the level at which you have to PLAY the repeat RSL, otherwise you get bonus stars as if you completed the lower repeat levels.
I realize this in confusing, so here is an example:
Repeat levels start at 15 for ALL PLAYERS.
You are a player who has all 22 level survivors. Based on the current chart that means:
- Starting RSL is 15
- Repeat RSL is 21
If you were to play 3 rounds of RSL 15 and you 3 starred each level, each level would get you 15+18 stars or 33 stars (99 stars total for 3 rounds). However, since the formula says you only need to start playing repeat rounds at RSL 21. when you play RSL 15, you only need to play one round and you get the other two rounds of stars (66) as bonus stars for a total of 99 stars for completing one level of RSL 15. The same goes for levels 16-20 and when you hit level 21, you actually have to play those three rounds.Yes, someone would have to do some math to figure out the right starting level.
Yes, rewards might need to be tweaked a bit.
However, this means that you are NEVER penalized for upgrading and that people who are a higher level should always get more stars than those over a lower level (all other variables being equal).
But it’s not the better wolf that wins. It’s the one you feed.
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Less grind for newcomers, fair competition for end-gamers.
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
"New players shouldn't get free Negan tokens that I don't get. It's not FAIR! It should be same for everyone!"
Maxed-level players, again:
"My challenge advancement shouldn't follow the same rules as everybody else. I should start at same RSL as people a level below me and get all the same repeats so i get a distinct advantage, even though advancing through every other survivor level follows the old rules equally. It's not FAIR!"
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
"Just be fair and try to be transparent with us and not continually screw us over"
Maxed level players:
"Who gives a flying fuddruckers about Negan tokens"
Mabiki:
"Sorry my nose is so far up NG's ass I can smell the corn they ate for dinner last night"
Dude, you're a poopyhead @SlickRick
@Bill_ZRT it's a general statement on the BS some people here love. It's fine to say (not that you did) maxed players should get more. It's dumb to couch it as fairness.
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What doesn't seem fair is that I upgrade my team to level 21 and begin upgrading my gear to 21 but I have a hard time getting the same amount of stars that I did when I was level 20 with maxed out survivors and gear. It doesn't seem to make sense that with stronger survivors and better gear, I get fewer stars not because I'm performing worse than I was before, but because of the formulas that NG uses for starting RSL and repeating RSL. That seems unfair.
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
I'm quite sure I get it, i just hold a minority opinion. That is apparently equivalent to being an NG brown-noser to some infantile minds (not directed at you) incapable of disagreement without insult, let alone dialogue. But I will relent. I'm sure I have my weekly disagree quota after today.
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Only fact I know...seeing as how NG is giving us incentive NOT to upgrade...and upgrade fast as I've been known to do on every past update...I have clearly spent far less money on this update than any of the past updates...so my wallet thanks you NG