Merle is broken: maybe

MereMere Member Posts: 75
I think Merle is broken in two ways.

The announcement about Merle reads, "Merle is unlocked as a Rare survivor with 250 tokens. Unlock him and benefit from the Jackass leader trait: Your team deals 16% more damage when attacking an enemy of higher level than the highest member of your team. [Upgradeable to 30%]"

1. The way I interpreted this was Merle unlocks with jackass at 16% more damage. Is this incorrect? Is the 16% after jackass is upgraded? I'm asking because my Merle shows jackass as a 14% boost.
2. I do not think he's giving my damage either 14 or 16% boost. I am aware the sample size I'm basing this conclusion on is not large enough and as such ought to be taken with a grain of salt. I tested it in quick scavenge missions. I used the same hunter with the same weapon. All damage numbers were versus a level 22 walker, my team are all level 20, with no critical hits included in the numbers. The team for the numbers without jackass did not have a hero who impacts damage in the team.

Hunter damage with jackass:
2505, 2546, 2191, 2772, 2413, 2597, 2631, 2414, 2365, 2258
= 24,692/10 = 2469.2

Hunter damage without jackass:
2613, 2576, 2179, 2504, 2395, 2606, 2072, 2151, 2044, 2331
= 23,471/10 = 2347.1

So it looks like a 5% damage increase to me…

I was thinking @Teeceezy @Shteevie or @Fearofabotplanet might be able to provide some clarification.

I was hopeful @DLich @Bill_ZRT or @Warlord could tell me if I'm on the right track at beginning to assess my damage results to see if the percent increase of damage approximates the advertised amount. I do not post often in the forum except to assist my guild in recruitment, though I do read posts and you seem to be several of the resident data driven analytical members. I tried my best to keep as many constants as possible in my data gathering, I know damage varies and so I need a larger sample, I wanted a quick assessment to start from. As math is not my forte I appreciate any advice you can provide, on my tracking project.


  • TeeceezyTeeceezy Staff Posts: 3,576
    Hey @Mere! We're currently not aware of any issues with Merle's leader trait, and we'll look into it. Thanks! :)
  • TeeceezyTeeceezy Staff Posts: 3,576
    Moving to Bug Reports.
  • JackBauerJackBauer Member Posts: 1,550
    I meant of course Merle not @Teeceezy
    Remember to use your charge abilities
  • docfinzenburgdocfinzenburg Member Posts: 543
    the dmg boost might be only calculated with a part of the total dmg, so it's not 14% of 2581 total dmg, but rather 14% of the hero dmg (2581 - 1628 = 953 * 0,14 = 133), so a dmg boost of 133 comes a lot closer to your numbers in the sample size
  • JackBauerJackBauer Member Posts: 1,550
    edited July 2017
    @docfinzenburg Sounds reasonable to me.
    "Your survivors deal" -> that means probably only the base survivor damage and not any gear damage.

    I wonder if this then also applies to other Heros as well.

    Rosita: "Your Survivors' attacks"
    Dwight: "Survivors do "
    Ab:: ".... their attacks deal..."

    Remember to use your charge abilities
  • docfinzenburgdocfinzenburg Member Posts: 543
    hmmm, mistake :# ... i can't compare the dmg numbers from the hunter in the sample size with the dmg from Merles picture

    but maybe the concept is something like that
  • TwofaceTwoface Member Posts: 106
    But if that's the truth...14 % (in anouncement 16%) of base survivor damage (without weapon damage) it's a totally useless leader trait i think! I hope thats not intended. Maybe a moderator can clear the situation.
  • MereMere Member Posts: 75
    2281-1186 would be the hunter's stats @docfinzenburg using that example.

    Just when something sounded useful …
  • docfinzenburgdocfinzenburg Member Posts: 543
    @Mere does the hunter have the Marksman trait? Maybe we have to subtract this from the total dmg also...
  • MereMere Member Posts: 75
    @docfinzenburg yes to marksman, it's level 4, 12% more damage.
  • gespuergespuer Member Posts: 1,565
    Thanks to all here to dig in the dark. That's exactly what I don't think it's an appropriate behaviour of a developer. I believe NG should tell us exactly how mechanism works instead of letting the player try to find it out by try and error.

    Please @teeceezy unlighten us.
  • AvengersAvengers Member Posts: 674
    Agreed 150000% @gespuer
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  • MereMere Member Posts: 75
    I understand they don't want to put proprietary info out in the world. I don't think an explanation of how something works fits in that category. I don't think we should have to try to reverse engineer a trait. Totally agree @gespuer
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