Is this a new thing? Now before I finish a turn, preview cirlcles appear that show where the walkers will move to after turn is finished. Makes it too easy. Please bring back the guessing factor.
Looking for a guild? The Den is the place to be! We bring the fun back! Challenge Strategy and Videos! Other fun chats and support also available!
Everyone is Welcome! We have guilds for the super competitive players as well as relaxed and lower level players.
Email us to make our home your home: [email protected] or join one of our guilds. They rank in the following: Grimes Den, Dixons Den, Shivas Den, and finally Maggies den which is our training guild.
I have seen those as well. It usually is like the border of where you can move your survivor but they pop up when your going to be opening something that releases walkers so you can't move your player there. The most I've seen them is for example this week's mission when you open the box truck to let out the armored walkers. If tried to position your other survivors around the one opening the door there are certain spots that are bordered out so you can't .
I can't post a screen shot of it because it happens during the action in a turn and then they disappear. But they allow me to see where to position my hunter to take out the spawning row. Not a bad thing but it seems like a mistake.
Those circles have been there for at least a year. I remember seeing them back in 2.0 and 2.1. We also give some "sound wave" effects behind obstacles that block line of sight in order to give you hints as to where enemies are that are beyond 1 turn of movement away.
Don't worry; they aren't going away. The only easy alternative I can think of would be to stop the character short, but that would be problematic for a variety of reasons and possibly feel like a bug for lots of players.
Development Team Member - The Walking Dead: No Man's Land Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
Those circles have been there for at least a year. I remember seeing them back in 2.0 and 2.1. We also give some "sound wave" effects behind obstacles that block line of sight in order to give you hints as to where enemies are that are beyond 1 turn of movement away.
Don't worry; they aren't going away. The only easy alternative I can think of would be to stop the character short, but that would be problematic for a variety of reasons and possibly feel like a bug for lots of players.
Oh man! I'm so very relieved to hear that message! Thanks @Shteevie !
Is this a new thing? Now before I finish a turn, preview cirlcles appear that show where the walkers will move to after turn is finished. Makes it too easy. Please bring back the guessing factor.
It is either badly worded, or @rustynail is talking about something else. The circles shown by @I_Am_Psycho are actually the current location of the walkers, not a prediction of where they will move.
The circles i am referring to a circles that appear before you perform an action like opening a truck etc. They show where the fresh 'n tasty walkers will go after being released from a truck or where they will spawn, not the walkers that already are on the gameboard. To me this is a new thing. But.....maybe...i have been playing with closed eyes for a year
As soon as you go to open the door, the incoming positions are determined and the circles show up before the animation of the incoming is activated. The circles are marking their current location, like @shteevie says. One of many cases where the outcomes of actions are shown before the animation triggers.
“Simply put, there’s a vast ocean of sh!t you people don’t know sh!t about. Rick knows every fine grain of said sh!t.”
Elder of JiltedProphet - 2 MILLION Stars and counting! Always recruiting, get in touch!
The circles i am referring to a circles that appear before you perform an action like opening a truck etc. They show where the fresh 'n tasty walkers will go after being released from a truck or where they will spawn, not the walkers that already are on the gameboard. To me this is a new thing. But.....maybe...i have been playing with closed eyes for a year
Comments
Challenge Strategy and Videos! Other fun chats and support also available!
Everyone is Welcome! We have guilds for the super competitive players as well as relaxed and lower level players.
contact us via email at [email protected]
And there's nothing the devs can do to fix it without blowing up the game and have walker spawns drop from the sky or emerge out of walls.
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
Don't worry; they aren't going away. The only easy alternative I can think of would be to stop the character short, but that would be problematic for a variety of reasons and possibly feel like a bug for lots of players.
Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
The circles shown by @I_Am_Psycho are actually the current location of the walkers, not a prediction of where they will move.
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
Elder of JiltedProphet - 2 MILLION Stars and counting! Always recruiting, get in touch!