I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.
All the more reason to choose carefully.
We are entitled to that option! In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.
> @TJS said: > I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option. > All the more reason to choose carefully.
You disagree with me agreeing with you + 6 other posts or your just disagreeing with everything I post?
We all know mabiki has the moral highground. We all surrender to you. Everybody is ignorent but you, thanks for the headsup. See the rest of you in prison. Bye bye.
Drop rates of components and fragments I would prefer a separate scavenging missions for components and fragments.
Thats what I thought anyway from the pre udate notes...
Actually, NG could put a higher percentage of components and fragments into the equipment scavenging missions. It would give players a reason to play that equipment mission.
Or replace some of the brown gear chances with brown level crafting items for players from level x+ up. Since at some level every player looses 100% interest in those so they just irritate anyhow.
Like supplies not dropping from missions above RSL.x for players upwards of level.x.
@dgraminho I cannot confirm or disprove any pattern, but as far as I see my own badges and ppls badges here on forum, I believe there are no badges with dodge/piercing and also stun resist. Only HP, crit dmg, crit rate, dmg, crit dmg, dmg reduction and...dunno any other.
I ran lots of scavenge missions during the event (xp/normal) and had decent success. I haven't crafted any badges yet, and am reluctant to after checking this thread. I'm going to hold off until i see what drop rates are for the distance.
Scored a legendary cloth after a camp video, but this was my best pull.
> I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.
> All the more reason to choose carefully.
You disagree with me agreeing with you + 6 other posts or your just disagreeing with everything I post?
You need lessons in Logic. I will be patient with you and explain. First, I did not disagree with your first statement. I disagreed with the second and third statements. Second, I certainly do not disagree with everything you post or will post. I disagreed with all the opinions you posted so far in this thread because they stem from an anti-player standpoint. I don't know if you are conscious of this standpoint or not; you may not be but your comments attempt to stop or derail all expressions of disappointment about fragments and/or components find rate, the results of crafting experience, etc.- and players are rightfully disappointed.
We had an answer on the component mixes which yeild the same range of results?
For example all of these are Rare to Legendary however does Recipe B yield a higher chance of getting the better tier and in turn Recipe C have the best chance out of the three example or are they all the same chance.
Recipe A
Recipe B
Recipe C
I do think we need urgent clarification on this as we all know NG like to come up with weird and wonderful ways to do simple systems.
In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.
As it stands, unless NG make a change concerning that, nobody is rightly entitled to swap badges without a fee, but it is perfectly reasonable for anyone to have an opinion that we SHOULD be rightly entitled. Personally speaking, I feel that the fee to unequip is an inconvenience, but that is just the way it is. I don't care if it's removed or not as we were aware of it before the update was released.
For now, I'd advise anyone to choose carefully which survivors to equip with badges as its a strategy decision.
I seem to recall a member of staff, possibly @Shteevie , saying something along the lines that the Gold fee to unequip, was because they intend for us to regard the badges as semi-permanent, although I couldn't find the exact post in a very quick search this morning. (I may try again to locate the post as I think that would help here).
The two biggest concerns I have are the drop rate, and the range of rarity, both of which I reckon will be adjusted eventually, due to the amount of disatisfaction expressed.
We are entitled to that option! In fact the option we are rightly entitled to, is being able to swap badges without fee- like we do with weapons and armors.
Currently, there's no rightful entitlement to unequip badges, as we were notified of the Gold fee before the update. It doesn't matter to me if the fee is removed or not as I see it as being a strategy decision about how best to use them.
I seem to recall a member of staff (perhaps @Shteevie ?) saying they intend for us to consider the badges as a semi permanent addition to a survivor and that was the reasoning for the fee (I'll try to find the post later, as it may help here).
The two biggest issues I have with badges are the drop rate and range of rarity. I'd be surprised if those aspects aren't tweaked at some stage.
One other observation if there are no recipes what's the point in having 4 different types of component ?
This seems to suggest that the type of component used might play some role in what is produced. This is speculation... the data collectors don't have nearly enough data to determine whether this is completely random or if there might be some patterns based on the components used.
I know a lot of people say that this is totally RNG, but that's just speculation too... just because we haven't seen a pattern yet with this week old system (not weak, old system) doesn't mean that one doesn't exist. Of course it doesn't mean that one does exist either.
*edit* Damned typos.
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Comments
> I don't disagree it will add up fast if you're moving badges around constantly. I guess it's good we even have that option.
> All the more reason to choose carefully.
You disagree with me agreeing with you + 6 other posts or your just disagreeing with everything I post?
You need to accept it and move on.
Complaining is useless.
Remember to use your charge abilities
If anyone needs a reminder of the rules, please check here: http://forums.nextgames.com/walkingdead/discussion/16495/forum-rules-guidelines
Everybody is ignorent but you, thanks for the headsup.
See the rest of you in prison. Bye bye.
This is "RARE" with evey meaning of the word.
Zee Black - SG Woots - Playing since 2015.
Thats what I thought anyway from the pre udate notes...
zeeblack said:
Drop rates of components and fragments I would prefer a separate scavenging missions for components and fragments.
Actually, NG could put a higher percentage of components and fragments into the equipment scavenging missions. It would give players a reason to play that equipment mission.
Like supplies not dropping from missions above RSL.x for players upwards of level.x.
Links to threads that are useful for beginners (and in some cases even for veterans)
For example, if you use all edibles you get a better chance to get crit damage, and if you use all clothing the chance for life boost is better?
Anyone noticed a pattern of this is pure random?
In addition, there is badges with piercing effect? Or dodge?
Edited out text that wasn't meant for this post
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
Scored a legendary cloth after a camp video, but this was my best pull.
For example all of these are Rare to Legendary however does Recipe B yield a higher chance of getting the better tier and in turn Recipe C have the best chance out of the three example or are they all the same chance.
Recipe A
Recipe B
Recipe C
I do think we need urgent clarification on this as we all know NG like to come up with weird and wonderful ways to do simple systems.
For now, I'd advise anyone to choose carefully which survivors to equip with badges as its a strategy decision.
I seem to recall a member of staff, possibly @Shteevie , saying something along the lines that the Gold fee to unequip, was because they intend for us to regard the badges as semi-permanent, although I couldn't find the exact post in a very quick search this morning. (I may try again to locate the post as I think that would help here).
The two biggest concerns I have are the drop rate, and the range of rarity, both of which I reckon will be adjusted eventually, due to the amount of disatisfaction expressed.
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
I seem to recall a member of staff (perhaps @Shteevie ?) saying they intend for us to consider the badges as a semi permanent addition to a survivor and that was the reasoning for the fee (I'll try to find the post later, as it may help here).
The two biggest issues I have with badges are the drop rate and range of rarity. I'd be surprised if those aspects aren't tweaked at some stage.
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
http://forums.nextgames.com/walkingdead/discussion/comment/254982#Comment_254982
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I know a lot of people say that this is totally RNG, but that's just speculation too... just because we haven't seen a pattern yet with this week old system (not weak, old system) doesn't mean that one doesn't exist. Of course it doesn't mean that one does exist either.
*edit* Damned typos.
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Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
For example:
CHEMICALS, CHEMICALS, EDIBLES, EDIBLES = DAMAGE %
METAL, CHEMICALS, EDIBLES, CHEMICALS = CRITICAL DAMAGE %
I don't know about order but type of component has meaning.
Anybody can confirm? I don't have more badge fragments :P
Last Stand BE have 4 places available for genuine GW players.
I can be contacted by PM for recruitment questions.
SO with the same components you received different badges?